96 research outputs found
Secure identity management in structured peer-to-peer (P2P) networks
Structured Peer-to-Peer (P2P) networks were proposed to solve routing problems of big distributed infrastructures. But the research community has been questioning their security for years. Most prior work in security services was focused on secure routing, reputation systems, anonymity, etc. However, the proper management of identities is an important prerequisite to provide most of these security services.
The existence of anonymous nodes and the lack of a centralized authority capable of monitoring (and/or punishing) nodes make these systems more vulnerable against selfish or malicious behaviors. Moreover, these improper usages cannot be faced only with data confidentiality, nodes authentication, non-repudiation, etc. In particular, structured P2P networks should follow the following secure routing primitives: (1) secure maintenance of routing tables, (2) secure routing of messages, and (3) secure identity assignment to nodes. But the first two problems depend in some way on the third one. If nodes’ identifiers can be chosen by users without any control, these networks can have security and operational problems. Therefore, like any other network or service, structured P2P networks require a robust access control to prevent potential attackers joining the network and a robust identity assignment system to guarantee their proper operation.
In this thesis, firstly, we analyze the operation of the current structured P2P networks when managing identities in order to identify what security problems are related to the nodes’ identifiers within the overlay, and propose a series of requirements to be accomplished by any generated node ID to provide more security to a DHT-based structured P2P network.
Secondly, we propose the use of implicit certificates to provide more security and to exploit the improvement in bandwidth, storage and performance that these certificates present compared to explicit certificates, design three protocols to assign nodes’ identifiers avoiding the identified problems, while maintaining user anonymity and allowing users’ traceability.
Finally, we analyze the operation of the most used mechanisms to distribute revocation data in the Internet, with special focus on the proposed systems to work in P2P networks, and design a new mechanism to distribute revocation data more efficiently in a structured P2P network.Las redes P2P estructuradas fueron propuestas para solventar problemas de enrutamiento en infraestructuras de grandes dimensiones pero su nivel de seguridad lleva años siendo cuestionado por la comunidad investigadora. La mayor parte de los trabajos que intentan mejorar la seguridad de estas redes se han centrado en proporcionar encaminamiento seguro, sistemas de reputaciĂłn, anonimato de los usuarios, etc. Sin embargo, la adecuada gestiĂłn de las identidades es un requisito sumamente importante para proporcionar los servicios mencionados anteriormente. La existencia de nodos anĂłnimos y la falta de una autoridad centralizada capaz de monitorizar (y/o penalizar) a los nodos hace que estos sistemas sean más vulnerables que otros a comportamientos maliciosos por parte de los usuarios. Además, esos comportamientos inadecuados no pueden ser detectados proporcionando Ăşnicamente confidencialidad de los datos, autenticaciĂłn de los nodos, no repudio, etc. Las redes P2P estructuradas deberĂan seguir las siguientes primitivas de enrutamiento seguro: (1) mantenimiento seguro de las tablas de enrutamiento, (2) enrutamiento seguro de los mensajes, and (3) asignaciĂłn segura de las identidades. Pero la primera de los dos primitivas depende de alguna forma de la tercera. Si las identidades de los nodos pueden ser elegidas por sus usuarios sin ningĂşn tipo de control, muy probablemente aparecerán muchos problemas de funcionamiento y seguridad. Por lo tanto, de la misma forma que otras redes y servicios, las redes P2P estructuradas requieren de un control de acceso robusto para prevenir la presencia de atacantes potenciales, y un sistema robusto de asignaciĂłn de identidades para garantizar su adecuado funcionamiento. En esta tesis, primero de todo analizamos el funcionamiento de las redes P2P estructuradas basadas en el uso de DHTs (Tablas de Hash Distribuidas), cĂłmo gestionan las identidades de sus nodos, identificamos quĂ© problemas de seguridad están relacionados con la identificaciĂłn de los nodos y proponemos una serie de requisitos para generar identificadores de forma segura. Más adelante proponemos el uso de certificados implĂcitos para proporcionar más seguridad y explotar las mejoras en consumo de ancho de banda, almacenamiento y rendimiento que proporcionan estos certificados en comparaciĂłn con los certificados explĂcitos. TambiĂ©n hemos diseñado tres protocolos de asignaciĂłn segura de identidades, los cuales evitan la mayor parte de los problemas identificados mientras mantienen el anonimato de los usuarios y la trazabilidad. Finalmente hemos analizado el funcionamiento de la mayorĂa de los mecanismos utilizados para distribuir datos de revocaciĂłn en Internet, con especial interĂ©s en los sistemas propuestos para operar en redes P2P, y hemos diseñado un nuevo mecanismo para distribuir datos de revocaciĂłn de forma más eficiente en redes P2P estructuradas.Postprint (published version
A credit-based approach to scalable video transmission over a peer-to-peer social network
PhDThe objective of the research work presented in this thesis is to study
scalable video transmission over peer-to-peer networks. In particular,
we analyse how a credit-based approach and exploitation of social networking
features can play a significant role in the design of such systems.
