1,074 research outputs found
A robot musician interacting with a human partner through initiative exchange
ABSTRACT This paper proposes a novel method to realize an initiative exchange for robot. A humanoid robot plays vibraphone exchanging initiative with a human performer by perceiving multimodal cues in real time. It understands the initiative exchange cues through vision and audio information. In order to achieve the natural initiative exchange between a human and a robot in musical performance, we built the system and the software architecture and carried out the experiments for fundamental algorithms which are necessary to the initiative exchange
Robotics in Germany and Japan
This book comprehends an intercultural and interdisciplinary framework including current research fields like Roboethics, Hermeneutics of Technologies, Technology Assessment, Robotics in Japanese Popular Culture and Music Robots. Contributions on cultural interrelations, technical visions and essays are rounding out the content of this book
Entertaining and Opinionated but Too Controlling: A Large-Scale User Study of an Open Domain Alexa Prize System
Conversational systems typically focus on functional tasks such as scheduling
appointments or creating todo lists. Instead we design and evaluate SlugBot
(SB), one of 8 semifinalists in the 2018 AlexaPrize, whose goal is to support
casual open-domain social inter-action. This novel application requires both
broad topic coverage and engaging interactive skills. We developed a new
technical approach to meet this demanding situation by crowd-sourcing novel
content and introducing playful conversational strategies based on storytelling
and games. We collected over 10,000 conversations during August 2018 as part of
the Alexa Prize competition. We also conducted an in-lab follow-up qualitative
evaluation. Over-all users found SB moderately engaging; conversations averaged
3.6 minutes and involved 26 user turns. However, users reacted very differently
to different conversation subtypes. Storytelling and games were evaluated
positively; these were seen as entertaining with predictable interactive
structure. They also led users to impute personality and intelligence to SB. In
contrast, search and general Chit-Chat induced coverage problems; here users
found it hard to infer what topics SB could understand, with these
conversations seen as being too system-driven. Theoretical and design
implications suggest a move away from conversational systems that simply
provide factual information. Future systems should be designed to have their
own opinions with personal stories to share, and SB provides an example of how
we might achieve this.Comment: To appear in 1st International Conference on Conversational User
Interfaces (CUI 2019
The evolution of japanese robotics: from the beginning to the newest tendencies
Treballs Finals del Grau d'Empresa Internacional, Facultat d'Economia i Empresa, Universitat de Barcelona, Curs: 2017-2018 , Tutor: Gemma Garcia Brosa(eng) This study will go through the robotics sector of Japan. It will show when the robots in concept arrived in Japan and its evolution through history and the rise of it as a robotics superpower, with historical and economic data. It will also discuss the presence of robots in cultural aspects of Japan and the reasons of the good relationship between Japanese citizens and their creations. By the ending, the worrisome future scheme for Japan will be shown and the response of Japan’s government as well as its companies to counteract this situation with the usage of robots.(cat) Aquest treball estarà enfocat en el sector de la robòtica al Japó. Es mostrarà quan el concepte de robot va arribar al Japó i la seva evolució durant la historia, amb dades històriques i econòmiques. També es parlarà de la presència dels robots en el à mbit cultural japonès i les raons de la acceptació entre japonesos i les seves creacions. Per finalitzar es tractarà del seu preocupant futur en termes de població i com s’encararà aquest problema per part del govern japonès i de les seves empreses amb la utilització de robots
Towards an interactive framework for robot dancing applications
Estágio realizado no INESC-Porto e orientado pelo Prof. Doutor Fabien GouyonTese de mestrado integrado. Engenharia Electrotécnica e de Computadores - Major Telecomunicações. Faculdade de Engenharia. Universidade do Porto. 200
Perspectives sur le statut des équipements électroniques à Montréal = Perspectives on the Status of Electronic Equipment in Montreal
"The [...] anthology responds to the ever-increasing amount of electronic equipment that is perceived as obsolete, valueless or disposable. Contributors from diverse disciplines including ecology, waste management, technology activism and contemporary art bring their expertise to bear on the consumption, use, obsolescence, disposal and repair and re-use of electronic equipment.
