271 research outputs found

    Hardware-Aware Algorithm Designs for Efficient Parallel and Distributed Processing

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    The introduction and widespread adoption of the Internet of Things, together with emerging new industrial applications, bring new requirements in data processing. Specifically, the need for timely processing of data that arrives at high rates creates a challenge for the traditional cloud computing paradigm, where data collected at various sources is sent to the cloud for processing. As an approach to this challenge, processing algorithms and infrastructure are distributed from the cloud to multiple tiers of computing, closer to the sources of data. This creates a wide range of devices for algorithms to be deployed on and software designs to adapt to.In this thesis, we investigate how hardware-aware algorithm designs on a variety of platforms lead to algorithm implementations that efficiently utilize the underlying resources. We design, implement and evaluate new techniques for representative applications that involve the whole spectrum of devices, from resource-constrained sensors in the field, to highly parallel servers. At each tier of processing capability, we identify key architectural features that are relevant for applications and propose designs that make use of these features to achieve high-rate, timely and energy-efficient processing.In the first part of the thesis, we focus on high-end servers and utilize two main approaches to achieve high throughput processing: vectorization and thread parallelism. We employ vectorization for the case of pattern matching algorithms used in security applications. We show that re-thinking the design of algorithms to better utilize the resources available in the platforms they are deployed on, such as vector processing units, can bring significant speedups in processing throughout. We then show how thread-aware data distribution and proper inter-thread synchronization allow scalability, especially for the problem of high-rate network traffic monitoring. We design a parallelization scheme for sketch-based algorithms that summarize traffic information, which allows them to handle incoming data at high rates and be able to answer queries on that data efficiently, without overheads.In the second part of the thesis, we target the intermediate tier of computing devices and focus on the typical examples of hardware that is found there. We show how single-board computers with embedded accelerators can be used to handle the computationally heavy part of applications and showcase it specifically for pattern matching for security-related processing. We further identify key hardware features that affect the performance of pattern matching algorithms on such devices, present a co-evaluation framework to compare algorithms, and design a new algorithm that efficiently utilizes the hardware features.In the last part of the thesis, we shift the focus to the low-power, resource-constrained tier of processing devices. We target wireless sensor networks and study distributed data processing algorithms where the processing happens on the same devices that generate the data. Specifically, we focus on a continuous monitoring algorithm (geometric monitoring) that aims to minimize communication between nodes. By deploying that algorithm in action, under realistic environments, we demonstrate that the interplay between the network protocol and the application plays an important role in this layer of devices. Based on that observation, we co-design a continuous monitoring application with a modern network stack and augment it further with an in-network aggregation technique. In this way, we show that awareness of the underlying network stack is important to realize the full potential of the continuous monitoring algorithm.The techniques and solutions presented in this thesis contribute to better utilization of hardware characteristics, across a wide spectrum of platforms. We employ these techniques on problems that are representative examples of current and upcoming applications and contribute with an outlook of emerging possibilities that can build on the results of the thesis

    A computationally efficient framework for large-scale distributed fingerprint matching

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    A dissertation submitted to the Faculty of Science, University of the Witwatersrand, Johannesburg, in fulfilment of requirements for the degree of Master of Science, School of Computer Science and Applied Mathematics. May 2017.Biometric features have been widely implemented to be utilized for forensic and civil applications. Amongst many different kinds of biometric characteristics, the fingerprint is globally accepted and remains the mostly used biometric characteristic by commercial and industrial societies due to its easy acquisition, uniqueness, stability and reliability. There are currently various effective solutions available, however the fingerprint identification is still not considered a fully solved problem mainly due to accuracy and computational time requirements. Although many of the fingerprint recognition systems based on minutiae provide good accuracy, the systems with very large databases require fast and real time comparison of fingerprints, they often either fail to meet the high performance speed requirements or compromise the accuracy. For fingerprint matching that involves databases containing millions of fingerprints, real time identification can only be obtained through the implementation of optimal algorithms that may utilize the given hardware as robustly and efficiently as possible. There are currently no known distributed database and computing framework available that deal with real time solution for fingerprint recognition problem involving databases containing as many as sixty million fingerprints, the size which is close to the size of the South African population. This research proposal intends to serve two main purposes: 1) exploit and scale the best known minutiae matching algorithm for a minimum of sixty million fingerprints; and 2) design a framework for distributed database to deal with large fingerprint databases based on the results obtained in the former item.GR201

    Exact string matching algorithms : survey, issues, and future research directions

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    String matching has been an extensively studied research domain in the past two decades due to its various applications in the fields of text, image, signal, and speech processing. As a result, choosing an appropriate string matching algorithm for current applications and addressing challenges is difficult. Understanding different string matching approaches (such as exact string matching and approximate string matching algorithms), integrating several algorithms, and modifying algorithms to address related issues are also difficult. This paper presents a survey on single-pattern exact string matching algorithms. The main purpose of this survey is to propose new classification, identify new directions and highlight the possible challenges, current trends, and future works in the area of string matching algorithms with a core focus on exact string matching algorithms. © 2013 IEEE

    Parallelizing a network intrusion detection system using a GPU.

