12 research outputs found
A Comprehensive Survey of Isocontouring Methods: Applications, Limitations and Perspectives
This paper provides a comprehensive overview of approaches to the determination of isocontours and isosurfaces from given data sets. Different algorithms are reported in the literature for this purpose, which originate from various application areas, such as computer graphics or medical imaging procedures. In all these applications, the challenge is to extract surfaces with a specific isovalue from a given characteristic, so called isosurfaces. These different application areas have given rise to solution approaches that all solve the problem of isocontouring in their own way. Based on the literature, the following four dominant methods can be identified: the marching cubes algorithms, the tessellation-based algorithms, the surface nets algorithms and the ray tracing algorithms. With regard to their application, it can be seen that the methods are mainly used in the fields of medical imaging, computer graphics and the visualization of simulation results. In our work, we provide a broad and compact overview of the common methods that are currently used in terms of isocontouring with respect to certain criteria and their individual limitations. In this context, we discuss the individual methods and identify possible future research directions in the field of isocontouring
From complex data to clear insights: visualizing molecular dynamics trajectories
Advances in simulations, combined with technological developments in high-performance computing, have made it possible to produce a physically accurate dynamic representation of complex biological systems involving millions to billions of atoms over increasingly long simulation times. The analysis of these computed simulations is crucial, involving the interpretation of structural and dynamic data to gain insights into the underlying biological processes. However, this analysis becomes increasingly challenging due to the complexity of the generated systems with a large number of individual runs, ranging from hundreds to thousands of trajectories. This massive increase in raw simulation data creates additional processing and visualization challenges. Effective visualization techniques play a vital role in facilitating the analysis and interpretation of molecular dynamics simulations. In this paper, we focus mainly on the techniques and tools that can be used for visualization of molecular dynamics simulations, among which we highlight the few approaches used specifically for this purpose, discussing their advantages and limitations, and addressing the future challenges of molecular dynamics visualization
Yavaa: supporting data workflows from discovery to visualization
Recent years have witness an increasing number of data silos being opened up both within organizations and to the general public: Scientists publish their raw data as supplements to articles or even standalone artifacts to enable others to verify and extend their work. Governments pass laws to open up formerly protected data treasures to improve accountability and transparency as well as to enable new business ideas based on this public good. Even companies share structured information about their products and services to advertise their use and thus increase revenue. Exploiting this wealth of information holds many challenges for users, though. Oftentimes data is provided as tables whose sheer endless rows of daunting numbers are barely accessible. InfoVis can mitigate this gap. However, offered visualization options are generally very limited and next to no support is given in applying any of them. The same holds true for data wrangling. Only very few options to adjust the data to the current needs and barely any protection are in place to prevent even the most obvious mistakes. When it comes to data from multiple providers, the situation gets even bleaker. Only recently tools emerged to search for datasets across institutional borders reasonably. Easy-to-use ways to combine these datasets are still missing, though. Finally, results generally lack proper documentation of their provenance. So even the most compelling visualizations can be called into question when their coming about remains unclear. The foundations for a vivid exchange and exploitation of open data are set, but the barrier of entry remains relatively high, especially for non-expert users. This thesis aims to lower that barrier by providing tools and assistance, reducing the amount of prior experience and skills required. It covers the whole workflow ranging from identifying proper datasets, over possible transformations, up until the export of the result in the form of suitable visualizations
ICTERI 2020: ІКТ в освіті, дослідженнях та промислових застосуваннях. Інтеграція, гармонізація та передача знань 2020: Матеріали 16-ї Міжнародної конференції. Том II: Семінари. Харків, Україна, 06-10 жовтня 2020 р.
