27 research outputs found

    Système de vision temps réel embarqué sur robots mobiles quadrupèdes dans le cadre de la « SONY legged RoboCup »

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    Nous présentons la programmation d'un Système de Vision Temps Réel Embarqué sur un robot quadrupède mobile et autonome, conçu et réalisé par SONY dans le contexte de la RoboCup (compétition de robots jouant au football en équipe). Nous analysons les problèmes rencontrés par le système de vision temps réel : l'éclairage, la puissance de calcul disponible, ainsi que le contexte temps réel dans le cas d'un robot à pattes

    Applying reinforcement learning in playing Robosoccer using the AIBO

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    "Robosoccer is a popular test bed for AI programs around the world in which AIBO entertainments robots take part in the middle sized soccer event. These robots need a variety of skills to perform in a semi-real environment like this. The three key challenges are manoeuvrability, image recognition and decision making skills. This research is focussed on the decision making skills ... The work focuses on whether reinforcement learning as a form of semi supervised learning can effectively contribute to the goal keeper's decision making when a shot is taken." -Master of Computing (by research

    Méthode d'optimisation temporelle des algorithmes de vision

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    - Compte tenu de la puissance de calcul disponible sur les robots mobiles, la recherche d'une optimisation temporelle devient un élément fondamental. Dans ce papier, une méthode est proposée, illustrée par deux applications réalisées. Enfin, nous présentons des résultats numériques, issus de « benchmarks » quantifiant les améliorations réalisées

    Otimização de locomoção bípede

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    Dissertação de mestrado integrado em Engenharia BiomédicaAtualmente verifica-se um crescimento exponencial a nível de desenvolvimento de sistemas robóticos móveis havendo um esforço para criar sistemas com propriedades mais eficientes e adaptáveis às exigências do ambiente de trabalho. Neste contexto, têm havido uma preocupação acrescida em desenvolver melhores sistemas de locomoção quer seja locomoção por rodas quer seja por pernas (bípede, quadrúpede e hexapode). Esta dissertação foca-se na otimização da locomoção bípede a qual é uma área que tem sido alvo de grande atenção uma vez que esta é uma área da robótica que ainda necessita de progredir no sentido de conseguir finalmente uma locomoção tão eficiente como a marcha humana. Deste modo, a elaboração deste trabalho teve como objetivos principais a criação de uma estratégia de otimização que combinasse a geração de padrões de movimento através de geradores centrais de padrões (CPGs) com um algoritmo de otimização evolucionário (Non-Dominated Sorting Genetic Algorithm ll). Essa estratégia implicou a determinação de objetivos que correspondem a características da locomoção bípede e que foram otimizados, sendo eles o deslocamento frontal, a altura a que o pé levanta, a força de impacto entre os pés e o chão e a posição do centro de massa. Os resultados foram obtidos a partir de simulações na plataforma Webots para o robô bípede Darwin-OP. Neste contexto, os resultados foram muito satisfatórios uma vez que o algoritmo foi capaz de gerar locomoção estável e os objetivos propostos foram otimizados. Foi feito também um estudo de sensibilidade que determinou a existência de parâmetros de CPGs que apresentam uma forte correlação positiva com as funções objetivos. Assim, os parâmetros Acompasso, frequência ω e ORoll influenciam fortemente o deslocamento e a força de impacto e o parâmetro AhPitch influencia a altura a que o pé levanta. No futuro seria pertinente aplicar o algoritmo elaborado num robô bípede real e conferir se consegue gerar uma locomoção eficiente em condições reais.Presently there is an exponential increase on the level of development of mobile robotic systems and so there is an effort to create systems with properties more efficient and adaptable to the demands of the work environment. In this context, there has been a heightened concern in developing better systems of locomotion either by wheels either by legs (bipedal, 4-legged or 6-legged). This dissertation focuses on the optimization of bipedal locomotion which is an area that has been the subject of much attention since this is an area of robotics that still needs to make progress towards finally achieving locomotion as efficient as the human gait. Thus, this work aimed to create an optimization strategy that combines the generation of movement patterns through central pattern generators (CPGs) with an evolutionary optimization algorithm (Non-Dominated Sorting Genetic Algorithm II). This strategy involved the determination of objectives that correspond to characteristics of bipedal locomotion and that have been optimized, namely the frontal displacement, the ground clearance, the impact force between the foot and the ground and the position of the center of mass. The results were obtained from simulations in Webots platform for the bipedal robot Darwin-OP. The results were very satisfactory since the algorithm was able to generate stable locomotion and the proposed objectives were optimized. We also made a sensitivity analysis that determined the existence of CPGs parameters that exhibit a strong positive correlation with the objective functions. Thus, the parameters Acompasso, the frequency ω and ORoll strongly influence the impact force and displacement as well as AhPitch influences the height to which the foot rises. In the future it would be appropriate to apply the developed algorithm in a real biped robot and check if it can generate an efficient locomotion in real conditions

