228,828 research outputs found

    Searching the FĂ­schlĂĄr-NEWS archive on a mobile device

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    The FĂ­schlĂĄr-NEWS system provides web-based access to an archive of digitally recorded TV News broadcasts over several months, and has been operational for over a year. Users can browse keyframes, search teletext and have streamed video playback of segments of news broadcasts to their desktops. This paper reports on the development of mFĂ­schlĂĄr-NEWS, a version of FĂ­schlĂĄr-NEWS which operates on a mobile PDA over a wireless LAN connection. In the design and development of mFĂ­schlĂĄr-NEWS we have realised that mobile access to a digital library of video materials is more than just the desktop system on a smaller screen, and the functionality and role that information retrieval techniques play in the mFĂ­schlĂĄr-NEWS system are very different to what is present in the desktop system. The paper describes the design, interface, functionality and operational status of this mobile access to a video library

    Production of semi real time media-GIS contents using MODIS imagery

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    [Abstract]: Delivering environmental disaster information, swiftly, attractively, meaningfully, and accurately, to public is becoming a competitive task among spatial data visualizing experts. Basically, the data visualization process has to follow basics of spatial data visualization to maintain the academic quality and the spatial accuracy of the content. Here, “Media-GIS”, can be promoted as a one of the latest sub-forms of GIS, which targets mass media. Under Media-GIS, “Present” or the fist component of three roles of data visualization takes the major workload compare to other two, “Analysis” and “Explore”. When present contents, optimizing the main graphical variables like, size, value, texture, hue, orientation, and shape, is vital with regard to the target market (age group, social group) and the medium (print, TV, WEB, mobile). This study emphasizes on application of freely available MODIS true colour images to produce near real time contents on environmental disasters, while minimizing the production cost. With the brake of first news of a significant environmental disaster, relevant MODIS (250m) images can be extracted in GeoTIFF and KLM (Keyhole Markup Language) formats from MODIS website. This original KML file can be overlayed on Google Earth, to collect more spatial information of the disaster site. Then, in ArcGIS environment, GeoTIFF file can be transferred into Photoshop for production of the graphics of the target spot. This media-friendly Photoshop file can be used as an independent content without geo-references or imported into ArcGIS to convert into KLM format, which has geo-references. The KLM file, which is graphically enhanced content with extra information on environmental disaster, can be used in TV and WEB through Google Earth. Also, sub productions can be directed into print and mobile contents. If the data processing can be automated, system will be able to produce media contents in a faster manner. A case study on the recent undersea oil spill occurred in Gulf of Mexico included in the report to highlight main aspects discussed in the methodology

    Indexing, browsing and searching of digital video

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    Video is a communications medium that normally brings together moving pictures with a synchronised audio track into a discrete piece or pieces of information. The size of a “piece ” of video can variously be referred to as a frame, a shot, a scene, a clip, a programme or an episode, and these are distinguished by their lengths and by their composition. We shall return to the definition of each of these in section 4 this chapter. In modern society, video is ver

    The effects of pictures on the order of accessing online war stories

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    Research on how people read news stories has shown that readers chose to read and access news stories associated with pictures that contained an element of attraction. Researchers have found that the emotional elements within the picture could also play a role. It is unclear how neutral human interest pictures influence readers to access news stories. Is the access process influenced by less emotive pictures or more human interest elements? These issues were explored in an experiment in which 24 students participated. The experiment compared similar news that was accompanied with a human interest picture, information graphic and without information graphic. The focus of the news stories was on war news which almost always contained human interest elements that could be neutral or emotion-laden. The experiment suggested that human interest pictures of war stories could be equally effective in attracting readers to read and remember the news stories

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
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