This volume represents the proceedings of the Workshops co-located with the 16th International Conference on ICT in Education, Research, and Industrial Applications, held in Kharkiv, Ukraine, in October 2020. It comprises 101 contributed papers that were carefully peer-reviewed and selected from 233 submissions for the five workshops: RMSEBT, TheRMIT, ITER, 3L-Person, CoSinE, MROL. The volume is structured in six parts, each presenting the contributions for a particular workshop. The topical scope of the volume is aligned with the thematic tracks of ICTERI 2020: (I) Advances in ICT Research; (II) Information Systems: Technology and Applications; (III) Academia/Industry ICT Cooperation; and (IV) ICT in Education.Цей збірник представляє матеріали семінарів, які були проведені в рамках 16-ї Міжнародної конференції з ІКТ в освіті, наукових дослідженнях та промислових застосуваннях, що відбулася в Харкові, Україна, у жовтні 2020 року. Він містить 101 доповідь, які були ретельно рецензовані та відібрані з 233 заявок на участь у п'яти воркшопах: RMSEBT, TheRMIT, ITER, 3L-Person, CoSinE, MROL. Збірник складається з шести частин, кожна з яких представляє матеріали для певного семінару. Тематична спрямованість збірника узгоджена з тематичними напрямками ICTERI 2020: (I) Досягнення в галузі досліджень ІКТ; (II) Інформаційні системи: Технології і застосування; (ІІІ) Співпраця в галузі ІКТ між академічними і промисловими колами; і (IV) ІКТ в освіті
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Virtualizing the uncertainty of digital archaeological reconstructions applications on the Egyptian labyrinth of Hawara
The virtual reconstruction of archaeological sites has been a debatable field of research for decades. Archaeology theorists have questioned whether digitization is a reliable tool for visualizing history and presenting it to the public, and the uncertainty associated with digital reconstructions requires further investigation. The aim of this research is to investigate the viability of using virtual reality to represent the uncertainty of digital archaeological reconstructions to a non-specialist audience by developing and testing a virtual reality experience based on a real archaeological site. Drawing on existing literature on virtual reality as a technology, its applications in the reconstruction of archaeological sites, and an examination of the uncertainty of digital reconstructions of archaeological sites, it develops a theoretical framework for representing the uncertainty of archaeological reconstruction using virtual reality models. The framework is then developed and validated through interviews with experts in the field. The applied outcomes of the study are divided into three parts. In the first, the interviews with the experts were analyzed using Nvivo software in order to understand how they perceive and interpret archaeological data and evidence during the reconstruction process. The second outcome was the creation of a virtual reality experience based on historic reconstructions of the ancient Hawara Pyramid and Labyrinth site at Fayoum, Egypt. The virtual reality experience presents three versions of the site, each based on an historic reconstruction by a different ancient historian, namely Kircher, Lucas, and Canina. The aim in presenting these different interpretations together was to test whether the experience could be used to visualize the uncertainty which arises due to conflicting evidence. The third outcome involved testing the experience with members of the general public in order to gather users’ feedback regarding the use of virtual reality in the field of archaeology and heritage and its effectiveness in conveying the uncertainty within digital archaeological reconstructions. Data was gathered via a survey of users at different locations in Cairo, Egypt. The main thesis contribution to knowledge is generating a novel approach for representing the uncertainty of digital archaeological reconstructions using a virtual reality experience.The methodology and prototype used can be applied on other archaeological sites leading to a theoretical and practical advancement in this field of research
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Grundlagen der Informationswissenschaft
Die 7. Ausgabe der "Grundlagen der praktischen Information und Dokumentation" (Erstausgabe 1972) heißt jetzt: „Grundlagen der Informationswissenschaft". Der Bezug zur Praxis und zur Ausbildung bleibt erhalten, aber der neue Titel trägt dem Rechnung, dass die wissenschaftliche theoretische Absicherung für alle Bereiche von Wissen und Information, nicht nur in der Fachinformation, sondern auch in den Informationsdiensten des Internet immer wichtiger wird. Für die Grundlagen sind 73 Artikel in 6 Hauptkapiteln vorgesehen. Viele Themen werden zum ersten Mal behandelt, z.B. Information und Emotion, Informationelle Selbstbestimmung, Informationspathologien. Alle Beiträge sind neu verfasst