2,608 research outputs found

    A novel Big Data analytics and intelligent technique to predict driver's intent

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    Modern age offers a great potential for automatically predicting the driver's intent through the increasing miniaturization of computing technologies, rapid advancements in communication technologies and continuous connectivity of heterogeneous smart objects. Inside the cabin and engine of modern cars, dedicated computer systems need to possess the ability to exploit the wealth of information generated by heterogeneous data sources with different contextual and conceptual representations. Processing and utilizing this diverse and voluminous data, involves many challenges concerning the design of the computational technique used to perform this task. In this paper, we investigate the various data sources available in the car and the surrounding environment, which can be utilized as inputs in order to predict driver's intent and behavior. As part of investigating these potential data sources, we conducted experiments on e-calendars for a large number of employees, and have reviewed a number of available geo referencing systems. Through the results of a statistical analysis and by computing location recognition accuracy results, we explored in detail the potential utilization of calendar location data to detect the driver's intentions. In order to exploit the numerous diverse data inputs available in modern vehicles, we investigate the suitability of different Computational Intelligence (CI) techniques, and propose a novel fuzzy computational modelling methodology. Finally, we outline the impact of applying advanced CI and Big Data analytics techniques in modern vehicles on the driver and society in general, and discuss ethical and legal issues arising from the deployment of intelligent self-learning cars

    Project Awakesure: Intelligent Drowsiness Detection Using Eye Tracking

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    Being sleepy or drowsy is referred to as being drowsy. A person who is sleepy may feel exhausted or lethargic and struggle to stay awake. People who are sleepy tend to be less attentive and may even nod off, though they can still be awakened. An increasing number of vocations nowadays call for sustained focus. In order for drivers to respond quickly to unexpected incidents, they must maintain a watchful eye on the road. Many road incidents are directly caused by tired drivers. In order to drastically lower the frequency of fatigue-related auto accidents, it is crucial to develop technologies that can identify and alert a driver to a poor psychophysical state. However, there are many challenges in developing systems that can quickly and accurately recognize a driver's signs of fatigue. Using vision-based technology is one technological option for implementing driver fatigue monitoring systems. The available driver drowsiness detection systems are described in this article. Here, we are assessing the driver's level of sleepiness utilizing his visual system. The automated system for preventing accidents and monitoring sleepy drivers developed for this study is based on detecting variations in the length of eye blinks. Our recommended technique makes use of the eyes' postulated horizontal symmetry property to identify visual changes in eye positions. Our novel approach precisely positions a standard webcam in front of the driver's seat to identify eye blinks. It will identify the eyeballs based on a specific EAR (Eye Aspect Ratio)

