23,018 research outputs found
Load flow studies on stand alone microgrid system in Ranau, Sabah
This paper presents the power flow or load flow analysis of Ranau microgrid, a
standalone microgrid in the district of Ranau,West Coast Division of Sabah. Power
flow for IEEE 9 bus also performed and analyzed. Power flow is define as an
important tool involving numerical analysis applied to power system. Power flow
uses simplified notation such as one line diagram and per-unit system focusing on
voltages, voltage angles, real power and reactive power. To achieved that purpose,
this research is done by analyzing the power flow analysis and calculation of all the
elements in the microgrid such as generators, buses, loads, transformers,
transmission lines using the Power Factory DIGSilent 14 software to calculate the
power flow. After the analysis and calculations, the results were analysed and
compared
FORGE: An eLearning Framework for Remote Laboratory Experimentation on FIRE Testbed Infrastructure
The Forging Online Education through FIRE (FORGE) initiative provides educators and learners in higher education with access to world-class FIRE testbed infrastructure. FORGE supports experimentally driven research in an eLearning environment by complementing traditional classroom and online courses with interactive remote laboratory experiments. The project has achieved its objectives by defining and implementing a framework called FORGEBox. This framework offers the methodology, environment, tools and resources to support the creation of HTML-based online educational material capable accessing virtualized and physical FIRE testbed infrastruc- ture easily. FORGEBox also captures valuable quantitative and qualitative learning analytic information using questionnaires and Learning Analytics that can help optimise and support student learning. To date, FORGE has produced courses covering a wide range of networking and communication domains. These are freely available from FORGEBox.eu and have resulted in over 24,000 experiments undertaken by more than 1,800 students across
10 countries worldwide. This work has shown that the use of remote high- performance testbed facilities for hands-on remote experimentation can have a valuable impact on the learning experience for both educators and learners. Additionally, certain challenges in developing FIRE-based courseware have been identified, which has led to a set of recommendations in order to support the use of FIRE facilities for teaching and learning purposes
Online Learning and Experimentation via Interactive Learning Resources
Recent trends in online learning like Massive Open Online Courses (MOOCs) and Open Educational Resources (OERs) are changing the landscape in the education sector by allowing learners to self-regulate their learning and providing them with an abundant amount of free learning materials. This paper presents FORGE, a new European initiative for online learning and experimentation via interactive learning resources. FORGE provides learners and educators with access to world- class facilities and high quality learning materials, thus enabling them to carry out experiments on e.g. new Internet protocols. In turn, this supports constructivist and self-regulated learning approaches, through the use of interactive learning resources, such as eBooks
Duino-Based Learning (DBL) in control engineering courses
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting /republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other worksThis document presents a project to develop freely redistributable materials to conduct educational lab projects with MATLAB, Simulink, Arduino and low-cost plants. This work materials introduce the fundamentals of Control Engineering through exercises and videos. Along with all this, the most important steps and issues appeared in the project are explained, so anyone interested on doing a project can have a starting point instead of starting a project from scratch, which most of times this results hard to implementPeer ReviewedPostprint (author's final draft
Integrating mobile robotics and vision with undergraduate computer science
This paper describes the integration of robotics education into an undergraduate Computer Science curriculum. The proposed approach delivers mobile robotics as well as covering the closely related field of Computer Vision, and is directly linked to the research conducted at the authorsâ institution. The paper describes the most relevant details of the module content and assessment strategy, paying particular attention to the practical sessions using Rovio mobile robots. The specific choices are discussed that were made with regard to the mobile platform, software libraries and lab environment. The paper also presents a detailed qualitative and quantitative analysis of student results, including the correlation between student engagement and performance, and discusses the outcomes of this experience
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Innovating Pedagogy 2015: Open University Innovation Report 4
This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This fourth report proposes ten innovations that are already in currency but have not yet had a profound influence on education. To produce it, a group of academics at the Institute of Educational Technology in The Open University collaborated with researchers from the Center for Technology in Learning at SRI International. We proposed a long list of new educational terms, theories, and practices. We then pared these down to ten that have the potential to provoke major shifts in educational practice, particularly in post-school education. Lastly, we drew on published and unpublished writings to compile the ten sketches of new pedagogies that might transform education. These are summarised below in an approximate order of immediacy and timescale to widespread implementation
Safe, Remote-Access Swarm Robotics Research on the Robotarium
This paper describes the development of the Robotarium -- a remotely
accessible, multi-robot research facility. The impetus behind the Robotarium is
that multi-robot testbeds constitute an integral and essential part of the
multi-agent research cycle, yet they are expensive, complex, and time-consuming
to develop, operate, and maintain. These resource constraints, in turn, limit
access for large groups of researchers and students, which is what the
Robotarium is remedying by providing users with remote access to a
state-of-the-art multi-robot test facility. This paper details the design and
operation of the Robotarium as well as connects these to the particular
considerations one must take when making complex hardware remotely accessible.
