4,907 research outputs found

    Objective Evaluation Criteria for Shooting Quality of Stereo Cameras over Short Distance

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    Stereo cameras are the basic tools used to obtain stereoscopic image pairs, which can lead to truly great image quality. However, some inappropriate shooting conditions may cause discomfort while viewing stereo images. It is therefore considerably necessary to establish the perceptual criteria that can be used to evaluate the shooting quality of stereo cameras. This article proposes objective quality evaluation criteria based on the characteristics of parallel and toed-in camera configurations. Considering the different internal structures and basic shooting principles, this paper focuses on short-distance shooting conditions and establishes assessment criteria for both parallel and toed-in camera configurations. Experimental results show that the proposed evaluation criteria can predict the visual perception of stereoscopic images and effectively evaluate stereoscopic image quality

    Josephson lattice model for phase fluctuations of local pairs in copper-oxide superconductors

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    We derive an expression for the effective Josephson coupling from the microscopic Hubbard model. It serves as a starting point for the description of phase fluctuations of local Cooper pairs in dx2y2d_{x^2-y^2}-wave superconductors in the framework of an effective XYXY model of plaquettes, the Josephson lattice. The expression for the effective interaction is derived by means of the local-force theorem, and it depends on local symmetry-broken correlation functions that we obtain using the cluster dynamical mean-field theory. Moreover, we apply the continuum limit to the Josephson lattice to obtain an expression for the gradient term in the Ginzburg-Landau theory and compare predicted London penetration depths and Kosterlitz-Thouless transition temperatures with experimental data for YBa2_2Cu3_3O7x_{7-x}.Comment: 13 pages, 13 figure

    An intuitive control space for material appearance

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    Many different techniques for measuring material appearance have been proposed in the last few years. These have produced large public datasets, which have been used for accurate, data-driven appearance modeling. However, although these datasets have allowed us to reach an unprecedented level of realism in visual appearance, editing the captured data remains a challenge. In this paper, we present an intuitive control space for predictable editing of captured BRDF data, which allows for artistic creation of plausible novel material appearances, bypassing the difficulty of acquiring novel samples. We first synthesize novel materials, extending the existing MERL dataset up to 400 mathematically valid BRDFs. We then design a large-scale experiment, gathering 56,000 subjective ratings on the high-level perceptual attributes that best describe our extended dataset of materials. Using these ratings, we build and train networks of radial basis functions to act as functionals mapping the perceptual attributes to an underlying PCA-based representation of BRDFs. We show that our functionals are excellent predictors of the perceived attributes of appearance. Our control space enables many applications, including intuitive material editing of a wide range of visual properties, guidance for gamut mapping, analysis of the correlation between perceptual attributes, or novel appearance similarity metrics. Moreover, our methodology can be used to derive functionals applicable to classic analytic BRDF representations. We release our code and dataset publicly, in order to support and encourage further research in this direction

    3d графіка дисципліна за вибором студента з Каталогу вибіркових дисциплін освітній рівень перший (бакалаврський) 2 курс, 3-4 семестр

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    Метою дисципліни «3D графіка» є забезпечення необхідного обсягу теоретичних знань і практичних навичок, який дозволить студентам отримати базові знання з тривимірної комп’ютерної графіки на базі 3DS Max для реалізації задумів об'ємно-просторової моделі об'єкта середовища

    Creative tools for producing realistic 3D facial expressions and animation

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    Creative exploration of realistic 3D facial animation is a popular but very challenging task due to the high level knowledge and skills required. This forms a barrier for creative individuals who have limited technical skills but wish to explore their creativity in this area. This paper proposes a new technique that facilitates users’ creative exploration by hiding the technical complexities of producing facial expressions and animation. The proposed technique draws on research from psychology, anatomy and employs Autodesk Maya as a use case by developing a creative tool, which extends Maya’s Blend Shape Editor. User testing revealed that novice users in the creative media, employing the proposed tool can produce rich and realistic facial expressions that portray new interesting emotions. It reduced production time by 25% when compared to Maya and by 40% when compared to 3DS Max equivalent tools

    Комп'ютерна графіка. Створення моделей та сцен у тривимірному середовищі

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    Розглянуто основні теоретичні відомості щодо принципів та методів створення віртуальних реалістичних об'єктів та сцен у популярному тривимірному редакторі 3ds Мax. Навчальний посібник відповідає програмі курсу "Комп'ютерна графіка та WEB-дизайн". Призначено для студентів вищих навчальних закладів галузі знань "Інформаційні технології" зі спеціальностей "Комп'ютерні науки" і "Видавництво і поліграфія" та галузі знань 13 "Механічна інженерія" спеціальності 131 "Прикладна механіка"

    Game Based Learning for Safety and Security Education

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    Safety and security education are important part of technology related education, because of recent number of increase in safety and security related incidents. Game based learning is an emerging and rapidly advancing forms of computer-assisted instruction. Game based learning for safety and security education enables students to learn concepts and skills without the risk of physical injury and security breach. In this paper, a pedestal grinder safety game and physical security game have been developed using industrial standard modeling and game development software. The average score of the knowledge test of grinder safety game was 82%, which is higher than traditional lecture only instruction method. In addition, the survey of physical security game shows 84% average satisfaction ratio from high school students who played the game during the summer camp. The results of these studies indicated that game based learning method can enhance students' learning without potential harm to the students

    Additivity and non-additivity of multipartite entanglement measures

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    We study the additivity property of three multipartite entanglement measures, i.e. the geometric measure of entanglement (GM), the relative entropy of entanglement and the logarithmic global robustness. First, we show the additivity of GM of multipartite states with real and non-negative entries in the computational basis. Many states of experimental and theoretical interests have this property, e.g. Bell diagonal states, maximally correlated generalized Bell diagonal states, generalized Dicke states, the Smolin state, and the generalization of D\"{u}r's multipartite bound entangled states. We also prove the additivity of other two measures for some of these examples. Second, we show the non-additivity of GM of all antisymmetric states of three or more parties, and provide a unified explanation of the non-additivity of the three measures of the antisymmetric projector states. In particular, we derive analytical formulae of the three measures of one copy and two copies of the antisymmetric projector states respectively. Third, we show, with a statistical approach, that almost all multipartite pure states with sufficiently large number of parties are nearly maximally entangled with respect to GM and relative entropy of entanglement. However, their GM is not strong additive; what's more surprising, for generic pure states with real entries in the computational basis, GM of one copy and two copies, respectively, are almost equal. Hence, more states may be suitable for universal quantum computation, if measurements can be performed on two copies of the resource states. We also show that almost all multipartite pure states cannot be produced reversibly with the combination multipartite GHZ states under asymptotic LOCC, unless relative entropy of entanglement is non-additive for generic multipartite pure states.Comment: 45 pages, 4 figures. Proposition 23 and Theorem 24 are revised by correcting a minor error from Eq. (A.2), (A.3) and (A.4) in the published version. The abstract, introduction, and summary are also revised. All other conclusions are unchange
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