    'ํƒ‘์Šน์ž'์˜ ๊ด€์ ์˜ ์‹œ๊ฐ„, ์œ„์น˜ ๊ธฐ๋ฐ˜ ์ฐจ๋Ÿ‰ ํด๋Ÿฌ์Šคํ„ฐ UI ๋””์ž์ธ ํ”„๋ ˆ์ž„ ์ œ์•ˆ ์—ฐ๊ตฌ

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    ํ•™์œ„๋…ผ๋ฌธ(์„์‚ฌ)--์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› :๋ฏธ์ˆ ๋Œ€ํ•™ ๋””์ž์ธํ•™๋ถ€ ๋””์ž์ธ์ „๊ณต,2019. 8. ์ •์˜์ฒ .One important design issue is the examination of how the user interface (UI) supports the new user role in future mobility. However, there are few design studies on the passengers cognitive needs and behavior in Autonomous Vehicles (AVs) based on empirical data. There is no doubt that autonomous mobility technologies are growing. The technology is already aiding the driving experience, and it will change the mobility culture and the transition of driver into passenger. This study is based on the premise that future AV is capable of performing all driving tasks. It proposes a set of passenger-centered automotive cluster UI designs for future mobility employing two factors: time and path. A set of empirical data is provided to understand the passengers perspective. In this study, a solid set of empirical data on the cognitive needs of passengers is collected. Human cognitive characteristics and driving tasks are investigated from various viewpoints to understand the passengers iii perspective. The cognitive relationship in the driving environment is analyzed through a literature review on situation awareness (SA) and structuring of the data flow framework. The framework is further explored by connecting the technological role transformation to the passenger. To construct the empirical database on the passenger, three sets of user tests and in-depth interviews were undertaken. The user tests were designed employing the Wizard of Oz method, and the results were summarized using descriptive and exploratory analysis. Based on these insights, a set of UI designs from the perspective of the passenger was proposed, and usability tests were conducted to verify its effectiveness and usability. The results of the tests demonstrate that a major percentage of the information request was related to time (current time and duration) and path (vehicle location and surroundings). Based on the data, a UI framework was built. Two usage scenarios were designed, time-full and time-less, for better in-situation comprehension. Time- and path-based UI were proposed to flow with the scenarios. A usability test was conducted, and a passengers cognitive framework was defined. There are two aspects to this study: the data flow frameworks of the driver/passenger, and the UI design proposal. Situational precision from the perspective of the driver was analyzed to understand the relationship between the user, the vehicle and the road conditions. Further, the cognitive framework of the passenger was proposed based on the data. This study provides a solid understanding of drivers emerging needs when they are relieved of the cognitive burden of driving tasks. The UI features for AV are introduced based on the empirical data and research related to the provision of better situation awareness, focusing on time and location. This study contributes to the extant literature by observing the iv perspective of passengers in Autonomous vehicles based on a qualitative study. The proposed UI design will be further explored as a communication method between the system and the passive user in future mobility.