103 research outputs found

    A distributed Web document database and its supporting environment

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    [[abstract]]We propose a new Web documentation database as a supporting environment of the Multimedia Micro-University project. The design of this database facilitates a Web documentation development paradigm that we have proposed earlier. From a script description to its implementation as well as testing records, the database and its interface allow the user to design Web documents as virtual courses to be used in a Web-savvy virtual library. The database supports object reuse and sharing, as well as referential integrity and concurrence. In order to allow real-time course demonstration, we also propose a simple course distribution mechanism, which allows the pre-broadcast of course materials. The system is implemented as a three-tier architecture which runs under MS Windows and other platforms.[[conferencetype]]朋際[[conferencedate]]19990706~19990708[[conferencelocation]]Red Sea, Egyp

    XIII Magazine News Review Issue Number 2/1992

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    A component framework for personalized multimedia applications

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    Eine praktikable UnterstĂŒtzung fĂŒr eine dynamische Erstellung von personalisierten Multimedia-PrĂ€sentationen bieten bisher weder industrielle Lösungen noch ForschungsansĂ€tze. Mit dem Software-technischen Ansatz des MM4U-Frameworks („MultiMedia For You“) wird erstmals eine generische und zugleich praktikable UnterstĂŒtzung fĂŒr den dynamischen Erstellungsprozess bereitgestellt. Das Ziel des MM4U-Frameworks ist es den Anwendungsentwicklern eine umfangreiche und anwendungsunabhĂ€ngige UnterstĂŒtzung zur Erstellung von personalisierten Multimedia-Inhalten anzubieten und damit den Entwicklungsprozess solcher Anwendungen erheblich zu erleichtern. Um das Ziel eines Software-Frameworks zur generischen UnterstĂŒtzung der Entwicklung von personalisierten Multimedia-Anwendungen zu erreichen, stellt sich die Frage nach einer geeigneten Software-technischen UnterstĂŒtzung zur Entwicklung eines solchen Frameworks. Seit der EinfĂŒhrung von objektorientierten Frameworks, ist heute die Entwicklung immer noch aufwendig und schwierig. Um die Entwicklungsrisiken zu reduzieren, sind geeignete Vorgehensmodelle und Entwicklungsmethoden erstellt worden. Mit der Komponenten-Technologie sind auch so genannte Komponenten-Frameworks entstanden. Im Gegensatz zu objekt-orientierten Frameworks fehlt derzeit jedoch ein geeignetes Vorgehensmodell fĂŒr Komponenten-Frameworks. Um den Entwicklungsprozess von Komponenten-Frameworks zu verbessern ist mit ProMoCF („Process Model for Component Frameworks“) ein neuartiger Ansatz entwickelt worden. Hierbei handelt es sich um ein leichtgewichtiges Vorgehensmodell und eine Entwicklungsmethodik fĂŒr Komponenten-Frameworks. Das Vorgehensmodell wurde unter gegenseitigem Nutzen mit der Entwicklung des MM4U-Frameworks erstellt. Das MM4U-Framework stellt keine Neuerfindung der Adaption von Multimedia-Inhalten dar, sondern zielt auf die Vereinigung und Einbettung existierender ForschungsansĂ€tze und Lösungen im Umfeld der Multimedia-Personalisierung. Mit so einem Framework an der Hand können Anwendungsentwickler erstmals effizient und einfach eine dynamische Erstellung ihrer personalisierten Multimedia-Inhalte realisieren

    Multidimensional projections for the visual exploration of multimedia data

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    Multidimensional data analysis is considerably important when dealing with such large and complex datasets. Among the possibilities when analyzing such kind of data, applying visualization techniques can help the user find and understand patters, trends and establish new goals. This thesis aims to present several visualization methods to interactively explore multidimensional datasets aimed from specialized to casual users, by making use of both static and dynamic representations created by multidimensional projections

    Digital Re-imagination Colloquium 2018: Preparing South Africa for a Digital Future through e-Skills

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    The theme of the 2018 colloquium, "Digital Re-imagination: Preparing South Africa for a Digital Future through e-Skills" sought to establish an innovative research network through providing a platform for government, academia, industry, education and civil society to share research, data and trends that will contribute to refining the mandate to develop the necessary e-skills capacity of South Africa With the dawn of every new age, the nature of work and our relationships change. The impact of these changes to the digital economy affect entire systems of production, management, and governance. For example, government is currently designed as linear and mechanistic yet the digital economy is made up of adaptive systems. William Gibson has famously been quoted for the phrase: "The future is already here — it's just not very evenly distributed." Given the extant amount of data available today, it is now possible to predict (within some margins of error) how people will behave in certain situations. Data is increasingly becoming better structured and easy to access. The question is, are we ready for the future? Are we ready to harness the opportunities that the digital economy has brought? Can the digital economy make a better South Africa for all? Technology today is able to perform exponentially better than we can; how then can we create new industries and new forms of governance? It is critical to re-think how systems are being implemented. Creativity and innovation is big business in the digital economy. Creativity and innovation moves contributions to beyond the individual and the group - to societal, disciplinary, national and global level. The prevalent economic paradigm of a winner who takes it all means that the lower income earners are increasingly more dissatisfied. One of the symptoms of any illness is pain. Pain can be seen in our society in the form of unemployment, poverty and the dissatisfaction with the status quo. The challenges in our society cry out for change - a new way of thinking about employment, wealth creation and governance. What are the real opportunities that the digital economy presents to the people of South Africa? Real opportunities are those which are not only available substantively, but are also achievable by the people for who they are created. The opportunities presented by the digital economy can only become real if we e-skill people to take advantage of those opportunities. Countries in the East have been able to adapt technologies without giving up the cultural values they hold dear. While the challenges we face in South Africa may be seen as a problem, they also present an opportunity to make a difference with Digital Skills. It is no longer enough to have a skill; technology, talent and insight are becoming critical as well. The colloquium received 13 submissions. These submissions include four full papers, one concept note and eight abstracts. The submissions were all blind peer reviewed by at least two reviewers. None of the authors nor editors were involved in reviewing their own submissions.ICT4D Flagship, University of South Africa National Electronic Media Institute of South Africa (NEMISA)School of Computin

    A Content-Aware Interactive Explorer of Digital Music Collections: The Phonos Music Explorer

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    La tesi si propone di utilizzare le piĂč recenti tecnologie del Music Information Retrieval (MIR) al fine di creare un esploratore interattivo di cataloghi musicali. Il software utilizza tecniche avanzate quali riduzione di dimensionalità  mediante FastMap, generazione e streaming over-the-network di contenuto audio, segmentazione e estrazione di descrittori da segnali audio. Inoltre, il software Ăš in grado di adattare in real-time il proprio output sulla base di interazioni dell'utent

    Spoken content retrieval beyond pipeline integration of automatic speech recognition and information retrieval

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    The dramatic increase in the creation of multimedia content is leading to the development of large archives in which a substantial amount of the information is in spoken form. Efficient access to this information requires effective spoken content retrieval (SCR) methods. Traditionally, SCR systems have focused on a pipeline integration of two fundamental technologies: transcription using automatic speech recognition (ASR) and search supported using text-based information retrieval (IR). Existing SCR approaches estimate the relevance of a spoken retrieval item based on the lexical overlap between a user’s query and the textual transcriptions of the items. However, the speech signal contains other potentially valuable non-lexical information that remains largely unexploited by SCR approaches. Particularly, acoustic correlates of speech prosody, that have been shown useful to identify salient words and determine topic changes, have not been exploited by existing SCR approaches. In addition, the temporal nature of multimedia content means that accessing content is a user intensive, time consuming process. In order to minimise user effort in locating relevant content, SCR systems could suggest playback points in retrieved content indicating the locations where the system believes relevant information may be found. This typically requires adopting a segmentation mechanism for splitting documents into smaller “elements” to be ranked and from which suitable playback points could be selected. Existing segmentation approaches do not generalise well to every possible information need or provide robustness to ASR errors. This thesis extends SCR beyond the standard ASR and IR pipeline approach by: (i) exploring the utilisation of prosodic information as complementary evidence of topical relevance to enhance current SCR approaches; (ii) determining elements of content that, when retrieved, minimise user search effort and provide increased robustness to ASR errors; and (iii) developing enhanced evaluation measures that could better capture the factors that affect user satisfaction in SCR

