303 research outputs found
Two-dimensional placement compaction using an evolutionary approach: a study
The placement problem of two-dimensional objects over planar surfaces optimizing
given utility functions is a combinatorial optimization problem. Our main drive is that of
surveying genetic algorithms and hybrid metaheuristics in terms of final positioning area
compaction of the solution. Furthermore, a new hybrid evolutionary approach, combining
a genetic algorithm merged with a non-linear compaction method is introduced and
compared with referenced literature heuristics using both randomly generated instances
and benchmark problems. A wide variety of experiments is made, and the respective
results and discussions are presented. Finally, conclusions are drawn, and future research
is defined
A Hybrid Demon Algorithm for the Two-Dimensional Orthogonal Strip Packing Problem
This paper develops a hybrid demon algorithm for a two-dimensional orthogonal strip packing problem. This algorithm combines a placement procedure based on an improved heuristic, local search, and demon algorithm involved in setting one parameter. The hybrid algorithm is tested on a wide set of benchmark instances taken from the literature and compared with other well-known algorithms. The computation results validate the quality of the solutions and the effectiveness of the proposed algorithm
Three-Dimensional Capacitated Vehicle Routing Problems with Loading Constraints
City logistics planning involves organizing the movement of goods in urban areas carried out by logistics operators. The loading and routing of goods are critical components of these operations. Efficient utilization of vehicle space and limiting number of empty vehicle movements can strongly impact the nuisances created by goods delivery vehicles in urban areas. We consider an integrated problem of routing and loading known as the three-dimensional loading capacitated vehicle routing problem (3L-CVRP). 3L-CVRP consists of finding feasible routes with the minimum total travel cost while satisfying customers’ demands expressed in terms of cuboid and weighted items. Practical constraints related to connectivity, stability, fragility, and LIFO are considered as parts of the problem. We address the problem in two stages. Firstly, we address the three-dimensional (3D) loading problem followed by 3L-CVRP.
The main objective of a 3D loading problem without routing aspect is finding the best way of packing 3D items into vehicles or containers to increase the loading factor with the purpose of minimizing empty vehicle movements. We present the general linear programming model to the pure three-dimensional vehicle loading problem and solve it by CPLEX. To deal with large-sized instances, Column Generation (CG) technique is applied. The designed method in this work outperforms the best existing techniques in the literature.
The 3DVLP with allocation and capacity constraints, called 3DVLP-AC, is also considered. For the 3DVLP-AC, CPLEX could handle moderate-sized instances with up to 40 customers. To deal with large-sized instances, a Tabu Search (TS) heuristic algorithm is developed. There are no solution methods or lower bounds (LBs) for the 3DVLP-AC existent in the literature by which to evaluate the TS results. Therefore, we evaluate our TS with the CPLEX results for small instances.
3L-CVRP is addressed by using CG technique. To generate new columns, the pricing problem that is part of CG is solved by using two approaches: 1-by means of shortest path problem with resource constraints (ESPPRC) and loading problem, and 2-a heuristic pricing method (HP). CG using HP with a simple scheme can attain solutions competitive with the efficient TS algorithms described in the literature
Rotational placement of irregular polygons over containers with fixed dimensions using simulated annealing and no-fit polygons
This work deals with the problem of minimizing the waste of space that occurs on a rotational placement of a set of irregular bi-dimensional small items inside a bi-dimensional large object. This problem is approached with an heuristic based on simulated annealing. Traditional " external penalization" techniques are avoided through the application of the no-fit polygon, that determinates the collision-free region for each small item before its placement. The simulated annealing controls: the rotation applied and the placement of the small item. For each non-placed small item, a limited depth binary search is performed to find a scale factor that when applied to the small item, would allow it to be fitted in the large object. Three possibilities to define the sequence on which the small items are placed are studied: larger-first, random permutation and weight sorted. The proposed algorithm is suited for non-convex small items and large objects
Evolutionary squeaky wheel optimization: a new framework for analysis
Squeaky wheel optimization (SWO) is a relatively new metaheuristic that has been shown to be effective for many real-world problems. At each iteration SWO does a complete construction of a solution starting from the empty assignment. Although the construction uses information from previous iterations, the complete rebuilding does mean that SWO is generally effective at diversification but can suffer from a relatively weak intensification. Evolutionary SWO (ESWO) is a recent extension to SWO that is designed to improve the intensification by keeping the good components of solutions and only using SWO to reconstruct other poorer components of the solution. In such algorithms a standard challenge is to understand how the various parameters affect the search process. In order to support the future study of such issues, we propose a formal framework for the analysis of ESWO. The framework is based on Markov chains, and the main novelty arises because ESWO moves through the space of partial assignments. This makes it significantly different from the analyses used in local search (such as simulated annealing) which only move through complete assignments. Generally, the exact details of ESWO will depend on various heuristics; so we focus our approach on a case of ESWO that we call ESWO-II and that has probabilistic as opposed to heuristic selection and construction operators. For ESWO-II, we study a simple problem instance and explicitly compute the stationary distribution probability over the states of the search space. We find interesting properties of the distribution. In particular, we find that the probabilities of states generally, but not always, increase with their fitness. This nonmonotonocity is quite different from the monotonicity expected in algorithms such as simulated annealing
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