11 research outputs found

    Practical non-linear photometric projector compensation

    Get PDF

    Projector-Based Augmentation

    Get PDF
    Projector-based augmentation approaches hold the potential of combining the advantages of well-establishes spatial virtual reality and spatial augmented reality. Immersive, semi-immersive and augmented visualizations can be realized in everyday environments – without the need for special projection screens and dedicated display configurations. Limitations of mobile devices, such as low resolution and small field of view, focus constrains, and ergonomic issues can be overcome in many cases by the utilization of projection technology. Thus, applications that do not require mobility can benefit from efficient spatial augmentations. Examples range from edutainment in museums (such as storytelling projections onto natural stone walls in historical buildings) to architectural visualizations (such as augmentations of complex illumination simulations or modified surface materials in real building structures). This chapter describes projector-camera methods and multi-projector techniques that aim at correcting geometric aberrations, compensating local and global radiometric effects, and improving focus properties of images projected onto everyday surfaces

    Projector-Based Augmentation

    Get PDF
    Projector-based augmentation approaches hold the potential of combining the advantages of well-establishes spatial virtual reality and spatial augmented reality. Immersive, semi-immersive and augmented visualizations can be realized in everyday environments – without the need for special projection screens and dedicated display configurations. Limitations of mobile devices, such as low resolution and small field of view, focus constrains, and ergonomic issues can be overcome in many cases by the utilization of projection technology. Thus, applications that do not require mobility can benefit from efficient spatial augmentations. Examples range from edutainment in museums (such as storytelling projections onto natural stone walls in historical buildings) to architectural visualizations (such as augmentations of complex illumination simulations or modified surface materials in real building structures). This chapter describes projector-camera methods and multi-projector techniques that aim at correcting geometric aberrations, compensating local and global radiometric effects, and improving focus properties of images projected onto everyday surfaces

    ipProjector: Designs and Techniques for Geometry-Based Interactive Applications Using a Portable Projector

    Get PDF
    We propose an interactive projection system for a virtual studio setup using a single self-contained and portable projection device. The system is named ipProjector, which stands for Interactive Portable Projector. Projection allows special effects of a virtual studio to be seen by live audiences in real time. The portable device supports 360-degree shooting and projecting angles and is easy to be integrated with an existing studio setup. We focus on two fundamental requirements of the system and their implementations. First, nonintrusive projection is performed to ensure that the special effect projections and the environment analysis (for locating the target actors or objects) can be performed simultaneously in real time. Our approach uses Digital Light Processing technology, color wheel analysis, and nearest-neighbor search algorithm. Second, a paired projector-camera system is geometrically calibrated with two alternative setups. The first uses a motion sensor for real-time geometric calibration, and the second uses a beam splitter for scene-independent geometric calibration. Based on a small-scale laboratory setting, experiments were conducted to evaluate the geometric accuracy of the proposed approaches, and an application was built to demonstrate the proposed ipProjector concept. Techniques of special effect rendering are not concerned in this paper

    A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments

    No full text

    NOVEL DENSE STEREO ALGORITHMS FOR HIGH-QUALITY DEPTH ESTIMATION FROM IMAGES

    Get PDF
    This dissertation addresses the problem of inferring scene depth information from a collection of calibrated images taken from different viewpoints via stereo matching. Although it has been heavily investigated for decades, depth from stereo remains a long-standing challenge and popular research topic for several reasons. First of all, in order to be of practical use for many real-time applications such as autonomous driving, accurate depth estimation in real-time is of great importance and one of the core challenges in stereo. Second, for applications such as 3D reconstruction and view synthesis, high-quality depth estimation is crucial to achieve photo realistic results. However, due to the matching ambiguities, accurate dense depth estimates are difficult to achieve. Last but not least, most stereo algorithms rely on identification of corresponding points among images and only work effectively when scenes are Lambertian. For non-Lambertian surfaces, the brightness constancy assumption is no longer valid. This dissertation contributes three novel stereo algorithms that are motivated by the specific requirements and limitations imposed by different applications. In addressing high speed depth estimation from images, we present a stereo algorithm that achieves high quality results while maintaining real-time performance. We introduce an adaptive aggregation step in a dynamic-programming framework. Matching costs are aggregated in the vertical direction using a computationally expensive weighting scheme based on color and distance proximity. We utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this process over two orders of magnitude. In addressing high accuracy depth estimation, we present a stereo model that makes use of constraints from points with known depths - the Ground Control Points (GCPs) as referred to in stereo literature. Our formulation explicitly models the influences of GCPs in a Markov Random Field. A novel regularization prior is naturally integrated into a global inference framework in a principled way using the Bayes rule. Our probabilistic framework allows GCPs to be obtained from various modalities and provides a natural way to integrate information from various sensors. In addressing non-Lambertian reflectance, we introduce a new invariant for stereo correspondence which allows completely arbitrary scene reflectance (bidirectional reflectance distribution functions - BRDFs). This invariant can be used to formulate a rank constraint on stereo matching when the scene is observed by several lighting configurations in which only the lighting intensity varies

