433 research outputs found

    Echocardiography Sequential Images Compression Based on Region of Interest

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    Hierarchical morphological segmentation for image sequence coding

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    This paper deals with a hierarchical morphological segmentation algorithm for image sequence coding. Mathematical morphology is very attractive for this purpose because it efficiently deals with geometrical features such as size, shape, contrast, or connectivity that can be considered as segmentation-oriented features. The algorithm follows a top-down procedure. It first takes into account the global information and produces a coarse segmentation, that is, with a small number of regions. Then, the segmentation quality is improved by introducing regions corresponding to more local information. The algorithm, considering sequences as being functions on a 3-D space, directly segments 3-D regions. A 3-D approach is used to get a segmentation that is stable in time and to directly solve the region correspondence problem. Each segmentation stage relies on four basic steps: simplification, marker extraction, decision, and quality estimation. The simplification removes information from the sequence to make it easier to segment. Morphological filters based on partial reconstruction are proven to be very efficient for this purpose, especially in the case of sequences. The marker extraction identifies the presence of homogeneous 3-D regions. It is based on constrained flat region labeling and morphological contrast extraction. The goal of the decision is to precisely locate the contours of regions detected by the marker extraction. This decision is performed by a modified watershed algorithm. Finally, the quality estimation concentrates on the coding residue, all the information about the 3-D regions that have not been properly segmented and therefore coded. The procedure allows the introduction of the texture and contour coding schemes within the segmentation algorithm. The coding residue is transmitted to the next segmentation stage to improve the segmentation and coding quality. Finally, segmentation and coding examples are presented to show the validity and interest of the coding approach.Peer ReviewedPostprint (published version

    Multiresolution signal decomposition schemes. Part 2: Morphological wavelets

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    In its original form, the wavelet transform is a linear tool. However, it has been increasingly recognized that nonlinear extensions are possible. A major impulse to the development of nonlinear wavelet transforms has been given by the introduction of the lifting scheme by Sweldens. The aim of this report, which is a sequel to a previous report devoted exclusively to the pyramid transform, is to present an axiomatic framework encompassing most existing linear and nonlinear wavelet decompositions. Furthermore, it introduces some, thus far unknown, wavelets based on mathematical morphology, such as the morphological Haar wavelet, both in one and two dimensions. A general and flexible approach for the construction of nonlinear (morphological) wavelets is provided by the lifting scheme. This paper discusses one example in considerable detail, the max-lifting scheme, which has the intriguing property that it preserves local maxima in a signal over a range of scales, depending on how local or global these maxima are

    ROI-based reversible watermarking scheme for ensuring the integrity and authenticity of DICOM MR images

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    Reversible and imperceptible watermarking is recognized as a robust approach to confirm the integrity and authenticity of medical images and to verify that alterations can be detected and tracked back. In this paper, a novel blind reversible watermarking approach is presented to detect intentional and unintentional changes within brain Magnetic Resonance (MR) images. The scheme segments images into two parts; the Region of Interest (ROI) and the Region of Non Interest (RONI). Watermark data is encoded into the ROI using reversible watermarking based on the Difference Expansion (DE) technique. Experimental results show that the proposed method, whilst fully reversible, can also realize a watermarked image with low degradation for reasonable and controllable embedding capacity. This is fulfilled by concealing the data into ‘smooth’ regions inside the ROI and through the elimination of the large location map required for extracting the watermark and retrieving the original image. Our scheme delivers highly imperceptible watermarked images, at 92.18-99.94dB Peak Signal to Noise Ratio (PSNR) evaluated through implementing a clinical trial based on relative Visual Grading Analysis (relative VGA). This trial defines the level of modification that can be applied to medical images without perceptual distortion. This compares favorably to outcomes reported under current state-of-art techniques. Integrity and authenticity of medical images are also ensured through detecting subsequent changes enacted on the watermarked images. This enhanced security measure, therefore, enables the detection of image manipulations, by an imperceptible approach, that may establish increased trust in the digital medical workflow

    Segmentation based coding of depth Information for 3D video

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    Increased interest in 3D artifact and the need of transmitting, broadcasting and saving the whole information that represents the 3D view, has been a hot topic in recent years. Knowing that adding the depth information to the views will increase the encoding bitrate considerably, we decided to find a new approach to encode/decode the depth information for 3D video. In this project, different approaches to encode/decode the depth information are experienced and a new method is implemented which its result is compared to the best previously developed method considering both bitrate and quality (PSNR)

    Object-based video representations: shape compression and object segmentation

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    Object-based video representations are considered to be useful for easing the process of multimedia content production and enhancing user interactivity in multimedia productions. Object-based video presents several new technical challenges, however. Firstly, as with conventional video representations, compression of the video data is a requirement. For object-based representations, it is necessary to compress the shape of each video object as it moves in time. This amounts to the compression of moving binary images. This is achieved by the use of a technique called context-based arithmetic encoding. The technique is utilised by applying it to rectangular pixel blocks and as such it is consistent with the standard tools of video compression. The blockbased application also facilitates well the exploitation of temporal redundancy in the sequence of binary shapes. For the first time, context-based arithmetic encoding is used in conjunction with motion compensation to provide inter-frame compression. The method, described in this thesis, has been thoroughly tested throughout the MPEG-4 core experiment process and due to favourable results, it has been adopted as part of the MPEG-4 video standard. The second challenge lies in the acquisition of the video objects. Under normal conditions, a video sequence is captured as a sequence of frames and there is no inherent information about what objects are in the sequence, not to mention information relating to the shape of each object. Some means for segmenting semantic objects from general video sequences is required. For this purpose, several image analysis tools may be of help and in particular, it is believed that video object tracking algorithms will be important. A new tracking algorithm is developed based on piecewise polynomial motion representations and statistical estimation tools, e.g. the expectationmaximisation method and the minimum description length principle

