279 research outputs found

    Service Migration from Cloud to Multi-tier Fog Nodes for Multimedia Dissemination with QoE Support.

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    A wide range of multimedia services is expected to be offered for mobile users via various wireless access networks. Even the integration of Cloud Computing in such networks does not support an adequate Quality of Experience (QoE) in areas with high demands for multimedia contents. Fog computing has been conceptualized to facilitate the deployment of new services that cloud computing cannot provide, particularly those demanding QoE guarantees. These services are provided using fog nodes located at the network edge, which is capable of virtualizing their functions/applications. Service migration from the cloud to fog nodes can be actuated by request patterns and the timing issues. To the best of our knowledge, existing works on fog computing focus on architecture and fog node deployment issues. In this article, we describe the operational impacts and benefits associated with service migration from the cloud to multi-tier fog computing for video distribution with QoE support. Besides that, we perform the evaluation of such service migration of video services. Finally, we present potential research challenges and trends

    Video streaming

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    Identifying and diagnosing video streaming performance issues

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    On-line video streaming is an ever evolving ecosystem of services and technologies, where content providers are on a constant race to satisfy the users' demand for richer content and higher bitrate streams, updated set of features and cross-platform compatibility. At the same time, network operators are required to ensure that the requested video streams are delivered through the network with a satisfactory quality in accordance with the existing Service Level Agreements (SLA). However, tracking and maintaining satisfactory video Quality of Experience (QoE) has become a greater challenge for operators than ever before. With the growing popularity of content engagement on handheld devices and over wireless connections, new points-of-failure have added to the list of failures that can affect the video quality. Moreover, the adoption of end-to-end encryption by major streaming services has rendered previously used QoE diagnosis methods obsolete. In this thesis, we identify the current challenges in identifying and diagnosing video streaming issues and we propose novel approaches in order to address them. More specifically, the thesis initially presents methods and tools to identify a wide array of QoE problems and the severity with which they affect the users' experience. The next part of the thesis deals with the investigation of methods to locate under-performing parts of the network that lead to drop of the delivered quality of a service. In this context, we propose a data-driven methodology for detecting the under performing areas of cellular network with sub-optimal Quality of Service (QoS) and video QoE. Moreover, we develop and evaluate a multi-vantage point framework that is capable of diagnosing the underlying faults that cause the disruption of the user's experience. The last part of this work, further explores the detection of network performance anomalies and introduces a novel method for detecting such issues using contextual information. This approach provides higher accuracy when detecting network faults in the presence of high variation and can benefit providers to perform early detection of anomalies before they result in QoE issues.La distribución de vídeo online es un ecosistema de servicios y tecnologías, donde los proveedores de contenidos se encuentran en una carrera continua para satisfacer las demandas crecientes de los usuarios de más riqueza de contenido, velocidad de transmisión, funcionalidad y compatibilidad entre diferentes plataformas. Asimismo, los operadores de red deben asegurar que los contenidos demandados son entregados a través de la red con una calidad satisfactoria según los acuerdos existentes de nivel de servicio (en inglés Service Level Agreement o SLA). Sin embargo, la monitorización y el mantenimiento de un nivel satisfactorio de la calidad de experiencia (en inglés Quality of Experience o QoE) del vídeo online se ha convertido en un reto mayor que nunca para los operadores. Dada la creciente popularidad del consumo de contenido con dispositivos móviles y a través de redes inalámbricas, han aparecido nuevos puntos de fallo que se han añadido a la lista de problemas que pueden afectar a la calidad del vídeo transmitido. Adicionalmente, la adopción de sistemas de encriptación extremo a extremo, por parte de los servicios más importantes de distribución de vídeo online, ha dejado obsoletos los métodos existentes de diagnóstico de la QoE. En esta tesis se identifican los retos actuales en la identificación y diagnóstico de los problemas de transmisión de vídeo online, y se proponen nuevas soluciones para abordar estos problemas. Más concretamente, inicialmente la tesis presenta métodos y herramientas para identificar un conjunto amplio de problemas de QoE y la severidad con los que estos afectan a la experiencia de los usuarios. La siguiente parte de la tesis investiga métodos para localizar partes de la red con un rendimiento bajo que resultan en una disminución de la calidad del servicio ofrecido. En este contexto, se propone una metodología basada en el análisis de datos para detectar áreas de la red móvil que ofrecen un nivel subóptimo de calidad de servicio (en inglés Quality of Service o QoS) y QoE. Además, se desarrolla y se evalúa una solución basada en múltiples puntos de medida que es capaz de diagnosticar los problemas subyacentes que causan la alteración de la experiencia de usuario. La última parte de este trabajo explora adicionalmente la detección de anomalías de rendimiento de la red y presenta un nuevo método para detectar estas situaciones utilizando información contextual. Este enfoque proporciona una mayor precisión en la detección de fallos de la red en presencia de alta variabilidad y puede ayudar a los proveedores a la detección precoz de anomalías antes de que se conviertan en problemas de QoE.La distribució de vídeo online és un ecosistema de serveis i tecnologies, on els proveïdors de continguts es troben en una cursa continua per satisfer les demandes creixents del usuaris de més riquesa de contingut, velocitat de transmissió, funcionalitat i compatibilitat entre diferents plataformes. A la vegada, els operadors de xarxa han d’assegurar que els continguts demandats són entregats a través de la xarxa amb una qualitat satisfactòria segons els acords existents de nivell de servei (en anglès Service Level Agreement o SLA). Tanmateix, el monitoratge i el manteniment d’un nivell satisfactori de la qualitat d’experiència (en anglès Quality of Experience o QoE) del vídeo online ha esdevingut un repte més gran que mai per als operadors. Donada la creixent popularitat del consum de contingut amb dispositius mòbils i a través de xarxes sense fils, han aparegut nous punts de fallada que s’han afegit a la llista de problemes que poden afectar a la qualitat del vídeo transmès. Addicionalment, l’adopció de sistemes d’encriptació extrem a extrem, per part dels serveis més importants de distribució de vídeo online, ha deixat obsolets els mètodes existents de diagnòstic de la QoE. En aquesta tesi s’identifiquen els reptes actuals en la identificació i diagnòstic dels problemes de transmissió de vídeo online, i es proposen noves solucions per abordar aquests problemes. Més concretament, inicialment la tesi presenta mètodes i eines per identificar un conjunt ampli de problemes de QoE i la severitat amb la que aquests afecten a la experiència dels usuaris. La següent part de la tesi investiga mètodes per localitzar parts de la xarxa amb un rendiment baix que resulten en una disminució de la qualitat del servei ofert. En aquest context es proposa una metodologia basada en l’anàlisi de dades per detectar àrees de la xarxa mòbil que ofereixen un nivell subòptim de qualitat de servei (en anglès Quality of Service o QoS) i QoE. A més, es desenvolupa i s’avalua una solució basada en múltiples punts de mesura que és capaç de diagnosticar els problemes subjacents que causen l’alteració de l’experiència d’usuari. L’última part d’aquest treball explora addicionalment la detecció d’anomalies de rendiment de la xarxa i presenta un nou mètode per detectar aquestes situacions utilitzant informació contextual. Aquest enfoc proporciona una major precisió en la detecció de fallades de la xarxa en presencia d’alta variabilitat i pot ajudar als proveïdors a la detecció precoç d’anomalies abans de que es converteixin en problemes de QoE.Postprint (published version