Peer-to-peer systems are nowadays a valid alternative to the traditional
client-server architecture for the distribution of multimedia content, as
they transfer the workload from the service provider to the final user,
with a subsequent reduction of management costs for the former. On
the other hand, scalable video coding helps in dealing with network
heterogeneity, since the content can be tailored to the characteristics
or resources of the peers. First of all, we present a study that evaluates
subjective video quality perceived by the final user under different
transmission scenarios. We also propose a video chunk selection algorithm
that maximises received video quality under different network
conditions. Furthermore, challenges in building reliable peer-to-peer
systems for multimedia streaming include optimisation of resource allocation
and design mechanisms based on rewards and punishments that
provide incentives for users to share their own resources. Our solution
relies on a credit-based architecture, where peers do not interact with
users that have proven to be malicious in the past. Finally, if peers
are allowed to build a social network of trusted users, they can share
the local information they have about the network and have a more
complete understanding of the type of users they are interacting with.
Therefore, in addition to a local credit, a social credit or social reputation
is introduced. This thesis concludes with an overview of future
developments of this research work
Security Engineering of Patient-Centered Health Care Information Systems in Peer-to-Peer Environments: Systematic Review
Background: Patient-centered health care information systems (PHSs) enable patients to take control and become knowledgeable about their own health, preferably in a secure environment. Current and emerging PHSs use either a centralized database, peer-to-peer (P2P) technology, or distributed ledger technology for PHS deployment. The evolving COVID-19 decentralized Bluetooth-based tracing systems are examples of disease-centric P2P PHSs. Although using P2P technology for the provision of PHSs can be flexible, scalable, resilient to a single point of failure, and inexpensive for patients, the use of health information on P2P networks poses major security issues as users must manage information security largely by themselves. Objective: This study aims to identify the inherent security issues for PHS deployment in P2P networks and how they can be overcome. In addition, this study reviews different P2P architectures and proposes a suitable architecture for P2P PHS deployment. Methods: A systematic literature review was conducted following PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) reporting guidelines. Thematic analysis was used for data analysis. We searched the following databases: IEEE Digital Library, PubMed, Science Direct, ACM Digital Library, Scopus, and Semantic Scholar. The search was conducted on articles published between 2008 and 2020. The Common Vulnerability Scoring System was used as a guide for rating security issues. Results: Our findings are consolidated into 8 key security issues associated with PHS implementation and deployment on P2P networks and 7 factors promoting them. Moreover, we propose a suitable architecture for P2P PHSs and guidelines for the provision of PHSs while maintaining information security. Conclusions: Despite the clear advantages of P2P PHSs, the absence of centralized controls and inconsistent views of the network on some P2P systems have profound adverse impacts in terms of security. The security issues identified in this study need to be addressed to increase patients\u27 intention to use PHSs on P2P networks by making them safe to use
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.
Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Trust in Peer-to-Peer content distribution protocols
Abstract. The distribution of virtual goods like multimedia data relies on the trustworthiness of the distribution system. Recent concepts for the distribution based on peer to peer networks like BitTorrent require new approaches to establish the needed level of trust in the overall functionality of the system. This paper explores the integration of hardware based trust concepts from the domain of Trusted Computing in the well know BitTorrent protocol suite
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