    High-performance compression of visual information - A tutorial review - Part I : Still Pictures

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    Digital images have become an important source of information in the modern world of communication systems. In their raw form, digital images require a tremendous amount of memory. Many research efforts have been devoted to the problem of image compression in the last two decades. Two different compression categories must be distinguished: lossless and lossy. Lossless compression is achieved if no distortion is introduced in the coded image. Applications requiring this type of compression include medical imaging and satellite photography. For applications such as video telephony or multimedia applications, some loss of information is usually tolerated in exchange for a high compression ratio. In this two-part paper, the major building blocks of image coding schemes are overviewed. Part I covers still image coding, and Part II covers motion picture sequences. In this first part, still image coding schemes have been classified into predictive, block transform, and multiresolution approaches. Predictive methods are suited to lossless and low-compression applications. Transform-based coding schemes achieve higher compression ratios for lossy compression but suffer from blocking artifacts at high-compression ratios. Multiresolution approaches are suited for lossy as well for lossless compression. At lossy high-compression ratios, the typical artifact visible in the reconstructed images is the ringing effect. New applications in a multimedia environment drove the need for new functionalities of the image coding schemes. For that purpose, second-generation coding techniques segment the image into semantically meaningful parts. Therefore, parts of these methods have been adapted to work for arbitrarily shaped regions. In order to add another functionality, such as progressive transmission of the information, specific quantization algorithms must be defined. A final step in the compression scheme is achieved by the codeword assignment. Finally, coding results are presented which compare stateof- the-art techniques for lossy and lossless compression. The different artifacts of each technique are highlighted and discussed. Also, the possibility of progressive transmission is illustrated

    Segmentation-based mesh design for motion estimation

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    Dans la plupart des codec vidĂ©o standard, l'estimation des mouvements entre deux images se fait gĂ©nĂ©ralement par l'algorithme de concordance des blocs ou encore BMA pour « Block Matching Algorithm ». BMA permet de reprĂ©senter l'Ă©volution du contenu des images en dĂ©composant normalement une image par blocs 2D en mouvement translationnel. Cette technique de prĂ©diction conduit habituellement Ă  de sĂ©vĂšres distorsions de 1'artefact de bloc lorsque Ie mouvement est important. De plus, la dĂ©composition systĂ©matique en blocs rĂ©guliers ne dent pas compte nullement du contenu de l'image. Certains paramĂštres associes aux blocs, mais inutiles, doivent ĂȘtre transmis; ce qui rĂ©sulte d'une augmentation de dĂ©bit de transmission. Pour paillier a ces dĂ©fauts de BMA, on considĂšre les deux objectifs importants dans Ie codage vidĂ©o, qui sont de recevoir une bonne qualitĂ© d'une part et de rĂ©duire la transmission a trĂšs bas dĂ©bit d'autre part. Dans Ie but de combiner les deux exigences quasi contradictoires, il est nĂ©cessaire d'utiliser une technique de compensation de mouvement qui donne, comme transformation, de bonnes caractĂ©ristiques subjectives et requiert uniquement, pour la transmission, l'information de mouvement. Ce mĂ©moire propose une technique de compensation de mouvement en concevant des mailles 2D triangulaires a partir d'une segmentation de l'image. La dĂ©composition des mailles est construite a partir des nƓuds repartis irrĂ©guliĂšrement Ie long des contours dans l'image. La dĂ©composition rĂ©sultant est ainsi basĂ©e sur Ie contenu de l'image. De plus, Ă©tant donnĂ© la mĂȘme mĂ©thode de sĂ©lection des nƓuds appliquĂ©e Ă  l'encodage et au dĂ©codage, la seule information requise est leurs vecteurs de mouvement et un trĂšs bas dĂ©bit de transmission peut ainsi ĂȘtre rĂ©alise. Notre approche, comparĂ©e avec BMA, amĂ©liore Ă  la fois la qualitĂ© subjective et objective avec beaucoup moins d'informations de mouvement. Dans la premier chapitre, une introduction au projet sera prĂ©sentĂ©e. Dans Ie deuxiĂšme chapitre, on analysera quelques techniques de compression dans les codec standard et, surtout, la populaire BMA et ses dĂ©fauts. Dans Ie troisiĂšme chapitre, notre algorithme propose et appelĂ© la conception active des mailles a base de segmentation, sera discute en dĂ©tail. Ensuite, les estimation et compensation de mouvement seront dĂ©crites dans Ie chapitre 4. Finalement, au chapitre 5, les rĂ©sultats de simulation et la conclusion seront prĂ©sentĂ©s.Abstract: In most video compression standards today, the generally accepted method for temporal prediction is motion compensation using block matching algorithm (BMA). BMA represents the scene content evolution with 2-D rigid translational moving blocks. This kind of predictive scheme usually leads to distortions such as block artefacts especially when the motion is important. The two most important aims in video coding are to receive a good quality on one hand and a low bit-rate on the other. This thesis proposes a motion compensation scheme using segmentation-based 2-D triangular mesh design method. The mesh is constructed by irregularly spread nodal points selected along image contour. Based on this, the generated mesh is, to a great extent, image content based. Moreover, the nodes are selected with the same method on the encoder and decoder sides, so that the only information that has to be transmitted are their motion vectors, and thus very low bit-rate can be achieved. Compared with BMA, our approach could improve subjective and objective quality with much less motion information."--RĂ©sumĂ© abrĂ©gĂ© par UM
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