    Design and implement a new mechanism for audio, video and screen recording based on WebRTC technology

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    Many years ago, Flash was essential in browsers to interact with the user media devices, such as a microphone and camera. Today, Web Real-Time Communication (WebRTC) technology has come to substitute the flash, so browsers do not need the flash to access media devices or establish their communication. However, WebRTC standards do not express precisely how browsers can record audios, videos or screen instead of describing getUserMedia API that enables a browser to access microphone and camera. The prime objective of this research is to create a new WebRTC recording mechanism to record audios, videos, and screen using Google Chrome, Firefox, and Opera. This experiment applied through Ethernet and Wireless of the Internet and 4G networks. Also, the recording mechanism of this research was obtained based on JavaScript Library for audio, video, screen (2D and 3D animation) recording. Besides, different audio and video codecs in Chrome, Firefox and Opera were utilised, such as VP8, VP9, and H264 for video, and Opus codec for audio. Not only but also, various bitrates (100 bytes bps, 1 Kbps, 100 Kbps, 1 MB bps, and 1 GB bps), different resolutions (1080p, 720p, 480p, and HD (3840* 2160)), and various frame-rates (fps) 5, 15, 24, 30 and 60 were considered and tested. Besides, an evaluation of recording mechanism, Quality of Experience (QoE) through actual users, resources, such as CPU performance was also done. In this paper, a novel implementation was accomplished over different networks, different browsers, various audio and video codecs, many peers, opening one or multi browsers at the same time, keep the streaming active as much as the user needs, save the record, using only audio and/or video recording as conferencing with full screen, etc

    Rule of Thirds Based Fast Color Error Evaluation for QoE- Guaranteed Mobile Media Services

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    Video streaming has become one of the most essential ways in online communication. While video streaming is widely used in most of the Mobile Multimedia applications, it is not only necessarily required to maintain the high video quality but also minimized the video processing time to ensure the Quality of Service (QoS) as well as Quality of Experience (QoE) of the system in live broadcasting. This paper introduces the different way to evaluate the transmission errors in video applications by measuring the error with un-uniform distribution of information importance factor in pixels to achieve a suitable order in error correction. By changing the QoS evaluating method by considering Regions of Interest, especially fundamental rules in art study such Rule of Thirds, QoE should be improved to get closer to the viewer concerns and increase the system efficiency. Error detection as well as correction should be significantly corrected in priority orders

    Video Conference as a tool for Higher Education

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    The book describes the activities of the consortium member institutions in the framework of the TEMPUS IV Joint Project ViCES - Video Conferencing Educational Services (144650-TEMPUS-2008-IT-JPGR). In order to provide the basis for the development of a distance learning environment based on video conferencing systems and develop a blended learning courses methodology, the TEMPUS Project VICES (2009-2012) was launched in 2009. This publication collects the conclusion of the project and it reports the main outcomes together with the approach followed by the different partners towards the achievement of the project's goal. The book includes several contributions focussed on specific topics related to videoconferencing services, namely how to enable such services in educational contexts so that, the installation and deployment of videoconferencing systems could be conceived an integral part of virtual open campuses
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