์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๊ฐ€ (UI) ๋ฏธ๋ž˜ ์ด๋™์„ฑ์—์„œ ์ƒˆ๋กœ์šด ์‚ฌ์šฉ์ž ์—ญํ• ์„ ์ง€์ง€ํ•˜๋Š” ๋””์ž์ธ ๋„์ถœ์€ ๋ฏธ๋ž˜ ์ด๋™์„ฑ ๋ถ„์•ผ์—์„œ ์ค‘์š”ํ•œ ๋””์ž์ธ ์ด์Šˆ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์‚ฌ์šฉ์ž ์‹คํ—˜์— ๊ทผ๊ฑฐํ•˜์—ฌ ์ž์œจ์ฃผํ–‰์ฐจ๋Ÿ‰ (AV) ์˜ ํƒ‘์Šน์ž์ธ์ง€ ์š•๊ตฌ์™€ ํ–‰๋™์— ๋Œ€ํ•œ ๋””์ž์ธ ์—ฐ๊ตฌ๋Š” ๋ฏธ๋ฏธํ•˜๋‹ค. ์ž์œจ์ฃผํ–‰์ด ๊ธฐ์ˆ ์˜ ๋ฐœ์ „๊ณผ ๊ทธ ์˜์—ญ์€ ์ ์ฐจ ๋„“์–ด์ง€๊ณ  ์žˆ๋‹ค. ํ•ด๋‹น ๊ธฐ์ˆ ์€ ์ด๋ฏธ ์šด์ „ ํ™˜๊ฒฝ์— ์ ์šฉ๋˜๊ณ  ์žˆ์œผ๋ฉฐ, ์ด๋กœ ์ธํ•ด ๋ฏธ๋ž˜ ์ด๋™๋ฌธํ™”์—์„œ ์‚ฌ์šฉ์ž์˜ ์—ญํ• ์€ '์šด์ „์ž'์—์„œ 'ํƒ‘์Šน์ž'๋กœ ๋ณ€ํ™”ํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ฏธ๋ž˜ ์ž์œจ์ฃผํ–‰์ฐจ๋Ÿ‰์ด ๋ชจ๋“  ์šด์ „ ์ƒํ™ฉ์— ๋Œ€์ฒ˜ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ์ „์ œ๋กœ ํ•œ๋‹ค. ์‚ฌ์šฉ์ž ์‹คํ—˜์„ ํ†ตํ•ด ํƒ‘์Šน์ž์˜ ๊ด€์ ์— ๋Œ€ํ•œ ๋ถ„์„์„ ์ง„ํ–‰ํ•˜์˜€๊ณ , ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๋ฏธ๋ž˜ ๋ชจ๋นŒ๋ฆฌํ‹ฐ ํ™˜๊ฒฝ์— ์ ์šฉ๋  ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ์ œ์•ˆ๋œ ๋””์ž์ธ์€ ์šด์ „์ž ์ค‘์‹ฌ์˜ ์ƒํ™ฉ์ธ์ง€์—์„œ ๋ฒ—์–ด๋‚˜ ํƒ‘์Šน์ž ์ค‘์‹ฌ ์ธ์ง€ ์ •๋ณด ์š”์†Œ๋ฅผ ๋ถ„์„ํ•˜์˜€๊ณ , ์‹œ๊ฐ„๊ณผ ๊ฒฝ๋กœ ๋‘ ๊ฐ€์ง€ ์š”์†Œ๋ฅผ ๊ฐ•์กฐํ•œ UI ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ํƒ‘์Šน์ž์˜ ์ธ์ง€ ์ •๋ณด ์š”๊ตฌ์— ๋Œ€ํ•œ ์‹คํ—˜์  ๋ฐ์ดํ„ฐ๋ฅผ ์ˆ˜์ง‘ํ•˜์˜€๋‹ค. ํƒ‘์Šน์ž์˜ ๊ด€์ ์„ ์ดํ•ดํ•˜๊ธฐ ์œ„ํ•ด ๋‹ค์–‘ํ•œ ๊ด€์ ์—์„œ ์ธ๊ฐ„์˜ ์ธ์ง€์  ํŠน์„ฑ ๋ฐ ์šด์ „ ํƒœ์Šคํฌ๋ฅผ ๊ด€์ฐฐํ•˜์˜€๊ณ , ์ƒํ™ฉ์ธ์ง€ (SA) ์— ๊ด€ํ•œ ๋ฌธํ—Œ ์—ฐ๊ตฌ์™€ ๋ฐ์ดํ„ฐ ํ”„๋ ˆ์ž„์›Œํฌ ๊ตฌ์กฐํ™”๋ฅผ ํ†ตํ•ด ์šด์ „ ํ™˜๊ฒฝ์—์„œ ๋ฐœ์ƒํ•˜๋Š” ์ธ์ง€์  ์š”์†Œ ๊ด€๊ณ„๋ฅผ ๋ถ„์„ํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ ํ”„๋ ˆ์ž„์›Œํฌ๋Š” ๊ธฐ์ˆ  ๋ณ€ํ™”์— ๋”ฐ๋ผ ์šด์ „์ž๊ฐ€ ํƒ‘์Šน์ž๋กœ ๋ณ€ํ™”๋˜์—ˆ์„ ๋•Œ ์šด์ „ ํ™˜๊ฒฝ์—์„œ์˜ ๋ฐ์ดํ„ฐ ๊ด€๊ณ„ ๋ณ€ํ™”๋ฅผ ์‹œ๊ฐ์ ์œผ๋กœ ๊ตฌ์กฐํ™”ํ•˜์—ฌ ์‹ฌ์ธต์ ์œผ๋กœ ํƒ๊ตฌ๋˜์—ˆ๋‹ค. ํƒ‘์Šน์ž์˜ ์ธ์ง€ ๋‹ˆ์ฆˆ ๋Œ€ํ•œ ์‹คํ—˜์  ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ์ˆ˜์ง‘ํ•˜๊ธฐ ์œ„ํ•ด ์ด 3 ์„ธํŠธ์˜ ์œ ์ € ํ…Œ์ŠคํŠธ์™€ ์‹ฌ์ธต ์ธํ„ฐ๋ทฐ๊ฐ€ ์ˆ˜๋ฐ˜๋˜์—ˆ๋‹ค. ์œ ์ € ํ…Œ์ŠคํŠธ๋Š” Wizard of Oz ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ์„ค๊ณ„๋˜์—ˆ์œผ๋ฉฐ ์‹คํ—˜ ๊ฒฐ๊ณผ๋Š” ์งˆ์  ์—ฐ๊ตฌ๋ฐฉ๋ฒ•๋ก ์˜ ๋ถ„์„ ๋ฐฉ๋ฒ•์„ ํ†ตํ•ด ๋ถ„์„๋˜์—ˆ๋‹ค. ์‹คํ—˜์„ ํ†ตํ•ด ์–ป์€ ์ธ์‚ฌ์ดํŠธ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํƒ‘์Šน์ž ๊ด€์ ์—์„œ UI ๋””์ž์ธ์„ ์ œ์•ˆํ•˜๊ณ  ์‚ฌ์šฉ์„ฑ ํ…Œ์ŠคํŠธ๋ฅผ ํ†ตํ•ด ํšจ์œจ์„ฑ๊ณผ ์œ ์šฉ์„ฑ์„ 5 ์  ๋ฆฌ ์ปคํŠธ ์Šค์ผ€์ผ๋กœ์จ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ์‹คํ—˜ ๊ฒฐ๊ณผ์— ๋”ฐ๋ฅด๋ฉด ํƒ‘์Šน์ž๊ฐ€ ์š”์ฒญํ•œ ์ธ์ง€ ์ •๋ณด๋Š” ์‹œ๊ฐ„ (ํ˜„์žฌ ์‹œ๊ฐ ๋ฐ ๊ธฐ๊ฐ„)๊ณผ ๊ฒฝ๋กœ (์ฐจ๋Ÿ‰ ์œ„์น˜ ๋ฐ ์ฃผ๋ณ€ ํ™˜๊ฒฝ)์— ์ง‘์ค‘๋œ ๊ฒƒ์„ ๊ด€์ฐฐํ•  ์ˆ˜ ์žˆ์—ˆ๋‹ค. ์ด์™€ ๊ฐ™์€ ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ UI ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ๊ตฌ์„ฑํ•˜์˜€๋‹ค. ์ƒํ™ฉ ์†์˜ ์‚ฌ์šฉ๋ก€๋ฅผ ์ œ์‹œํ•˜๊ธฐ ์œ„ํ•˜์—ฌ๋„ ๊ฐ€์ง€ time-full ๊ณผ time-less ์˜ ์‚ฌ์šฉ ์‹œ๋‚˜๋ฆฌ์˜ค๋ฅผ ๊ตฌ์ถ•ํ•˜๊ณ , ์ œ์•ˆ๋œ ์‹œ๋‚˜๋ฆฌ์˜ค์— ๋”ฐ๋ผ ์‹œ๊ฐ„๊ณผ ์œ„์น˜์— ๊ธฐ๋ฐ˜ํ•œ UI ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆ๋œ UI ์— ๋Œ€ํ•œ ์‚ฌ์šฉ์„ฑ ํ…Œ์ŠคํŠธ๋ฅผ ์ง„ํ–‰ํ•˜์˜€๊ณ , ํƒ‘์Šน์ž ๊ด€์ ์—์„œ์˜ ์šด์ „์ƒํ™ฉ ์ธ์ง€ ์›Œํฌ ํ”„๋ ˆ์ž„์„ ์™„์„ฑํ•˜์˜€๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๊ฐ€์น˜๋Š” ๋‘ ๊ฐ€์ง€๋กœ ์ •๋ฆฌ๋  ์ˆ˜ ์žˆ๋‹ค. ํ•˜๋‚˜๋Š” ์šด์ „์ž / ํƒ‘์Šน์ž์˜ ๋ฐ์ดํ„ฐ ํ”Œ๋กœ์šฐ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค๋Š” ๊ฒƒ๊ณผ ๋‘ ๋ฒˆ์งธ๋Š” ํƒ‘์Šน์ž์˜ ๊ด€์ ์„ ์ง€์ง€ํ•˜๋Š” UI ๋””์ž์ธ ์ œ์•ˆ์— ์žˆ๋‹ค. ์šด์ „์ž์˜ ๊ด€์ ์—์„œ์˜ ์šด์ „ ์ƒํ™ฉ์„ ๋ถ„์„ํ•˜์—ฌ ์‚ฌ์šฉ์ž, ์ฐจ๋Ÿ‰, ๊ทธ๋ฆฌ๊ณ  ๋„๋กœ ์ƒํƒœ ๊ฐ„์˜ ๊ด€๊ณ„๋ฅผ ์‹œ๊ฐํ™”ํ•˜์˜€๊ณ , ์ด๋Š” ํƒ‘์Šน์ž์ธ์ง€ ํ”Œ๋กœ์šฐ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•˜๋Š”๋ฐ ๊ธฐ์กฐ์ ์ธ ํ‹€๋กœ์จ ์‚ฌ์šฉ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์šด์ „ ํƒœ์Šคํฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜๋Š” ๋ฐ์— ํ•„์š”ํ–ˆ๋˜ ์ธ์ง€ ๋ถ€๋‹ด์—์„œ ๋ฒ—์–ด๋‚ฌ์„ ๋•Œ์˜ ์šด์ „์ž๊ฐ€ ํ•„์š”๋กœ ํ•˜๋Š” ๋ณตํ•ฉ์ ์ธ ๋‹ˆ์ฆˆ์— ๋Œ€ํ•ด ๊ด€์ฐฐํ•˜๊ณ  ๋ฏธ๋ž˜ ๋ชจ๋นŒ๋ฆฌํ‹ฐ ํ™˜๊ฒฝ์— ์ ํ•ฉํ•œ UI ์˜ ๋””์ž์ธ ์š”์†Œ์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋…ผ๋ฌธ์ด๋‹ค. ๋ฏธ๋ž˜ ์ž์œจ์ฃผํ–‰์ฐจ๋Ÿ‰ ์•ˆ์˜ ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๊ฐ€ ๊ฐ–์ถ”์–ด์•ผ ํ•˜๋Š” ์š”์†Œ๋ฅผ ์‹คํ—˜์  ๋ฐ์ดํ„ฐ์— ๊ทผ๊ฑฐํ•˜์—ฌ ์ œ์‹œํ•˜๋ฉฐ, ์‹œ๊ฐ„๊ณผ ๋ฃจํŠธ๋ฅผ ๊ฐ•์กฐํ•˜์—ฌ ํ–ฅ์ƒ๋œ ์ƒํ™ฉ ์ธ์ง€๋ฅผ ์ œ๊ณตํ•˜๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์‹ฌ๋„์žˆ๋Š” ๊ด€์ฐฐ์„ ๊ธฐ๋กํ•œ๋‹ค. ๋ณธ ์—ฐ๊ตฌ๋Š” ์งˆ์  ์—ฐ๊ตฌ์— ๊ธฐ์ดˆํ•œ ์ž์œจ ์ฐจ๋Ÿ‰์˜ ํƒ‘์Šน์ž ๊ด€์ ์„ ๊ด€์ฐฐํ•จ์œผ๋กœ์จ ๊ธฐ์กด ์ž์œจ์ฃผํ–‰์ด ๋””์ž์ธ ์—ฐ๊ตฌ์— ๊ธฐ์—ฌํ•  ๊ฒƒ์ด๋‹ค. ์ œ์•ˆ๋œ UI ๋””์ž์ธ ๋ฏธ๋ž˜ ์ด๋™ ์„ฑ์•ˆ์—์„œ ์‹œ์Šคํ…œ๊ณผ ํƒ‘์Šน์ž ๊ฐ„์˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์—ฐ๊ตฌ๋กœ์จ ๊ทธ ์˜์˜๊ฐ€ ์žˆ๋‹ค.ABSTRACT ...................................................................................................................... II CHAPTER 1. INTRODUCTION......................................................................................... ๏ผ‘ 1.1. BACKGROUND ..............................................................................................................๏ผ‘ 1.2. PURPOSE .....................................................................................................................๏ผ— 1.3. RESEARCH QUESTION.....................................................................................................๏ผ˜ CHAPTER 2. LITERATURE REVIEW ..............................................................................๏ผ‘๏ผ‘ 2.1. SITATION AWARENESS (SA) ........................................................................................๏ผ‘๏ผ‘ 2.2. HUMAN INFORMATION PROCESSING MODEL..................................................................๏ผ‘๏ผ• 2.3. DRIVING SITUATION AWARENESS AND PERSPECTIVE.........................................................๏ผ’๏ผ 2.4. DRIVING TASK AND SENSORY INTERACTION ....................................................................๏ผ’๏ผ’ CHAPTER 3. COGNITIVE NEEDS IN AUTONOMOUS.....................................................๏ผ’๏ผ— 3.1. DRIVING BEHAVIOR TRANSFORMATION AND CLUSTER UI..................................................๏ผ’๏ผ— 3.2. COGNITIVE FRAMEWORK TRANSFORMATION ..................................................................๏ผ“๏ผ“ CHAPTER 4. USER TESTS ............................................................................................