    Application of Common Sense Computing for the Development of a Novel Knowledge-Based Opinion Mining Engine

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    The ways people express their opinions and sentiments have radically changed in the past few years thanks to the advent of social networks, web communities, blogs, wikis and other online collaborative media. The distillation of knowledge from this huge amount of unstructured information can be a key factor for marketers who want to create an image or identity in the minds of their customers for their product, brand, or organisation. These online social data, however, remain hardly accessible to computers, as they are specifically meant for human consumption. The automatic analysis of online opinions, in fact, involves a deep understanding of natural language text by machines, from which we are still very far. Hitherto, online information retrieval has been mainly based on algorithms relying on the textual representation of web-pages. Such algorithms are very good at retrieving texts, splitting them into parts, checking the spelling and counting their words. But when it comes to interpreting sentences and extracting meaningful information, their capabilities are known to be very limited. Existing approaches to opinion mining and sentiment analysis, in particular, can be grouped into three main categories: keyword spotting, in which text is classified into categories based on the presence of fairly unambiguous affect words; lexical affinity, which assigns arbitrary words a probabilistic affinity for a particular emotion; statistical methods, which calculate the valence of affective keywords and word co-occurrence frequencies on the base of a large training corpus. Early works aimed to classify entire documents as containing overall positive or negative polarity, or rating scores of reviews. Such systems were mainly based on supervised approaches relying on manually labelled samples, such as movie or product reviews where the opinionist’s overall positive or negative attitude was explicitly indicated. However, opinions and sentiments do not occur only at document level, nor they are limited to a single valence or target. Contrary or complementary attitudes toward the same topic or multiple topics can be present across the span of a document. In more recent works, text analysis granularity has been taken down to segment and sentence level, e.g., by using presence of opinion-bearing lexical items (single words or n-grams) to detect subjective sentences, or by exploiting association rule mining for a feature-based analysis of product reviews. These approaches, however, are still far from being able to infer the cognitive and affective information associated with natural language as they mainly rely on knowledge bases that are still too limited to efficiently process text at sentence level. In this thesis, common sense computing techniques are further developed and applied to bridge the semantic gap between word-level natural language data and the concept-level opinions conveyed by these. In particular, the ensemble application of graph mining and multi-dimensionality reduction techniques on two common sense knowledge bases was exploited to develop a novel intelligent engine for open-domain opinion mining and sentiment analysis. The proposed approach, termed sentic computing, performs a clause-level semantic analysis of text, which allows the inference of both the conceptual and emotional information associated with natural language opinions and, hence, a more efficient passage from (unstructured) textual information to (structured) machine-processable data. The engine was tested on three different resources, namely a Twitter hashtag repository, a LiveJournal database and a PatientOpinion dataset, and its performance compared both with results obtained using standard sentiment analysis techniques and using different state-of-the-art knowledge bases such as Princeton’s WordNet, MIT’s ConceptNet and Microsoft’s Probase. Differently from most currently available opinion mining services, the developed engine does not base its analysis on a limited set of affect words and their co-occurrence frequencies, but rather on common sense concepts and the cognitive and affective valence conveyed by these. This allows the engine to be domain-independent and, hence, to be embedded in any opinion mining system for the development of intelligent applications in multiple fields such as Social Web, HCI and e-health. Looking ahead, the combined novel use of different knowledge bases and of common sense reasoning techniques for opinion mining proposed in this work, will, eventually, pave the way for development of more bio-inspired approaches to the design of natural language processing systems capable of handling knowledge, retrieving it when necessary, making analogies and learning from experience