In particular, safety must be built in already at the design phase without
overly constraining which coordinated control programs the users can upload and
execute, which calls for minimally invasive safety routines with provable
performance guarantees.Comment: 13 pages, 7 figures, 3 code samples, 72 reference
The remote experimentation as the practical-oriented basis of inclusive engineering education
The challenges and solutions for inclusive engineering education are discussed in this paper. We propose remote experimentation as the practical-oriented basis to train engineers with disabilities in the fields of Computer Science and Information Technologies. The structure and the functionality of international GOLDi network that unites partner universities from Germany, Australia, Ukraine, Armenia and Georgia is given. The possibilities of REIoT complex for studying the features of embedded systems design and Internet of Things technologies as well as an overview of ISRT laboratory for embedded software development and testing are given. The presented Remote Laboratories are successfully used to improve educational services quality and accessibility as well as to strengthen the practical component of the learning process
Developing Engineering Learning Objects Online Portal with LabVIEW and an Open Source Web Content Management System
Learning objects (LOs) are independent chunks of knowledge normally used for instructional or learning purposes. LOs are normally reusable in the sense that they can be adopted and adapted for various learning and instructional scenarios. They are also tagged with metadata which includes descriptive information allowing them to be used and searched easily. LOs are sometimes metaphored as being a LEGO. Examples of LOs could contain multimedia content, instructional content, learning objectives, instructional software and software tools, and computer simulations. Many LOs are designed to be mediated online.
In engineering education, computer simulations based learning objects could be the most beneficial for conveying hard engineering concepts for the engineering science learner. Computer simulations have been reported to facilitate conceptual understanding and leaving positive impact on students learning in numerous number of engineering education research articles. In the last two decades, many software packages have been developed for enhancing the engineering design and analysis process, examples are Matlab/Simulink, PSpice, LabVIEW, etc. These has been used consequently by academics for enhancing their students learning. LabVIEW is one of the most versatile computer software packages. It is used comprehensively in the industry as well as in academia. LabVIEW started as computer software interface of PC based data question equipments, however, it has grown much beyond that offering comprehensive toolkits and already implemented functions. Also it has great connectivity facilities with Matlab/Simulink, C++, and Visual Basic allowing communicating already developed codes in the latter with its core engine. The other important specification of LabVIEW is its embedded internet tools enabling publishing its programmed GUIs on the world wide web in easy and handy way.
Web content management systems is the third generation of web publishing applications after HTML and web authoring software packages such as FrontPage and Dreamweaver. It is used to manage and control a large, dynamic collection of Web material (HTML documents and their associated images). A WCMS facilitates content creation, content control, editing, and many essential Web maintenance functions. In contrast with the web development tools such as HTML, FrontPage, Dreamweaver, etc., a CMS enables faster development, cost effectiveness, and online flexibility. The basic idea of any web content management system is that a non-technical person often needs to be able to keep their own website up-to-date without having to call on a web developer to make changes every time. Of course there are some things that can only be done by a web developer, but for simpler tasks such as changing the wording of a paragraph, it is an unnecessary burden and expense for both parties if you have to get a developer to make the changes.
This paper provides an A to Z prescription of implementing a standardized Learning Objects online portal. This describing in detail a LabVIEW based Learning Object architecture, using a proper IEEE LOM metadata generation tool, and finally how on the top of that a Joomla web content management system can be used for developing the online portal
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