    A Survey and Analysis of Multi-Robot Coordination

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    International audienceIn the field of mobile robotics, the study of multi-robot systems (MRSs) has grown significantly in size and importance in recent years. Having made great progress in the development of the basic problems concerning single-robot control, many researchers shifted their focus to the study of multi-robot coordination. This paper presents a systematic survey and analysis of the existing literature on coordination, especially in multiple mobile robot systems (MMRSs). A series of related problems have been reviewed, which include a communication mechanism, a planning strategy and a decision-making structure. A brief conclusion and further research perspectives are given at the end of the paper

    Learning Motion Skills for a Humanoid Robot

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    This thesis investigates the learning of motion skills for humanoid robots. As groundwork, a humanoid robot with integrated fall management was developed as an experimental platform. Then, two different approaches for creating motion skills were investigated. First, one that is based on Cartesian quintic splines with optimized parameters. Second, a reinforcement learning-based approach that utilizes the first approach as a reference motion to guide the learning. Both approaches were tested on the developed robot and on further simulated robots to show their generalization. A special focus was set on the locomotion skill, but a standing-up and kick skill are also discussed. Diese Dissertation beschäftigt sich mit dem Lernen von Bewegungsfähigkeiten für humanoide Roboter. Als Grundlage wurde zunächst ein humanoider Roboter mit integriertem Fall Management entwickelt, welcher als Experimentalplatform dient. Dann wurden zwei verschiedene Ansätze für die Erstellung von Bewegungsfähigkeiten untersucht. Zu erst einer der kartesische quintische Splines mit optimierten Parametern nutzt. Danach wurde ein Ansatz basierend auf bestärkendem Lernen untersucht, welcher den ersten Ansatz als Referenzbewegung benutzt. Beide Ansätze wurden sowohl auf der entwickelten Roboterplatform, als auch auf weiteren simulierten Robotern getestet um die Generalisierbarkeit zu zeigen. Ein besonderer Fokus wurde auf die Fähigkeit des Gehens gelegt, aber auch Aufsteh- und Schussfähigkeiten werden diskutiert

    Climbing and Walking Robots

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    With the advancement of technology, new exciting approaches enable us to render mobile robotic systems more versatile, robust and cost-efficient. Some researchers combine climbing and walking techniques with a modular approach, a reconfigurable approach, or a swarm approach to realize novel prototypes as flexible mobile robotic platforms featuring all necessary locomotion capabilities. The purpose of this book is to provide an overview of the latest wide-range achievements in climbing and walking robotic technology to researchers, scientists, and engineers throughout the world. Different aspects including control simulation, locomotion realization, methodology, and system integration are presented from the scientific and from the technical point of view. This book consists of two main parts, one dealing with walking robots, the second with climbing robots. The content is also grouped by theoretical research and applicative realization. Every chapter offers a considerable amount of interesting and useful information

    The Future of Humanoid Robots

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    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book

    Modular Robotic Playware

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