357 research outputs found
APLIKASI SPATIO-TEMPORAL PERISTIWA BENCANA LETUSAN GUNUNG BERAPI DI INDONESIA PADA PIRANTI BERGERAK
Abstrak. Peristiwa letusan gunung berapi di Indonesia selama ini masih dalam bentuk buku teks dan belum dikelompokkan berdasarkan waktu dan tempat secara terperinci dan lengkap. Untuk melihat peristiwa tersebut harus mengakses berbagai sumber yang berbeda. Pada penelitian ini dilakukan pengumpulan data peristiwa letusan gunung berapi dan berbagai sumber dan membuat suatu pendekatan baru dalam mengumpulkan peristiwa letusan gunung berapi di Indonesia menggunakan teknologi piranti bergerak Android menggunakan metode spatio-temporal. Melalui pendekatan spatio-temporal, informasi dalam aplikasi ini ditampilkan berdasar lokasi dalam peta sekaligus juga berdasar uturan waktu kejadian sehingga mempermudah pengguna dalam mempelajari peristiwa letusan gunung berapi yang terjadi di Indonesia. Aplikasi menampilkan peta yang menggunakan Google Maps, dimana menampilkan lokasi Gunung meletus dengan menampilkan detail peristiwa. Aplikasi ini menyediakan fitur pencarian untuk mencari tahun berapa Gunung meletus. Dari berbagai fitur dan pendekatan baru ditambah dengan penggunaan piranti bergerak Android yang ringkas dan praktis membuat aplikasi ini sebagai media informasi tentang peristiwa letusan gunung berapi di Indonesia yang dapat digunakan siapapun.  Kata Kunci: spatio-temporal, letusan gunung berapi, Google Map, Android
Making Time For Space At Çatalhöyük: GIS as a tool for exploring intra-site spatiotemporality within complex stratigraphic sequences
This thesis explores the inherent temporality embedded within the complex stratigraphic sequence of the ‘tell’ site of Çatalhöyük, an important Anatolian Neolithic settlement situated upon the Konya Plain, South-Central Turkey. Recently the Çatalhöyük Research Project has digitized all of its single context excavation data, fully integrating their digital archive within an intra-site GIS, as an aid to analysis and interpretation. This process of digitisation excludes the Harris matrix, which, despite being integral to the recording system, and the main source of relative temporal data for the development of the site, remains an analogue mode of analysis.
This research digitally visualises the stratigraphic sequence, both dynamically and intuitively (moving beyond conventional archaeological methods of phasing and periodisation), utilising the temporal capabilities of ArcGIS 10 to generate robust and dynamic intra-site spatiotemporal models. By focusing upon two case studies as a ‘proof-of-method’ (a ‘typical’ sequence of two fully excavated superjacent buildings – Buildings 65 and 56, and one unusually large and well preserved burnt building – Building 77), the experimental appending of stratigraphically-based temporal data onto the spatial component of an excavation dataset within a GIS, and subsequent analysis of associated material culture within its spatiotemporal context, has proved an innovative way to articulate and visualise the site’s space through time.
This represents a transparent, repeatable and critical approach to post-excavation analysis, using current computing technologies. Focusing upon integrated spatiotemporal analysis of excavation data and associated material culture within these models also facilitates greater understanding of the relationship between space and time in archaeology within the data structure of primary recording in archaeological excavations. The resultant spatiotemporal animations combine this data as a new type of ‘visual narrative’ that may help illustrate the social meaning of these structures, potentially telling the bigger story of the site within its wider context of the Anatolian Neolithic
Proceedings. 9th 3DGeoInfo Conference 2014, [11-13 November 2014, Dubai]
It is known that, scientific disciplines such as geology, geophysics, and reservoir exploration intrinsically use 3D geo-information in their models and simulations. However, 3D geo-information is also urgently needed in many traditional 2D planning areas such as civil engineering, city and infrastructure modeling, architecture, environmental planning etc. Altogether, 3DGeoInfo is an emerging technology that will greatly influence the market within the next few decades. The 9th International 3DGeoInfo Conference aims at bringing together international state-of-the-art researchers and practitioners facilitating the dialogue on emerging topics in the field of 3D geo-information. The conference in Dubai offers an interdisciplinary forum of sub- and above-surface 3D geo-information researchers and practitioners dealing with data acquisition, modeling, management, maintenance, visualization, and analysis of 3D geo-information
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Technological framework for ubiquitous interactions using context–aware mobile devices
This report presents research and development of dedicated system architecture, designed to enable its users to interact with each other as well as to access information on Points of Interest that exist in their immediate environment. This is accomplished through managing personal preferences and contextual information in a distributed manner and in real-time. The advantage of this system architecture is that it uses mobile devices, heterogeneous sensors and a selection of user interface paradigms to produce a sociotechnical framework to enhance the perception of the environment and promote intuitive interactions. The thrust of the work has been on software development and component integration. Iterative prototyping was adopted as a development method in order to effectively implement the users’ feedback and establish a platform for collaboration that closely meets the requirements and aids their decision-making process. The requirement acquisition was followed by the system-modelling phase in order to produce a robust software prototype. The implementation includes component-based development and extensive use of design patterns over native programming. Conclusively, the software product has become the means to evaluate differences in the use of mixed reality technologies in a ubiquitous scenario.
The prototype can query a number of context sources such as sensors, or details of the personal profile, to acquire relevant data. The data (and metadata) is stored in opensource structures, so that they are accessible at every layer of the system architecture and at any time. By proactively processing the acquired context, the system can assist the users in their tasks (e.g. navigation) without explicit input – e.g. by simply creating a gesture with the device. However, advanced interaction with the application via the user interface is available for requests that are more complex.
Representations of the real world objects, their spatial relations and other captured features of interest are visualised on scalable interfaces, ranging from 2D to 3D models and from photorealism to stylised clues and symbols. Two principal modes of operation have been implemented; one, using geo-referenced virtual reality models of the environment, updated in real time, and second, using the overlay of descriptive annotations and graphics on the video images of the surroundings, captured by a video camera. The latter is referred to as augmented reality.
The continuous feed of the device position and orientation data, from the GPS receiver and the digital compass, into the application, makes the framework fit for use in unknown environments and therefore suitable for ubiquitous operation. This is one of the novelties of the proposed framework, because it enables a whole range of social, peer-to-peer interactions to take place. The scenarios of how the system could be employed to pursue these remote interactions and collaborative efforts on mobile devices are addressed in the context of urban navigation. The conceptual design and implementation of the novel location and orientation based algorithm for mobile AR are presented in detail. The system is, however, multifaceted and capable of supporting peer-to-peer exchange of information in a pervasive fashion, usable in various contexts. The modalities of these interactions are explored and laid out in several scenarios, but particularly in the context of user adoption. Two evaluation tasks took place. The preliminary evaluation examined certain aspects that influence user interaction while being immersed in a virtual environment, whereas the second summative evaluation compared the utility and certain usability aspects of the AR and VR interfaces
Proceedings of the 9th Arab Society for Computer Aided Architectural Design (ASCAAD) international conference 2021 (ASCAAD 2021): architecture in the age of disruptive technologies: transformation and challenges.
The ASCAAD 2021 conference theme is Architecture in the age of disruptive technologies: transformation and challenges. The theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration
Urban Informatics
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity
Urban Informatics
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity
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