11 research outputs found

    A numerically stable fragile watermarking scheme for authenticating 3D models

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    International audienceThis paper analyzes the numerically instable problem in the current 3D fragile watermarking schemes. Some existing fragile watermarking schemes apply the floating-point arithmetic to embed the watermarks. However, these schemes fail to work properly due to the numerically instable problem, which is common in the floating-point arithmetic. This paper proposes a numerically stable fragile watermarking scheme. The scheme views the mantissa part of the floating-point number as an unsigned integer and operates on it by the bit XOR operator. Since there is no numerical problem in the bit operation, this scheme is numerically stable. The scheme can control the watermark strength through changing the embedding parameters. This paper further discusses selecting appropriate embedding parameters to achieve good performance in terms of the perceptual invisibility and the ability to detect unauthorized attacks on the 3D models. The experimental results show that the proposed public scheme could detect attacks such as adding noise, adding/deleting faces, inserting/removing vertices, etc. The comparisons with the existing fragile schemes show that this scheme is easier to implement and use

    Fragile Watermarking of 3D Models in Transformed Domain

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    This paper presents an algorithm aimed at the integrity protection of 3D models represented as a set of vertices and polygons. The proposed method defines a procedure to perform a fragile watermarking of the vertices’ data, namely 3D coordinates and polygons, introducing a very small error in the vertices’ coordinates. The watermark bit string is embedded into a secret vector space defined by the Karhunen–Loève transform derived from a key image. Experimental results show the good performance of the method and its security

    Information Analysis for Steganography and Steganalysis in 3D Polygonal Meshes

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    Information hiding, which embeds a watermark/message over a cover signal, has recently found extensive applications in, for example, copyright protection, content authentication and covert communication. It has been widely considered as an appealing technology to complement conventional cryptographic processes in the field of multimedia security by embedding information into the signal being protected. Generally, information hiding can be classified into two categories: steganography and watermarking. While steganography attempts to embed as much information as possible into a cover signal, watermarking tries to emphasize the robustness of the embedded information at the expense of embedding capacity. In contrast to information hiding, steganalysis aims at detecting whether a given medium has hidden message in it, and, if possible, recover that hidden message. It can be used to measure the security performance of information hiding techniques, meaning a steganalysis resistant steganographic/watermarking method should be imperceptible not only to Human Vision Systems (HVS), but also to intelligent analysis. As yet, 3D information hiding and steganalysis has received relatively less attention compared to image information hiding, despite the proliferation of 3D computer graphics models which are fairly promising information carriers. This thesis focuses on this relatively neglected research area and has the following primary objectives: 1) to investigate the trade-off between embedding capacity and distortion by considering the correlation between spatial and normal/curvature noise in triangle meshes; 2) to design satisfactory 3D steganographic algorithms, taking into account this trade-off; 3) to design robust 3D watermarking algorithms; 4) to propose a steganalysis framework for detecting the existence of the hidden information in 3D models and introduce a universal 3D steganalytic method under this framework. %and demonstrate the performance of the proposed steganalysis by testing it against six well-known 3D steganographic/watermarking methods. The thesis is organized as follows. Chapter 1 describes in detail the background relating to information hiding and steganalysis, as well as the research problems this thesis will be studying. Chapter 2 conducts a survey on the previous information hiding techniques for digital images, 3D models and other medium and also on image steganalysis algorithms. Motivated by the observation that the knowledge of the spatial accuracy of the mesh vertices does not easily translate into information related to the accuracy of other visually important mesh attributes such as normals, Chapters 3 and 4 investigate the impact of modifying vertex coordinates of 3D triangle models on the mesh normals. Chapter 3 presents the results of an empirical investigation, whereas Chapter 4 presents the results of a theoretical study. Based on these results, a high-capacity 3D steganographic algorithm capable of controlling embedding distortion is also presented in Chapter 4. In addition to normal information, several mesh interrogation, processing and rendering algorithms make direct or indirect use of curvature information. Motivated by this, Chapter 5 studies the relation between Discrete Gaussian Curvature (DGC) degradation and vertex coordinate modifications. Chapter 6 proposes a robust watermarking algorithm for 3D polygonal models, based on modifying the histogram of the distances from the model vertices to a point in 3D space. That point is determined by applying Principal Component Analysis (PCA) to the cover model. The use of PCA makes the watermarking method robust against common 3D operations, such as rotation, translation and vertex reordering. In addition, Chapter 6 develops a 3D specific steganalytic algorithm to detect the existence of the hidden messages embedded by one well-known watermarking method. By contrast, the focus of Chapter 7 will be on developing a 3D watermarking algorithm that is resistant to mesh editing or deformation attacks that change the global shape of the mesh. By adopting a framework which has been successfully developed for image steganalysis, Chapter 8 designs a 3D steganalysis method to detect the existence of messages hidden in 3D models with existing steganographic and watermarking algorithms. The efficiency of this steganalytic algorithm has been evaluated on five state-of-the-art 3D watermarking/steganographic methods. Moreover, being a universal steganalytic algorithm can be used as a benchmark for measuring the anti-steganalysis performance of other existing and most importantly future watermarking/steganographic algorithms. Chapter 9 concludes this thesis and also suggests some potential directions for future work

