1,170 research outputs found

    Modality-Balanced Models for Visual Dialogue

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    The Visual Dialog task requires a model to exploit both image and conversational context information to generate the next response to the dialogue. However, via manual analysis, we find that a large number of conversational questions can be answered by only looking at the image without any access to the context history, while others still need the conversation context to predict the correct answers. We demonstrate that due to this reason, previous joint-modality (history and image) models over-rely on and are more prone to memorizing the dialogue history (e.g., by extracting certain keywords or patterns in the context information), whereas image-only models are more generalizable (because they cannot memorize or extract keywords from history) and perform substantially better at the primary normalized discounted cumulative gain (NDCG) task metric which allows multiple correct answers. Hence, this observation encourages us to explicitly maintain two models, i.e., an image-only model and an image-history joint model, and combine their complementary abilities for a more balanced multimodal model. We present multiple methods for this integration of the two models, via ensemble and consensus dropout fusion with shared parameters. Empirically, our models achieve strong results on the Visual Dialog challenge 2019 (rank 3 on NDCG and high balance across metrics), and substantially outperform the winner of the Visual Dialog challenge 2018 on most metrics.Comment: AAAI 2020 (11 pages

    A network model of interpersonal alignment in dialog

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    In dyadic communication, both interlocutors adapt to each other linguistically, that is, they align interpersonally. In this article, we develop a framework for modeling interpersonal alignment in terms of the structural similarity of the interlocutors’ dialog lexica. This is done by means of so-called two-layer time-aligned network series, that is, a time-adjusted graph model. The graph model is partitioned into two layers, so that the interlocutors’ lexica are captured as subgraphs of an encompassing dialog graph. Each constituent network of the series is updated utterance-wise. Thus, both the inherent bipartition of dyadic conversations and their gradual development are modeled. The notion of alignment is then operationalized within a quantitative model of structure formation based on the mutual information of the subgraphs that represent the interlocutor’s dialog lexica. By adapting and further developing several models of complex network theory, we show that dialog lexica evolve as a novel class of graphs that have not been considered before in the area of complex (linguistic) networks. Additionally, we show that our framework allows for classifying dialogs according to their alignment status. To the best of our knowledge, this is the first approach to measuring alignment in communication that explores the similarities of graph-like cognitive representations. Keywords: alignment in communication; structural coupling; linguistic networks; graph distance measures; mutual information of graphs; quantitative network analysi

    ISAR: Ein Autorensystem für Interaktive Tische

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    Developing augmented reality systems involves several challenges, that prevent end users and experts from non-technical domains, such as education, to experiment with this technology. In this research we introduce ISAR, an authoring system for augmented reality tabletops targeting users from non-technical domains. ISAR allows non-technical users to create their own interactive tabletop applications and experiment with the use of this technology in domains such as educations, industrial training, and medical rehabilitation.Die Entwicklung von Augmented-Reality-Systemen ist mit mehreren Herausforderungen verbunden, die Endbenutzer und Experten aus nicht-technischen Bereichen, wie z.B. dem Bildungswesen, daran hindern, mit dieser Technologie zu experimentieren. In dieser Forschung stellen wir ISAR vor, ein Autorensystem für Augmented-Reality-Tabletops, das sich an Benutzer aus nicht-technischen Bereichen richtet. ISAR ermöglicht es nicht-technischen Anwendern, ihre eigenen interaktiven Tabletop-Anwendungen zu erstellen und mit dem Einsatz dieser Technologie in Bereichen wie Bildung, industrieller Ausbildung und medizinischer Rehabilitation zu experimentieren

    Argumentation dialogues in web-based GDSS: an approach using machine learning techniques