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    As network speeds continue to increase and attacks get increasingly more complicated, there is need to improved detection algorithms and improved performance of Network Intrusion Detection Systems (NIDS). Recently, several attempts have been made to use the underutilized parallel processing capabilities of GPUs, to offload the costly NIDS pattern matching algorithms. This thesis presents an interface for NIDS Snort that allows porting of the pattern-matching algorithm to run on a GPU. The analysis show that this system can achieve up to four times speedup over the existing Snort implementation and that GPUs can be effectively utilized to perform intensive computational processes like pattern matching

    Traffic Classification over Gbit Speed with Commodity Hardware

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    This paper discusses necessary components of a GPU-assisted traffic classification method, which is capable ofmulti-Gbps speeds on commodity hardware. The majority of the traffic classification is pushed to the GPU to offload the CPU, which then may serve other processing intensive tasks, e.g., traffic capture. The paper presents two massively parallelizable algorithms suitable for GPUs. The first one performs signature search using a modification of Zobrist hashing. The second algorithm supports connection pattern-based analysis and aggregation of matches using a parallel-prefix-sum algorithm adapted to GPU.The performance tests of the proposed methods showed that traffic classification is possible up to approximately 6 Gbps with a commodity PC

    Revisiting Actor Programming in C++

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    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page

    Doctor of Philosophy

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    dissertationAs the base of the software stack, system-level software is expected to provide ecient and scalable storage, communication, security and resource management functionalities. However, there are many computationally expensive functionalities at the system level, such as encryption, packet inspection, and error correction. All of these require substantial computing power. What's more, today's application workloads have entered gigabyte and terabyte scales, which demand even more computing power. To solve the rapidly increased computing power demand at the system level, this dissertation proposes using parallel graphics pro- cessing units (GPUs) in system software. GPUs excel at parallel computing, and also have a much faster development trend in parallel performance than central processing units (CPUs). However, system-level software has been originally designed to be latency-oriented. GPUs are designed for long-running computation and large-scale data processing, which are throughput-oriented. Such mismatch makes it dicult to t the system-level software with the GPUs. This dissertation presents generic principles of system-level GPU computing developed during the process of creating our two general frameworks for integrating GPU computing in storage and network packet processing. The principles are generic design techniques and abstractions to deal with common system-level GPU computing challenges. Those principles have been evaluated in concrete cases including storage and network packet processing applications that have been augmented with GPU computing. The signicant performance improvement found in the evaluation shows the eectiveness and eciency of the proposed techniques and abstractions. This dissertation also presents a literature survey of the relatively young system-level GPU computing area, to introduce the state of the art in both applications and techniques, and also their future potentials

    Parallel Programming with Global Asynchronous Memory: Models, C++ APIs and Implementations

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    In the realm of High Performance Computing (HPC), message passing has been the programming paradigm of choice for over twenty years. The durable MPI (Message Passing Interface) standard, with send/receive communication, broadcast, gather/scatter, and reduction collectives is still used to construct parallel programs where each communication is orchestrated by the developer-based precise knowledge of data distribution and overheads; collective communications simplify the orchestration but might induce excessive synchronization. Early attempts to bring shared-memory programming model—with its programming advantages—to distributed computing, referred as the Distributed Shared Memory (DSM) model, faded away; one of the main issue was to combine performance and programmability with the memory consistency model. The recently proposed Partitioned Global Address Space (PGAS) model is a modern revamp of DSM that exposes data placement to enable optimizations based on locality, but it still addresses (simple) data- parallelism only and it relies on expensive sharing protocols. We advocate an alternative programming model for distributed computing based on a Global Asynchronous Memory (GAM), aiming to avoid coherency and consistency problems rather than solving them. We materialize GAM by designing and implementing a distributed smart pointers library, inspired by C++ smart pointers. In this model, public and pri- vate pointers (resembling C++ shared and unique pointers, respectively) are moved around instead of messages (i.e., data), thus alleviating the user from the burden of minimizing transfers. On top of smart pointers, we propose a high-level C++ template library for writing applications in terms of dataflow-like networks, namely GAM nets, consisting of stateful processors exchanging pointers in fully asynchronous fashion. We demonstrate the validity of the proposed approach, from the expressiveness perspective, by showing how GAM nets can be exploited to implement both standalone applications and higher-level parallel program- ming models, such as data and task parallelism. As for the performance perspective, preliminary experiments show both close-to-ideal scalability and negligible overhead with respect to state-of-the-art benchmark implementations. For instance, the GAM implementation of a high-quality video restoration filter sustains a 100 fps throughput over 70%-noisy high-quality video streams on a 4-node cluster of Graphics Processing Units (GPUs), with minimal programming effort
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