2,180 research outputs found

    Rumba : a Python framework for automating large-scale recursive internet experiments on GENI and FIRE+

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    It is not easy to design and run Convolutional Neural Networks (CNNs) due to: 1) finding the optimal number of filters (i.e., the width) at each layer is tricky, given an architecture; and 2) the computational intensity of CNNs impedes the deployment on computationally limited devices. Oracle Pruning is designed to remove the unimportant filters from a well-trained CNN, which estimates the filters’ importance by ablating them in turn and evaluating the model, thus delivers high accuracy but suffers from intolerable time complexity, and requires a given resulting width but cannot automatically find it. To address these problems, we propose Approximated Oracle Filter Pruning (AOFP), which keeps searching for the least important filters in a binary search manner, makes pruning attempts by masking out filters randomly, accumulates the resulting errors, and finetunes the model via a multi-path framework. As AOFP enables simultaneous pruning on multiple layers, we can prune an existing very deep CNN with acceptable time cost, negligible accuracy drop, and no heuristic knowledge, or re-design a model which exerts higher accuracy and faster inferenc

    Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework

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    According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic

    A Low-Cost Experimental Testbed for Multi-Agent System Coordination Control

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    A multi-agent system can be defined as a coordinated network of mobile, physical agents that execute complex tasks beyond their individual capabilities. Observations of biological multi-agent systems in nature reveal that these ``super-organisms” accomplish large scale tasks by leveraging the inherent advantages of a coordinated group. With this in mind, such systems have the potential to positively impact a wide variety of engineering applications (e.g. surveillance, self-driving cars, and mobile sensor networks). The current state of research in the area of multi-agent systems is quickly evolving from the theoretical development of coordination control algorithms and their computer simulations to experimental validations on proof-of-concept testbeds using small-scale mobile robotic platforms. An in-house testbed would allow for rapid prototyping and validation of control algorithms, and potentially lead to new research directions spawned by experimentally-observed issues. To this end, a custom experimental testbed, TIGER Square, has been designed, developed, built, and tested at Louisiana State University. In this work, the completed design and test results for a centralized testbed is presented. That is, the individual robots follow an overarching control entity and are reliant on a global structure, such as a central processing computer. As part of the validation process, a series of formation control experiments were executed to assess the performance of the testbed. In order to eliminate single-point failures, a multi-agent system must be fully decentralized or distributed. This means that the responsibilities of processing, localization, and communication are distributed to each agent. Therefore, this work concludes with the introduction of a prototype localization module that will be integrated into the existing centralized testbed. This initial step allows for the future decentralization of TIGER Square and opens the path to achieve a fully capable multi-agent system testbed

    Experimentation made easy with the AMazING panel

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    Experimental testbeds for evaluating solutions in computer networks, are today required as a complement to simulation and emulation. As these testbeds become larger, and accessible to a broader universe of the research community, dedicated management tools become mandatory. These tools ease the complex management of the testbed specific resources, while providing an environment for researchers to define their experiments with large flexibility. While there are currently several management tools, the research community is still lacking tools that smooth the experimentation workflow. These were key aspects that we considered when developing the management infrastructure for our wireless testbed[4] (AMazING). We developed a experimentation support framework supported by an attractive GUI, automation and scripting capabilities, as well as experiment versioning and integrated result gathering and analysis
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