40,102 research outputs found
A framework for digital sunken relief generation based on 3D geometric models
Sunken relief is a special art form of sculpture whereby the depicted shapes are sunk into a given surface. This is traditionally created by laboriously carving materials such as stone. Sunken reliefs often utilize the engraved lines or strokes to strengthen the impressions of a 3D presence and to highlight the features which otherwise are unrevealed. In other types of reliefs, smooth surfaces and their shadows convey such information in a coherent manner. Existing methods for relief generation are focused on forming a smooth surface with a shallow depth which provides the presence of 3D figures. Such methods unfortunately do not help the art form of sunken reliefs as they omit the presence of feature lines. We propose a framework to produce sunken reliefs from a known 3D geometry, which transforms the 3D objects into three layers of input to incorporate the contour lines seamlessly with the smooth surfaces. The three input layers take the advantages of the geometric information and the visual cues to assist the relief generation. This framework alters existing techniques in line drawings and relief generation, and then combines them organically for this particular purpose
Holographic Tunneling Wave Function
The Hartle-Hawking wave function in cosmology can be viewed as a decaying
wave function with anti-de Sitter (AdS) boundary conditions. We show that the
growing wave function in AdS familiar from Euclidean AdS/CFT is equivalent,
semiclassically and up to surface terms, to the tunneling wave function in
cosmology. The cosmological measure in the tunneling state is given by the
partition function of certain relevant deformations of CFTs on a locally AdS
boundary. We compute the partition function of finite constant mass
deformations of the O(N) vector model on the round three sphere and show this
qualitatively reproduces the behaviour of the tunneling wave function in
Einstein gravity coupled to a positive cosmological constant and a massive
scalar. We find the amplitudes of inhomogeneities are not damped in the
holographic tunneling state.Comment: 22 pages, 5 figures, Revisions according to the JHEP edito
Twistor Theory and Differential Equations
This is an elementary and self--contained review of twistor theory as a
geometric tool for solving non-linear differential equations. Solutions to
soliton equations like KdV, Tzitzeica, integrable chiral model, BPS monopole or
Sine-Gordon arise from holomorphic vector bundles over T\CP^1. A different
framework is provided for the dispersionless analogues of soliton equations,
like dispersionless KP or Toda system in 2+1 dimensions. Their
solutions correspond to deformations of (parts of) T\CP^1, and ultimately to
Einstein--Weyl curved geometries generalising the flat Minkowski space. A
number of exercises is included and the necessary facts about vector bundles
over the Riemann sphere are summarised in the Appendix.Comment: 23 Pages, 9 Figure
Stochastic pump effect and geometric phases in dissipative and stochastic systems
The success of Berry phases in quantum mechanics stimulated the study of
similar phenomena in other areas of physics, including the theory of living
cell locomotion and motion of patterns in nonlinear media. More recently,
geometric phases have been applied to systems operating in a strongly
stochastic environment, such as molecular motors. We discuss such geometric
effects in purely classical dissipative stochastic systems and their role in
the theory of the stochastic pump effect (SPE).Comment: Review. 35 pages. J. Phys. A: Math, Theor. (in press
Precise localization for aerial inspection using augmented reality markers
The final publication is available at link.springer.comThis chapter is devoted to explaining a method for precise localization using augmented reality markers. This method can achieve precision of less of 5 mm in position at a distance of 0.7 m, using a visual mark of 17 mm × 17 mm, and it can be used by controller when the aerial robot is doing a manipulation task. The localization method is based on optimizing the alignment of deformable contours from textureless images working from the raw vertexes of the observed contour. The algorithm optimizes the alignment of the XOR area computed by means of computer graphics clipping techniques. The method can run at 25 frames per second.Peer ReviewedPostprint (author's final draft
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