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    Tese de doutoramento em InformaticsA tomada de decisão está presente no dia a dia de qualquer pessoa, mesmo que muitas vezes ela não tenha consciência disso. As decisões podem estar relacionadas com problemas quotidianos, ou podem estar relacionadas com questões mais complexas, como é o caso das questões organizacionais. Normalmente, no contexto organizacional, as decisões são tomadas em grupo. Os Sistemas de Apoio à Decisão em Grupo têm sido estudados ao longo das últimas décadas com o objetivo de melhorar o apoio prestado aos decisores nas mais diversas situações e/ou problemas a resolver. Existem duas abordagens principais à implementação de Sistemas de Apoio à Decisão em Grupo: a abordagem clássica, baseada na agregação matemática das preferências dos diferentes elementos do grupo e as abordagens baseadas na negociação automática (e.g. Teoria dos Jogos, Argumentação, entre outras). Os atuais Sistemas de Apoio à Decisão em Grupo baseados em argumentação podem gerar uma enorme quantidade de dados. O objetivo deste trabalho de investigação é estudar e desenvolver modelos utilizando técnicas de aprendizagem automática para extrair conhecimento dos diálogos argumentativos realizados pelos decisores, mais concretamente, pretende-se criar modelos para analisar, classificar e processar esses dados, potencializando a geração de novo conhecimento que será utilizado tanto por agentes inteligentes, como por decisiores reais. Promovendo desta forma a obtenção de consenso entre os membros do grupo. Com base no estudo da literatura e nos desafios em aberto neste domínio, formulou-se a seguinte hipótese de investigação - É possível usar técnicas de aprendizagem automática para apoiar diálogos argumentativos em Sistemas de Apoio à Decisão em Grupo baseados na web. No âmbito dos trabalhos desenvolvidos, foram aplicados algoritmos de classificação supervisionados a um conjunto de dados contendo argumentos extraídos de debates online, criando um classificador de frases argumentativas que pode classificar automaticamente (A favor/Contra) frases argumentativas trocadas no contexto da tomada de decisão. Foi desenvolvido um modelo de clustering dinâmico para organizar as conversas com base nos argumentos utilizados. Além disso, foi proposto um Sistema de Apoio à Decisão em Grupo baseado na web que possibilita apoiar grupos de decisores independentemente de sua localização geográfica. O sistema permite a criação de problemas multicritério e a configuração das preferências, intenções e interesses de cada decisor. Este sistema de apoio à decisão baseado na web inclui os dashboards de relatórios inteligentes que são gerados através dos resultados dos trabalhos alcançados pelos modelos anteriores já referidos. A concretização de cada um dos objetivos permitiu validar as questões de investigação identificadas e assim responder positivamente à hipótese definida.Decision-making is present in anyone’s daily life, even if they are often unaware of it. Decisions can be related to everyday problems, or they can be related to more complex issues, such as organizational issues. Normally, in the organizational context, decisions are made in groups. Group Decision Support Systems have been studied over the past decades with the aim of improving the support provided to decision-makers in the most diverse situations and/or problems to be solved. There are two main approaches to implementing Group Decision Support Systems: the classical approach, based on the mathematical aggregation of the preferences of the different elements of the group, and the approaches based on automatic negotiation (e.g. Game Theory, Argumentation, among others). Current argumentation-based Group Decision Support Systems can generate an enormous amount of data. The objective of this research work is to study and develop models using automatic learning techniques to extract knowledge from argumentative dialogues carried out by decision-makers, more specifically, it is intended to create models to analyze, classify and process these data, enhancing the generation of new knowledge that will be used both by intelligent agents and by real decision-makers. Promoting in this way the achievement of consensus among the members of the group. Based on the literature study and the open challenges in this domain, the following research hypothesis was formulated - It is possible to use machine learning techniques to support argumentative dialogues in web-based Group Decision Support Systems. As part of the work developed, supervised classification algorithms were applied to a data set containing arguments extracted from online debates, creating an argumentative sentence classifier that can automatically classify (For/Against) argumentative sentences exchanged in the context of decision-making. A dynamic clustering model was developed to organize conversations based on the arguments used. In addition, a web-based Group Decision Support System was proposed that makes it possible to support groups of decision-makers regardless of their geographic location. The system allows the creation of multicriteria problems and the configuration of preferences, intentions, and interests of each decision-maker. This web-based decision support system includes dashboards of intelligent reports that are generated through the results of the work achieved by the previous models already mentioned. The achievement of each objective allowed validation of the identified research questions and thus responded positively to the defined hypothesis.I also thank to Fundação para a Ciência e a Tecnologia, for the Ph.D. grant funding with the reference: SFRH/BD/137150/2018

    STICKERCONV: Generating Multimodal Empathetic Responses from Scratch

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    Stickers, while widely recognized for enhancing empathetic communication in online interactions, remain underexplored in current empathetic dialogue research, notably due to the challenge of a lack of comprehensive datasets. In this paper, we introduce the Agent for STICKERCONV (Agent4SC), which uses collaborative agent interactions to realistically simulate human behavior with sticker usage, thereby enhancing multimodal empathetic communication. Building on this foundation, we develop a multimodal empathetic dialogue dataset, STICKERCONV, comprising 12.9K dialogue sessions, 5.8K unique stickers, and 2K diverse conversational scenarios. This dataset serves as a benchmark for multimodal empathetic generation. To advance further, we propose PErceive and Generate Stickers (PEGS), a multimodal empathetic response generation framework, complemented by a comprehensive set of empathy evaluation metrics based on LLM. Our experiments demonstrate PEGS's effectiveness in generating contextually relevant and emotionally resonant multimodal empathetic responses, contributing to the advancement of more nuanced and engaging empathetic dialogue systems

    Collaborative geographic visualization

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    Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para a obtenção do grau de Mestre em Engenharia do Ambiente, perfil Gestão e Sistemas AmbientaisThe present document is a revision of essential references to take into account when developing ubiquitous Geographical Information Systems (GIS) with collaborative visualization purposes. Its chapters focus, respectively, on general principles of GIS, its multimedia components and ubiquitous practices; geo-referenced information visualization and its graphical components of virtual and augmented reality; collaborative environments, its technological requirements, architectural specificities, and models for collective information management; and some final considerations about the future and challenges of collaborative visualization of GIS in ubiquitous environment
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