111 research outputs found

    A Grid-Based Motion Planning Approach for Coherent Groups

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    This paper presents a novel motion planning approach for coherent groups with constant area, and it integrates C-L method into the probabilistic roadmap algorithm with sampling on the medial axis (MAPRM). In the preprocessing phase, the group is discretized into a grid-set which represents the configuration of the group. Then, a number of samples are generated on workspace by medial axis technique. These samples are extended into group’s configuration nodes of the roadmap using an extending strategy. Also, the group's deformation degree relative to the desired shape is introduced to improve the evaluation function. It gives users more flexibility to determine the respective weights of the group’s deformation degree and its distance to the goal in the query phase. After that, a novel local planner is constructed to connect any two neighbor configurations by using C-L method and the improved evaluation function. Experiments show that our approach is able to find paths for the coherent group efficiently and keep its area invariant when moving toward the goal

    Learning of Generalized Manipulation Strategies in Service Robotics

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    This thesis makes a contribution to autonomous robotic manipulation. The core is a novel constraint-based representation of manipulation tasks suitable for flexible online motion planning. Interactive learning from natural human demonstrations is combined with parallelized optimization to enable efficient learning of complex manipulation tasks with limited training data. Prior planning results are encoded automatically into the model to reduce planning time and solve the correspondence problem

    On learning task-directed motion plans

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.Includes bibliographical references (p. 119-129).Robotic motion planning is a hard problem for robots with more than just a few degrees of freedom. Modern probabilistic planners are able to solve many problems very quickly, but for difficult problems, they are still unacceptably slow for many applications. This thesis concerns the use of previous planning experience to allow the agent to generate motion plans very quickly when faced with new but related problems. We first investigate a technique for learning from previous experience by simply remembering past solutions and applying them where relevant to new problems. We find that this approach is useful in environments with very low variability in obstacle placement and task endpoints, and that it is important to keep the set of stored plans small to improve performance. However, we would like to be able to better generalize our previous experience so we next investigate a technique for learning parameterized motion plans. A parameterized motion plan is a function from planning problem parameters to a motion plan. In our approach, we learn a set of parameterized subpaths, which we can use as suggestions for a probabilistic planner, leading to substantially reduced planning times. We find that this technique is successful in several standard motion planning domains. However, as the domains get more complex, the technique produces less of an advantage. We discover that the learning problem as we have posed it is likely to be intractible, and that the complexity of the problem is due to the redundancy of the robotics platform. We suggest several possible approaches for addressing this problem as future work.by Sarah J. Finney.Ph.D

    ADAPTIVE PROBABILISTIC ROADMAP CONSTRUCTION WITH MULTI-HEURISTIC LOCAL PLANNING

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    The motion planning problem means the computation of a collision-free motion for a movable object among obstacles from the given initial placement to the given end placement. Efficient motion planning methods have many applications in many fields, such as robotics, computer aided design, and pharmacology. The problem is known to be PSPACE-hard. Because of the computational complexity, practical applications often use heuristic or incomplete algorithms. Probabilistic roadmap is a probabilistically complete motion planning method that has been an object of intensive study over the past years. The method is known to be susceptible to the problem of “narrow passages”: Finding a motion that passes a narrow, winding tunnel can be very expensive. This thesis presents a probabilistic roadmap method that addresses the narrow passage problem with a local planner based on heuristic search. The algorithm is suitable for planning motions for rigid bodies and articulated robots including multirobot systems with many degrees-of-freedom. Variants of the algorithm are describe