    Kaleidoscopic imaging

    Get PDF
    Kaleidoscopes have a great potential in computational photography as a tool for redistributing light rays. In time-of-flight imaging the concept of the kaleidoscope is also useful when dealing with the reconstruction of the geometry that causes multiple reflections. This work is a step towards opening new possibilities for the use of mirror systems as well as towards making their use more practical. The focus of this work is the analysis of planar kaleidoscope systems to enable their practical applicability in 3D imaging tasks. We analyse important practical properties of mirror systems and develop a theoretical toolbox for dealing with planar kaleidoscopes. Based on this theoretical toolbox we explore the use of planar kaleidoscopes for multi-view imaging and for the acquisition of 3D objects. The knowledge of the mirrors positions is crucial for these multi-view applications. On the other hand, the reconstruction of the geometry of a mirror room from time-of-flight measurements is also an important problem. We therefore employ the developed tools for solving this problem using multiple observations of a single scene point.Kaleidoskope haben in der rechnergestützten Fotografie ein großes Anwendungspotenzial, da sie flexibel zur Umverteilung von Lichtstrahlen genutzt werden können. Diese Arbeit ist ein Schritt auf dem Weg zu neuen Einsatzmöglichkeiten von Spiegelsystemen und zu ihrer praktischen Anwendung. Das Hauptaugenmerk der Arbeit liegt dabei auf der Analyse planarer Spiegelsysteme mit dem Ziel, sie für Aufgaben in der 3D-Bilderzeugung praktisch nutzbar zu machen. Auch für die Time-of-flight-Technologie ist das Konzept des Kaleidoskops, wie in der Arbeit gezeigt wird, bei der Rekonstruktion von Mehrfachreflektionen erzeugender Geometrie von Nutzen. In der Arbeit wird ein theoretischer Ansatz entwickelt der die Analyse planarer Kaleidoskope stark vereinfacht. Mithilfe dieses Ansatzes wird der Einsatz planarer Spiegelsysteme im Multiview Imaging und bei der Erfassung von 3-D-Objekten untersucht. Das Wissen um die Spiegelpositionen innerhalb des Systems ist für diese Anwendungen entscheidend und erfordert die Entwicklung geeigneter Methoden zur Kalibrierung dieser Positionen. Ein ähnliches Problem tritt in Time-of-Flight Anwendungen bei der, oft unerwünschten, Aufnahme von Mehrfachreflektionen auf. Beide Problemstellungen lassen sich auf die Rekonstruktion der Geometrie eines Spiegelraums zurückführen, das mit Hilfe des entwickelten Ansatzes in allgemeinererWeise als bisher gelöst werden kann

    Proceedings of the 2009 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory

    Get PDF
    The joint workshop of the Fraunhofer Institute of Optronics, System Technologies and Image Exploitation IOSB, Karlsruhe, and the Vision and Fusion Laboratory (Institute for Anthropomatics, Karlsruhe Institute of Technology (KIT)), is organized annually since 2005 with the aim to report on the latest research and development findings of the doctoral students of both institutions. This book provides a collection of 16 technical reports on the research results presented on the 2009 workshop

    Augmented Reality

    Get PDF
    Augmented Reality (AR) is a natural development from virtual reality (VR), which was developed several decades earlier. AR complements VR in many ways. Due to the advantages of the user being able to see both the real and virtual objects simultaneously, AR is far more intuitive, but it's not completely detached from human factors and other restrictions. AR doesn't consume as much time and effort in the applications because it's not required to construct the entire virtual scene and the environment. In this book, several new and emerging application areas of AR are presented and divided into three sections. The first section contains applications in outdoor and mobile AR, such as construction, restoration, security and surveillance. The second section deals with AR in medical, biological, and human bodies. The third and final section contains a number of new and useful applications in daily living and learning

    Beleuchtungsverfahren zur problemspezifischen Bildgewinnung für die automatische Sichtprüfung

    Get PDF
    Der Beleuchtungsentwurf in der automatischen Sichtprüfung ist von zentraler Bedeutung und hat enormen Einfluss auf die Leistungsfähigkeit eines Sichtprüfsystems. In dieser Arbeit wird ein neuartiger problemspezifischer Beleuchtungsentwurf vorgestellt, der durch eine optische, in die physikalische Bildgewinnung vorgelagerte, Merkmalsextraktion motiviert ist. Der Ansatz wird auf Grundlage eines physikalisch begründeten Kamera- und Beleuchtungsmodells signaltheoretisch analysiert sowie im Rahmen verschiedener Anwendungsszenarien experimentell evaluiert
    corecore