11,244 research outputs found
Drawing Binary Tanglegrams: An Experimental Evaluation
A binary tanglegram is a pair of binary trees whose leaf sets are in
one-to-one correspondence; matching leaves are connected by inter-tree edges.
For applications, for example in phylogenetics or software engineering, it is
required that the individual trees are drawn crossing-free. A natural
optimization problem, denoted tanglegram layout problem, is thus to minimize
the number of crossings between inter-tree edges.
The tanglegram layout problem is NP-hard and is currently considered both in
application domains and theory. In this paper we present an experimental
comparison of a recursive algorithm of Buchin et al., our variant of their
algorithm, the algorithm hierarchy sort of Holten and van Wijk, and an integer
quadratic program that yields optimal solutions.Comment: see
http://www.siam.org/proceedings/alenex/2009/alx09_011_nollenburgm.pd
Statistical Learning Theory for Location Fingerprinting in Wireless LANs
In this paper, techniques and algorithms developed in the framework of statistical learning theory are analyzed and applied to the problem of determining the location of a wireless device by measuring the signal strengths from a set of access points (location fingerprinting). Statistical Learning Theory provides a rich theoretical basis for the development of models starting from a set of examples. Signal strength measurement is part of the normal operating mode of wireless equipment, in particular Wi-Fi, so that no custom hardware is required. The proposed techniques, based on the Support Vector Machine paradigm, have been implemented and compared, on the same data set, with other approaches considered in the literature. Tests performed in a real-world environment show that results are comparable, with the advantage of a low algorithmic complexity in the normal operating phase. Moreover, the algorithm is particularly suitable for classification, where it outperforms the other techniques
Gradient-free Policy Architecture Search and Adaptation
We develop a method for policy architecture search and adaptation via
gradient-free optimization which can learn to perform autonomous driving tasks.
By learning from both demonstration and environmental reward we develop a model
that can learn with relatively few early catastrophic failures. We first learn
an architecture of appropriate complexity to perceive aspects of world state
relevant to the expert demonstration, and then mitigate the effect of
domain-shift during deployment by adapting a policy demonstrated in a source
domain to rewards obtained in a target environment. We show that our approach
allows safer learning than baseline methods, offering a reduced cumulative
crash metric over the agent's lifetime as it learns to drive in a realistic
simulated environment.Comment: Accepted in Conference on Robot Learning, 201
Connecting the dots (with minimum crossings)
We study a prototype Crossing Minimization problem, defined as follows. Let F be an infinite family of (possibly vertex-labeled) graphs. Then, given a set P of (possibly labeled) n points in the Euclidean plane, a collection L subseteq Lines(P)={l: l is a line segment with both endpoints in P}, and a non-negative integer k, decide if there is a subcollection L'subseteq L such that the graph G=(P,L') is isomorphic to a graph in F and L' has at most k crossings. By G=(P,L'), we refer to the graph on vertex set P, where two vertices are adjacent if and only if there is a line segment that connects them in L'. Intuitively, in Crossing Minimization, we have a set of locations of interest, and we want to build/draw/exhibit connections between them (where L indicates where it is feasible to have these connections) so that we obtain a structure in F. Natural choices for F are the collections of perfect matchings, Hamiltonian paths, and graphs that contain an (s,t)-path (a path whose endpoints are labeled). While the objective of seeking a solution with few crossings is of interest from a theoretical point of view, it is also well motivated by a wide range of practical considerations. For example, links/roads (such as highways) may be cheaper to build and faster to traverse, and signals/moving objects would collide/interrupt each other less often. Further, graphs with fewer crossings are preferred for graphic user interfaces. As a starting point for a systematic study, we consider a special case of Crossing Minimization. Already for this case, we obtain NP-hardness and W[1]-hardness results, and ETH-based lower bounds. Specifically, suppose that the input also contains a collection D of d non-crossing line segments such that each point in P belongs to exactly one line in D, and L does not contain line segments between points on the same line in D. Clearly, Crossing Minimization is the case where d=n - then, P is in general position. The case of d=2 is of interest not only because it is the most restricted non-trivial case, but also since it corresponds to a class of graphs that has been well studied - specifically, it is Crossing Minimization where G=(P,L) is a (bipartite) graph with a so called two-layer drawing. For d=2, we consider three basic choices of F. For perfect matchings, we show (i) NP-hardness with an ETH-based lower bound, (ii) solvability in subexponential parameterized time, and (iii) existence of an O(k^2)-vertex kernel. Second, for Hamiltonian paths, we show (i) solvability in subexponential parameterized time, and (ii) existence of an O(k^2)-vertex kernel. Lastly, for graphs that contain an (s,t)-path, we show (i) NP-hardness and W[1]-hardness, and (ii) membership in XP
Connecting the Dots (with Minimum Crossings)
We study a prototype Crossing Minimization problem, defined as follows. Let F be an infinite family of (possibly vertex-labeled) graphs. Then, given a set P of (possibly labeled) n points in the Euclidean plane, a collection L subseteq Lines(P)={l: l is a line segment with both endpoints in P}, and a non-negative integer k, decide if there is a subcollection L\u27subseteq L such that the graph G=(P,L\u27) is isomorphic to a graph in F and L\u27 has at most k crossings. By G=(P,L\u27), we refer to the graph on vertex set P, where two vertices are adjacent if and only if there is a line segment that connects them in L\u27. Intuitively, in Crossing Minimization, we have a set of locations of interest, and we want to build/draw/exhibit connections between them (where L indicates where it is feasible to have these connections) so that we obtain a structure in F. Natural choices for F are the collections of perfect matchings, Hamiltonian paths, and graphs that contain an (s,t)-path (a path whose endpoints are labeled). While the objective of seeking a solution with few crossings is of interest from a theoretical point of view, it is also well motivated by a wide range of practical considerations. For example, links/roads (such as highways) may be cheaper to build and faster to traverse, and signals/moving objects would collide/interrupt each other less often. Further, graphs with fewer crossings are preferred for graphic user interfaces.
As a starting point for a systematic study, we consider a special case of Crossing Minimization. Already for this case, we obtain NP-hardness and W[1]-hardness results, and ETH-based lower bounds. Specifically, suppose that the input also contains a collection D of d non-crossing line segments such that each point in P belongs to exactly one line in D, and L does not contain line segments between points on the same line in D. Clearly, Crossing Minimization is the case where d=n - then, P is in general position. The case of d=2 is of interest not only because it is the most restricted non-trivial case, but also since it corresponds to a class of graphs that has been well studied - specifically, it is Crossing Minimization where G=(P,L) is a (bipartite) graph with a so called two-layer drawing. For d=2, we consider three basic choices of F. For perfect matchings, we show (i) NP-hardness with an ETH-based lower bound, (ii) solvability in subexponential parameterized time, and (iii) existence of an O(k^2)-vertex kernel. Second, for Hamiltonian paths, we show (i) solvability in subexponential parameterized time, and (ii) existence of an O(k^2)-vertex kernel. Lastly, for graphs that contain an (s,t)-path, we show (i) NP-hardness and W[1]-hardness, and (ii) membership in XP
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