๏ผ“๏ผ– 4.1. WIZARD OF OZ PROTOTYPING .....................................................................................๏ผ“๏ผ˜ 4.2. PILOT TEST 1............................................................................................................๏ผ”๏ผ 4.2.1. Experiment Design & Laboratory Setting.................................................๏ผ”๏ผ 4.2.2. Persona Scenario & Task Design ..............................................................๏ผ”๏ผ’ 4.2.3. Preparation of Driving situation...............................................................๏ผ”๏ผ• 4.2.4. Procedure.................................................................................................๏ผ”๏ผ— 4.2.5. Data Analysis & Insight............................................................................๏ผ”๏ผ˜ 4.3. PILOT TEST 2............................................................................................................๏ผ•๏ผ‘ 4.3.1. Amendment: Experiment Design & Laboratory Setting ...........................๏ผ•๏ผ’ 4.3.2. Amendment: Task Scenario & Command Cue..........................................๏ผ•๏ผ” 4.3.3. Amendment: Perform Role and preparation of driving situation ............๏ผ•๏ผ— 4.3.4. Amendment: Procedure ...........................................................................๏ผ•๏ผ™ 4.3.5. Data Analysis & Insight............................................................................๏ผ–๏ผ’ 4.4. MAIN TEST ..............................................................................................................๏ผ–๏ผ• 4.4.1. Experiment Design & Laboratory setting .................................................๏ผ–๏ผ– 4.4.2. Task Design ..............................................................................................๏ผ–๏ผ™ 4.4.3. Procedure.................................................................................................๏ผ—๏ผ‘ 4.4.4. Result Analysis & Insight..........................................................................๏ผ—๏ผ” CHAPTER 5. UI CONCEPT DEVELOPMENT...................................................................๏ผ˜๏ผ‘ 5.1. UI DESIGN METHOD..................................................................................................๏ผ˜๏ผ‘ 5.2. DESIGN PROPOSAL ....................................................................................................๏ผ˜๏ผ” 5.3. USER SCENARIOS ......................................................................................................๏ผ˜๏ผ– 5.3.1 Scenario 1. Time-less: Late for a morning meeting..................................๏ผ˜๏ผ– 5.3.2 Scenario 2.Time-full: Leisure driving on weekends ..................................๏ผ™๏ผ“ CHAPTER 6. USABILITY TEST ......................................................................................๏ผ™๏ผ˜ 6.1. USABILITY TEST GUIDE ...............................................................................................๏ผ™๏ผ˜ 6.2. ASSESSMENT USABILITY TEST ..................................................................................๏ผ‘๏ผ๏ผ 6.2.1 Test planning........................................................................................๏ผ‘๏ผ๏ผ 6.2.2 Laboratory setting................................................................................๏ผ‘๏ผ๏ผ’ 6.2.3 Test conduct and debriefing.................................................................