Perspectives’ hybrid approach to these topics will be of interest to both general and specialized readers negotiating the cultural, environmental and social impacts of contemporary technology.
Essays, projects and resource materials highlight approaches and practices that question consumption patterns and propose alternative approaches to using technology. Case studies and local contexts from Montreal Quebec are related to issues and initiatives across industrialized societies." -- Publisher's website
Music as complex emergent behaviour : an approach to interactive music systems
Access to the full-text thesis is no longer available at the author's request, due to 3rd party copyright restrictions. Access removed on 28.11.2016 by CS (TIS).Metadata merged with duplicate record (http://hdl.handle.net/10026.1/770) on 20.12.2016 by CS (TIS).This is a digitised version of a thesis that was deposited in the University Library. If you are the author please contact PEARL Admin ([email protected]) to discuss options.This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic
musical improvisation. Musical results are viewed as emergent phenomena
issuing from complex internal systems behaviour in relation to input from a single
human performer. We investigate the prospect of rewarding interaction whereby a
system modifies itself in coherent though non-trivial ways as a result of exposure to a
human interactor. In addition, we explore whether such interactions can be sustained
over extended time spans. These objectives translate into four criteria for evaluation;
maximisation of human influence, blending of human and machine influence in the
creation of machine responses, the maintenance of independent machine motivations
in order to support machine autonomy and finally, a combination of global emergent
behaviour and variable behaviour in the long run. Our implementation is heavily
inspired by ideas and engineering approaches from the discipline of Artificial Life.
However, we also address a collection of representative existing systems from the
field of interactive composing, some of which are implemented using techniques of
conventional Artificial Intelligence. All systems serve as a contextual background and
comparative framework helping the assessment of the work reported here.
This thesis advocates a networked model incorporating functionality for listening,
playing and the synthesis of machine motivations. The latter incorporate dynamic
relationships instructing the machine to either integrate with a musical context
suggested by the human performer or, in contrast, perform as an individual musical
character irrespective of context. Techniques of evolutionary computing are used to
optimise system components over time. Evolution proceeds based on an implicit
fitness measure; the melodic distance between consecutive musical statements made
by human and machine in relation to the currently prevailing machine motivation.
A substantial number of systematic experiments reveal complex emergent behaviour
inside and between the various systems modules. Music scores document how global
systems behaviour is rendered into actual musical output. The concluding chapter
offers evidence of how the research criteria were accomplished and proposes
recommendations for future research
Managing artistic interventions in organisations: a comparative study of programmes in Europe
This report documents how organizations and artists are learning to learn together in new ways. It draws on experiences in France, Spain, Sweden, Switzerland and the UK. Traditionally interactions between the world of the arts and other worlds, especially business, have been arm's length relationships, taking the form of philanthropy and corporate social responsibility. Over the past few decades more instrumental relationships have emerged in the form of sponsoring and corporate identity activities. In addition, there has recently been a growth of short-term artistic interventions embedded in corporate training or organisational change programmes, often organised by consultants. Only recently has a qualitatively new possibility been conceived: medium-term projects lasting several months, in which people from the world of the arts and the world of organisations seek to learn from each other and create new knowledge together.
This report describes and compares six such artistic intervention programmes in five European countries. On the basis of interviews with the multiple stakeholders involved as well as site visits, the report shows that bridging between the two worlds requires numerous functions and processes that are often complex and time-consuming. They require persistence, flexibility and vision in order to create new kinds of "values-added" in organisations and for the arts. The need for bridge-building has engendered the emergence of intermediary organisations. The review documents that these new actors come in various organisational forms, and they have each developed their own approaches to initiating and enabling potential learning relationships between artists and organisations in other spheres. This comparative study therefore offers diverse models that can instruct and inspire other actors seeking to engage in artistic interventions
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