    Component-based synthesis of motion planning algorithms

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    Combinatory Logic Synthesis generates data or runnable programs according to formal type specifications. Synthesis results are composed based on a user-specified repository of components, which brings several advantages for representing spaces of high variability. This work suggests strategies to manage the resulting variations by proposing a domain-specific brute-force search and a machine learning-based optimization procedure. The brute-force search involves the iterative generation and evaluation of machining strategies. In contrast, machine learning optimization uses statistical models to enable the exploration of the design space. The approaches involve synthesizing programs and meta-programs that manipulate, run, and evaluate programs. The methodologies are applied to the domain of motion planning algorithms, and they include the configuration of programs belonging to different algorithmic families. The study of the domain led to the identification of variability points and possible variations. Proof-of-concept repositories represent these variability points and incorporate them into their semantic structure. The selected algorithmic families involve specific computation steps or data structures, and corresponding software components represent possible variations. Experimental results demonstrate that CLS enables synthesis-driven domain-specific optimization procedures to solve complex problems by exploring spaces of high variability.Combinatory Logic Synthesis (CLS) generiert Daten oder lauffähige Programme anhand von formalen Typspezifikationen. Die Ergebnisse der Synthese werden auf Basis eines benutzerdefinierten Repositories von Komponenten zusammengestellt, was diverse Vorteile für die Beschreibung von Räumen mit hoher Variabilität mit sich bringt. Diese Arbeit stellt Strategien für den Umgang mit den resultierenden Variationen vor, indem eine domänen-spezifische Brute-Force Suche und ein maschinelles Lernverfahren für die Untersuchung eines Optimierungsproblems aufgezeigt werden. Die Brute-Force Suche besteht aus der iterativen Generierung und Evaluation von Frässtrategien. Im Gegensatz dazu nutzt der Optimierungsansatz statistische Modelle zur Erkundung des Entwurfsraums. Beide Ansätze synthetisieren Programme und Metaprogramme, welche Programme bearbeiten, ausführen und evaluieren. Diese Methoden werden auf die Domäne der Bewegungsplanungsalgorithmen angewendet und sie beinhalten die Konfiguration von Programmen, welche zu unterschiedlichen algorithmischen Familien gehören. Die Untersuchung der Domäne führte zur Identifizierung der Variabilitätspunkte und der möglichen Variationen. Entsprechende Proof of Concept Implementierungen in Form von Repositories repräsentieren jene Variabilitätspunkte und beziehen diese in ihre semantische Struktur ein. Die gewählten algorithmischen Familien sehen bestimmte Berechnungsschritte oder Datenstrukturen vor, und entsprechende Software Komponenten stellen mögliche Variationen dar. Versuchsergebnisse belegen, dass CLS synthese-getriebene domänenspezifische Optimierungsverfahren ermöglicht, welche komplexe Probleme durch die Exploration von Räumen hoher Variabilität lösen

    Physically-based sampling for motion planning

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    Motion planning is a fundamental problem with applications in a wide variety of areas including robotics, computer graphics, animation, virtual prototyping, medical simulations, industrial simulations, and trac planning. Despite being an active area of research for nearly four decades, prior motion planning algorithms are unable to provide adequate solutions that satisfy the constraints that arise in these applications. We present a novel approach based on physics-based sampling for motion planning that can compute collision-free paths while also satisfying many physical constraints. Our planning algorithms use constrained simulation to generate samples which are biased in the direction of the nal goal positions of the agent or agents. The underlying simulation core implicitly incorporates kinematics and dynamics of the robot or agent as constraints or as part of the motion model itself. Thus, the resulting motion is smooth and physically-plausible for both single robot and multi-robot planning. We apply our approach to planning of deformable soft-body agents via the use of graphics hardware accelerated interference queries. We highlight the approach with a case study on pre-operative planning for liver chemoembolization. Next, we apply it to the case of highly articulated serial chains. Through dynamic dimensionality reduction and optimized collision response, we can successfully plan the motion of \\snake-like robots in a practical amount of time despite the high number of degrees of freedom in the problem. Finally, we show the use of the approach for a large number of bodies in dynamic environments. By applying our approach to both global and local interactions between agents, we can successfully plan for thousands of simple robots in real-world scenarios. We demonstrate their application to large crowd simulations

    Learning to reach and reaching to learn: a unified approach to path planning and reactive control through reinforcement learning