๏ผ‘๏ผ๏ผ– 6.3. RESULT ANALYSIS ..................................................................................................๏ผ‘๏ผ๏ผ– CHAPTER 7. CONCLUSION......................................................................................๏ผ‘๏ผ๏ผ— APPENDIX 1...........................................................................................................๏ผ‘๏ผ‘๏ผ APPENDIX 2...........................................................................................................๏ผ‘๏ผ‘๏ผ‘ APPENDIX 3...........................................................................................................๏ผ‘๏ผ‘๏ผ“ APPENDIX 4...........................................................................................................๏ผ‘๏ผ’๏ผ‘ APPENDIX 5...........................................................................................................๏ผ‘๏ผ’๏ผ” APPENDIX 6...........................................................................................................๏ผ‘๏ผ’๏ผ˜ APPENDIX 7...........................................................................................................๏ผ‘๏ผ“๏ผ“ BIBLIOGRAPHY ......................................................................................................๏ผ‘๏ผ“๏ผ– ๊ตญ๋ฌธ ์ดˆ๋ก ............................................................................................................๏ผ‘๏ผ”๏ผ“Maste

    The Problematics of Turning on The Main Light Lettings For Two-Wheeled Motor Vehicle Under The Laws Number 22 Year 2009 on Traffic And Road Transport

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    For two-wheeled vehicles, it is expressly required by Law Number 22 of 2009 Concerning Road Traffic and Transportation to switch on the primary lights during the day. A requirement for vehicle eligibility on the road is the regulation of this obligation. The provisions in the UULLAJ do not yet control the ATPM's accountability for vehicle requirements that ensure the headlights stay on and the availability of an automatic device as a warning when the headlights are damaged. This has ramifications for traffic-related duties performed by the National Police in the area of law enforcement. Only drivers who fail to fulfil their requirements to ensure the specifications of their primary lights throughout the day without touching the ATPM are the targets of law enforcement. Because there was no legal framework for the Police to take action against the ATPM, this law enforcement was not carried out. In reality, considerations of legal certainty, justice, and advantages must be given while establishing a legal norm. Data were collected using interviews as main sources and library research as secondary sources. This study employs a qualitative research methodology and is a descriptive analysis

    The Evaluation of Route Guidance Systems

