13,640 research outputs found
Ontology-based collaborative framework for disaster recovery scenarios
This paper aims at designing of adaptive framework for supporting
collaborative work of different actors in public safety and disaster recovery
missions. In such scenarios, firemen and robots interact to each other to reach
a common goal; firemen team is equipped with smart devices and robots team is
supplied with communication technologies, and should carry on specific tasks.
Here, reliable connection is mandatory to ensure the interaction between
actors. But wireless access network and communication resources are vulnerable
in the event of a sudden unexpected change in the environment. Also, the
continuous change in the mission requirements such as inclusion/exclusion of
new actor, changing the actor's priority and the limitations of smart devices
need to be monitored. To perform dynamically in such case, the presented
framework is based on a generic multi-level modeling approach that ensures
adaptation handled by semantic modeling. Automated self-configuration is driven
by rule-based reconfiguration policies through ontology
Spatio-temporal Edge Service Placement: A Bandit Learning Approach
Shared edge computing platforms deployed at the radio access network are
expected to significantly improve quality of service delivered by Application
Service Providers (ASPs) in a flexible and economic way. However, placing edge
service in every possible edge site by an ASP is practically infeasible due to
the ASP's prohibitive budget requirement. In this paper, we investigate the
edge service placement problem of an ASP under a limited budget, where the ASP
dynamically rents computing/storage resources in edge sites to host its
applications in close proximity to end users. Since the benefit of placing edge
service in a specific site is usually unknown to the ASP a priori, optimal
placement decisions must be made while learning this benefit. We pose this
problem as a novel combinatorial contextual bandit learning problem. It is
"combinatorial" because only a limited number of edge sites can be rented to
provide the edge service given the ASP's budget. It is "contextual" because we
utilize user context information to enable finer-grained learning and decision
making. To solve this problem and optimize the edge computing performance, we
propose SEEN, a Spatial-temporal Edge sErvice placemeNt algorithm. Furthermore,
SEEN is extended to scenarios with overlapping service coverage by
incorporating a disjunctively constrained knapsack problem. In both cases, we
prove that our algorithm achieves a sublinear regret bound when it is compared
to an oracle algorithm that knows the exact benefit information. Simulations
are carried out on a real-world dataset, whose results show that SEEN
significantly outperforms benchmark solutions
Practical service placement approach for microservices architecture
Community networks (CNs) have gained momentum in the last few years with the increasing number of spontaneously deployed WiFi hotspots and home networks. These networks, owned and managed by volunteers, offer various services to their members and to the public. To reduce the complexity of service deployment, community micro-clouds have recently emerged as a promising enabler for the delivery of cloud services to community users. By putting services closer to consumers, micro-clouds pursue not only a better service performance, but also a low entry barrier for the deployment of mainstream Internet services within the CN. Unfortunately, the provisioning of the services is not so simple. Due to the large and irregular topology, high software and hardware diversity of CNs, it requires of aPeer ReviewedPostprint (author's final draft
Introducing mobile edge computing capabilities through distributed 5G Cloud Enabled Small Cells
Current trends in broadband mobile networks are addressed towards the placement of different capabilities at the edge of the mobile network in a centralised way. On one hand, the split of the eNB between baseband processing units and remote radio headers makes it possible to process some of the protocols in centralised premises, likely with virtualised resources. On the other hand, mobile edge computing makes use of processing and storage capabilities close to the air interface in order to deploy optimised services with minimum delay. The confluence of both trends is a hot topic in the definition of future 5G networks. The full centralisation of both technologies in cloud data centres imposes stringent requirements to the fronthaul connections in terms of throughput and latency. Therefore, all those cells with limited network access would not be able to offer these types of services. This paper proposes a solution for these cases, based on the placement of processing and storage capabilities close to the remote units, which is especially well suited for the deployment of clusters of small cells. The proposed cloud-enabled small cells include a highly efficient microserver with a limited set of virtualised resources offered to the cluster of small cells. As a result, a light data centre is created and commonly used for deploying centralised eNB and mobile edge computing functionalities. The paper covers the proposed architecture, with special focus on the integration of both aspects, and possible scenarios of application.Peer ReviewedPostprint (author's final draft
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
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