    Data Hiding and Its Applications

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    Data hiding techniques have been widely used to provide copyright protection, data integrity, covert communication, non-repudiation, and authentication, among other applications. In the context of the increased dissemination and distribution of multimedia content over the internet, data hiding methods, such as digital watermarking and steganography, are becoming increasingly relevant in providing multimedia security. The goal of this book is to focus on the improvement of data hiding algorithms and their different applications (both traditional and emerging), bringing together researchers and practitioners from different research fields, including data hiding, signal processing, cryptography, and information theory, among others

    Digital watermarking methods for data security and authentication

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    Philosophiae Doctor - PhDCryptology is the study of systems that typically originate from a consideration of the ideal circumstances under which secure information exchange is to take place. It involves the study of cryptographic and other processes that might be introduced for breaking the output of such systems - cryptanalysis. This includes the introduction of formal mathematical methods for the design of a cryptosystem and for estimating its theoretical level of securit

    Fractional Calculus and the Future of Science

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    Newton foresaw the limitations of geometry’s description of planetary behavior and developed fluxions (differentials) as the new language for celestial mechanics and as the way to implement his laws of mechanics. Two hundred years later Mandelbrot introduced the notion of fractals into the scientific lexicon of geometry, dynamics, and statistics and in so doing suggested ways to see beyond the limitations of Newton’s laws. Mandelbrot’s mathematical essays suggest how fractals may lead to the understanding of turbulence, viscoelasticity, and ultimately to end of dominance of the Newton’s macroscopic world view.Fractional Calculus and the Future of Science examines the nexus of these two game-changing contributions to our scientific understanding of the world. It addresses how non-integer differential equations replace Newton’s laws to describe the many guises of complexity, most of which lay beyond Newton’s experience, and many had even eluded Mandelbrot’s powerful intuition. The book’s authors look behind the mathematics and examine what must be true about a phenomenon’s behavior to justify the replacement of an integer-order with a noninteger-order (fractional) derivative. This window into the future of specific science disciplines using the fractional calculus lens suggests how what is seen entails a difference in scientific thinking and understanding

    Quality of service technologies for multimedia applications in next generation networks

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    Next Generation Networks are constantly evolving towards solutions that allow the operator to provide advanced multimedia applications with QoS guarantees in heterogeneous, multi-domain and multi-services networks. Other than the unquestionable advantages inherent the ability to simultaneously handle traffic flows at different QoS levels, these architectures require management systems to efficiently perform quality guarantees and network resource utilization. These issues have been addressed in this thesis. DiffServ-aware Traffic Engineering (DS-TE) has been considered as reference architecture for the deployment of the quality management systems. It represents the most advanced technology to accomplish either network scalability and service granularity goals. On the basis of DS-TE features, a methodology for traffic and network resource management has been defined. It provides some rules for QoS service characterization and allows to implement Traffic Engineering policies with a class-based approach. A set of basic parameters for quality evaluation has been defined, that are the Key Performance Indicators; some mathematical model to derive the statistical nature of traffic have been analyzed and an algorithm to improve the fulfillment of quality of service targets and to optimize network resource utilization. It is aimed at reducing the complexity inherent the setting of some of the key parameters in the NGN architectures. Multidomain scenarios with technologies different from DS-TE have been also evaluated, defining some methodologies for network interoperability. Simulations with Opnet Modeler confirmed the efficacy of the proposed system in computing network configurations with QoS targets. With regard to QoS performance at the application level, video streaming applications in wireless domains have been particularly addressed. A rate control algorithm to adjust the rate on a per-window basis has been defined, making use of a short-term prediction of the network delay to keep the probability of playback buffer starvation lower than a desired threshold during each window. Finally, a framework for mutual authentication in web applications has been proposed and evaluated. It integrates an IBA password technique with a challenge-response scheme based on a shared secret key for image scrambling. The wireless environment is mainly addressed by the proposed system, which tries to overcome the severe constraints on security, data transmission capability and user friendliness imposed by such environment

    Shortest Route at Dynamic Location with Node Combination-Dijkstra Algorithm

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    Abstract— Online transportation has become a basic requirement of the general public in support of all activities to go to work, school or vacation to the sights. Public transportation services compete to provide the best service so that consumers feel comfortable using the services offered, so that all activities are noticed, one of them is the search for the shortest route in picking the buyer or delivering to the destination. Node Combination method can minimize memory usage and this methode is more optimal when compared to A* and Ant Colony in the shortest route search like Dijkstra algorithm, but can’t store the history node that has been passed. Therefore, using node combination algorithm is very good in searching the shortest distance is not the shortest route. This paper is structured to modify the node combination algorithm to solve the problem of finding the shortest route at the dynamic location obtained from the transport fleet by displaying the nodes that have the shortest distance and will be implemented in the geographic information system in the form of map to facilitate the use of the system. Keywords— Shortest Path, Algorithm Dijkstra, Node Combination, Dynamic Location (key words
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