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    BACKGROUND We were commissioned by the Transport and Road Research Laboratory to: "collaborate with the German government and their representatives who are responsible for conducting the LISB trial in Berlin in order to produce an agreed methodology, which is acceptable in both Germany and the UK, for assessing the automatic route guidance systems which will be provided in Berlin and London." The brief suggested a number of aspects to be included, and required detailed proposals, timescales and costs for implementation in London. 1.1.2 The background to the brief lies in decisions to introduce pilot automatic route guidance systems in the two cities. The principles of the systems are similar, and have been described in detail elsewhere (Jeffery, 1987). In brief, they involve : (i) a central computer which retains information on a specified road network, which is updated using real time information from the equipment users; (ii) infra red beacons at selected junctions which transmit information to equipped vehicles and receive information from those vehicles; (iii) in-vehicle equipment which includes a dead-reckoning system for position finding, a device for requesting guidance and specifying the destination, a micro-computer which selects the optimal route, and a display which indicates when a turn is required on the main network, and the compass direction and distance to the final destination; iv) transmission from the equipped vehicles of origin, requested destination, links used since passing the last beacon and, for each link, the time of entry and departure and time spent delayed. It is this travel time information which is used to update the central computer's knowledge of the best routes. (Continues..

    An ergonomics design knowledge based expert system

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    The research scope and objectives are to investigate the use of 'geometric reasoning' using the knowledge based techniques established for expert systems. An Expert System is integrated within the SAMMIE (System for Aiding Man-Machine Interaction Evaluation) computer man modelling system and used for vehicle interior design. Vehicle design objectives are related to a rule base determined from national and international standards and legislation. Malaysia is now progressing towards becoming an Industrialised Country by the year 2020. In mid 1985 the Malaysian Motor Industry produced the Proton Saga which has since been exported to other countries. Although the Standards and Industrial Research Institute of Malaysia (SIRIM) is playing an important role in design activities and provision of standardisation information, some standards and legislation for vehicle interior design are not easily available. There is an important and urgent need for standards and legislation to facilitate vehicle design within Malaysia and Internationally. A literature survey on the relevance of ergonomics design to standards and legislation for vehicle interior design is presented. Knowledge and expertise required for the knowledge base were elicited from various resources; extracted from journals, research publications and standards reports from various international organisations. The SAMMIE system was used to develop a prototype design model for the vehicle interior and the KES expert systems hell was selected to develop the Ergonomics Design Knowledge Based Expert System (EDKBES). EDKBES has a modular structure for ease of software readability, editing and testing, and to readily facilitate further development. The knowledge base is divided into several sections related to the hierarchical structure of vehicle interior design
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