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    The next generation of intelligent robots will need to be able to plan reaches. Not just ballistic point to point reaches, but reaches around things such as the edge of a table, a nearby human, or any other known object in the robot’s workspace. Planning reaches may seem easy to us humans, because we do it so intuitively, but it has proven to be a challenging problem, which continues to limit the versatility of what robots can do today. In this document, I propose a novel intrinsically motivated RL system that draws on both Path/Motion Planning and Reactive Control. Through Reinforcement Learning, it tightly integrates these two previously disparate approaches to robotics. The RL system is evaluated on a task, which is as yet unsolved by roboticists in practice. That is to put the palm of the iCub humanoid robot on arbitrary target objects in its workspace, start- ing from arbitrary initial configurations. Such motions can be generated by planning, or searching the configuration space, but this typically results in some kind of trajectory, which must then be tracked by a separate controller, and such an approach offers a brit- tle runtime solution because it is inflexible. Purely reactive systems are robust to many problems that render a planned trajectory infeasible, but lacking the capacity to search, they tend to get stuck behind constraints, and therefore do not replace motion planners. The planner/controller proposed here is novel in that it deliberately plans reaches without the need to track trajectories. Instead, reaches are composed of sequences of reactive motion primitives, implemented by my Modular Behavioral Environment (MoBeE), which provides (fictitious) force control with reactive collision avoidance by way of a realtime kinematic/geometric model of the robot and its workspace. Thus, to the best of my knowledge, mine is the first reach planning approach to simultaneously offer the best of both the Path/Motion Planning and Reactive Control approaches. By controlling the real, physical robot directly, and feeling the influence of the con- straints imposed by MoBeE, the proposed system learns a stochastic model of the iCub’s configuration space. Then, the model is exploited as a multiple query path planner to find sensible pre-reach poses, from which to initiate reaching actions. Experiments show that the system can autonomously find practical reaches to target objects in workspace and offers excellent robustness to changes in the workspace configuration as well as noise in the robot’s sensory-motor apparatus

    Enhanced online programming for industrial robots

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    The use of robots and automation levels in the industrial sector is expected to grow, and is driven by the on-going need for lower costs and enhanced productivity. The manufacturing industry continues to seek ways of realizing enhanced production, and the programming of articulated production robots has been identified as a major area for improvement. However, realizing this automation level increase requires capable programming and control technologies. Many industries employ offline-programming which operates within a manually controlled and specific work environment. This is especially true within the high-volume automotive industry, particularly in high-speed assembly and component handling. For small-batch manufacturing and small to medium-sized enterprises, online programming continues to play an important role, but the complexity of programming remains a major obstacle for automation using industrial robots. Scenarios that rely on manual data input based on real world obstructions require that entire production systems cease for significant time periods while data is being manipulated, leading to financial losses. The application of simulation tools generate discrete portions of the total robot trajectories, while requiring manual inputs to link paths associated with different activities. Human input is also required to correct inaccuracies and errors resulting from unknowns and falsehoods in the environment. This study developed a new supported online robot programming approach, which is implemented as a robot control program. By applying online and offline programming in addition to appropriate manual robot control techniques, disadvantages such as manual pre-processing times and production downtimes have been either reduced or completely eliminated. The industrial requirements were evaluated considering modern manufacturing aspects. A cell-based Voronoi generation algorithm within a probabilistic world model has been introduced, together with a trajectory planner and an appropriate human machine interface. The robot programs so achieved are comparable to manually programmed robot programs and the results for a Mitsubishi RV-2AJ five-axis industrial robot are presented. Automated workspace analysis techniques and trajectory smoothing are used to accomplish this. The new robot control program considers the working production environment as a single and complete workspace. Non-productive time is required, but unlike previously reported approaches, this is achieved automatically and in a timely manner. As such, the actual cell-learning time is minimal

    Tools for User Modification of Optimal Roadmaps

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    Robotic motion planning is a ubiquitous field of study, with innumerable applications in sci- ence, engineering, and beyond. At its core, however, motion planning is infeasible for many complex problems. Sampling-based algorithms address this issue by building an approximate model of the planning space, while optimal planners extend this to provide desirable guaran- tees on solution features (e.g., shortest paths). Unfortunately, these guarantees can require the creation of dense, cumbersome planning graphs. Automatic refinement algorithms can help to sparsify these dense graphs, though they may be costly themselves if they affect the quality of the original solution. In another direction, harnessing human intuition with user- guided planning strategies has also shown promise. In this research, we seek to combine the unique strengths of human and machine reasoning with a foundational, interactive toolset for graph modification and, thus, to overcome some weaknesses inherent in either alone. We provide a visual interface that allows the user to modify a pre-computed planning graph by adding, removing, and adjusting vertices and edges as desired, with reciprocal feedback from the planner on the feasibility of each operation. This provides a more adaptable way to improve graph quality–e.g., by sparsifying particular areas based on the unique dynamics of the environment, which are easily and naturally conceptualized by human instinct. In experiments, we found our tools to be quite helpful in improving some measures of graph quality, while their benefits on others dependended on the intuitiveness of the user interface
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