    Application of Common Sense Computing for the Development of a Novel Knowledge-Based Opinion Mining Engine

    Get PDF
    The ways people express their opinions and sentiments have radically changed in the past few years thanks to the advent of social networks, web communities, blogs, wikis and other online collaborative media. The distillation of knowledge from this huge amount of unstructured information can be a key factor for marketers who want to create an image or identity in the minds of their customers for their product, brand, or organisation. These online social data, however, remain hardly accessible to computers, as they are specifically meant for human consumption. The automatic analysis of online opinions, in fact, involves a deep understanding of natural language text by machines, from which we are still very far. Hitherto, online information retrieval has been mainly based on algorithms relying on the textual representation of web-pages. Such algorithms are very good at retrieving texts, splitting them into parts, checking the spelling and counting their words. But when it comes to interpreting sentences and extracting meaningful information, their capabilities are known to be very limited. Existing approaches to opinion mining and sentiment analysis, in particular, can be grouped into three main categories: keyword spotting, in which text is classified into categories based on the presence of fairly unambiguous affect words; lexical affinity, which assigns arbitrary words a probabilistic affinity for a particular emotion; statistical methods, which calculate the valence of affective keywords and word co-occurrence frequencies on the base of a large training corpus. Early works aimed to classify entire documents as containing overall positive or negative polarity, or rating scores of reviews. Such systems were mainly based on supervised approaches relying on manually labelled samples, such as movie or product reviews where the opinionist’s overall positive or negative attitude was explicitly indicated. However, opinions and sentiments do not occur only at document level, nor they are limited to a single valence or target. Contrary or complementary attitudes toward the same topic or multiple topics can be present across the span of a document. In more recent works, text analysis granularity has been taken down to segment and sentence level, e.g., by using presence of opinion-bearing lexical items (single words or n-grams) to detect subjective sentences, or by exploiting association rule mining for a feature-based analysis of product reviews. These approaches, however, are still far from being able to infer the cognitive and affective information associated with natural language as they mainly rely on knowledge bases that are still too limited to efficiently process text at sentence level. In this thesis, common sense computing techniques are further developed and applied to bridge the semantic gap between word-level natural language data and the concept-level opinions conveyed by these. In particular, the ensemble application of graph mining and multi-dimensionality reduction techniques on two common sense knowledge bases was exploited to develop a novel intelligent engine for open-domain opinion mining and sentiment analysis. The proposed approach, termed sentic computing, performs a clause-level semantic analysis of text, which allows the inference of both the conceptual and emotional information associated with natural language opinions and, hence, a more efficient passage from (unstructured) textual information to (structured) machine-processable data. The engine was tested on three different resources, namely a Twitter hashtag repository, a LiveJournal database and a PatientOpinion dataset, and its performance compared both with results obtained using standard sentiment analysis techniques and using different state-of-the-art knowledge bases such as Princeton’s WordNet, MIT’s ConceptNet and Microsoft’s Probase. Differently from most currently available opinion mining services, the developed engine does not base its analysis on a limited set of affect words and their co-occurrence frequencies, but rather on common sense concepts and the cognitive and affective valence conveyed by these. This allows the engine to be domain-independent and, hence, to be embedded in any opinion mining system for the development of intelligent applications in multiple fields such as Social Web, HCI and e-health. Looking ahead, the combined novel use of different knowledge bases and of common sense reasoning techniques for opinion mining proposed in this work, will, eventually, pave the way for development of more bio-inspired approaches to the design of natural language processing systems capable of handling knowledge, retrieving it when necessary, making analogies and learning from experience
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