173 research outputs found

    Avoiding communication barriers in the classroom: the APEINTA project

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    Education is a fundamental human right, however unfortunately not everybody has the same learning opportunities. For instance, if a student has hearing impairments, s/he could face communications barriers in the classroom, which could affect his/her learning process. APEINTA is a Spanish educational project that aims for inclusive education for all. This project proposes two main accessible initiatives: (1) real-time captioning and text-to-speech (TTS) services in the classroom and (2) accessible Web-learning platform out of the classroom with accessible digital resources. This paper presents the inclusive initiatives of APEINTA. Also an evaluation of the into-the-classroom initiative (real-time captioning and TTS services) is presented. This evaluation has been conducted during a regular undergraduate course at a university and during a seminar at an integration school for deaf children. Forty-five hearing students, 1 foreign student, 3 experts in captioning, usability and accessibility, and 20 students with hearing impairments evaluated these services in the classroom. Evaluation results show that these initiatives are adequate to be used in the classroom and that students are satisfied with them.Publicad

    An Analysis of Social Networking Sites: Privacy Policy and Features

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    Social Networking Sites (SNSs) are at the heart of many people lives, and the majority of both students and adults who use them to share information, keeping contact with old friends and meeting new acquaintances. However, the increasing number of action on online services also gives a raised to privacy concerns and issues. Therefore, the main purpose of this study is investigate the two SNSs i.e. Facebook and Friendster in terms of privacy policy and features, users‟ preferences and needs as well as producing a guideline for good SNSs from users design perspective. In an attempt to achieve the objectives of this study, however, two different approaches were employed; first literature has reviewed for two SNSs for the comparative analysis, and secondly quantitative approach technique was used. Online questionnaire was designed and published on the web and the respondents were able to access and sent back respectively. The survey was limited only to one hundred respondents within the Universiti Utara Malaysia. Findings from this study reveal that there are significant differences and similarities between Facebook and Friendster privacy policy and features. However, Friendster has hidden users‟ identity information by default to only friends, while Facebook has made it public to everyone. Results from survey in this study indicate that most of the respondents disclose information including personal and private information with public and friends, nevertheless, many respondents prefer to share their personal and private information with friends. Although, majority of respondents are aware of privacy setting changes, while they have notable attitude toward privacy protection as well as trust. This study usher a new era towards knowledge of social networking sites and the result can be use to the body of literature on information system with emphasis on privacy policy setting and features

    An approach to automatic learning assessment based on the computational theory of perceptions

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    E-learning systems output a huge quantity of data on a learning process. However, it takes a lot of specialist human resources to manually process these data and generate an assessment report. Additionally, for formative assessment, the report should state the attainment level of the learning goals defined by the instructor. This paper describes the use of the granular linguistic model of a phenomenon (GLMP) to model the assessment of the learning process and implement the automated generation of an assessment report. GLMP is based on fuzzy logic and the computational theory of perceptions. This technique is useful for implementing complex assessment criteria using inference systems based on linguistic rules. Apart from the grade, the model also generates a detailed natural language progress report on the achieved proficiency level, based exclusively on the objective data gathered from correct and incorrect responses. This is illustrated by applying the model to the assessment of Dijkstra’s algorithm learning using a visual simulation-based graph algorithm learning environment, called GRAPH

    Proposals for the promotion of computing in K-12 studies in Spain

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    The information society requires new skills and knowledge about how to cope in a computerized world. Although it is fully assumed in the political and social discourse, it is a neglected subject in formal education. Each nation should analyze how computing is learned in its K-12 education system. This research-to-practice paper presents the report carried out in Spain promoted by two academic associations, which analyzes the state of computing education in Spain in K-12 studies, summarizes some elements of the didactics of computing and analyzes the training received by teachers who will train K-12 students. The report also presents some reflections of the working group in charge, and nine proposals for improvement oriented to policy makers are pointed out.This work has been funded by the Departament de Recerca i Universitats de la Generalitat de Catalunya - 2021 SGR 01412,Peer ReviewedObjectius de Desenvolupament Sostenible::4 - Educació de QualitatPostprint (author's final draft

    Valuing computer science education research?

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    This paper critically enquires into the value systems which rule the activities of teaching and research. This critique is intended to demonstrate the application of critical enquiry in Computer Science Education Research and therefore uses critical theory as a method of analysis.A framework of Research as a Discourse is applied to explore how the notions of research as opposed to teaching are presented, and how discipline and research communities are sustained. The concept of a discourse, based upon the work of Foucault, enables critical insight into the processes which regulate forms of thought. This paper positions the field of Computer Science Education Research, as an illustrative case, within the broader discourse of Research, and argues that Computer Science Education Researchers and educators need to understand and engage in this discourse and shape it to their own ends

    Proceedings of the Second Program Visualization Workshop, 2002

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    The Program Visualization Workshops aim to bring together researchers who design and construct program visualizations and, above all, educators who use and evaluate visualizations in their teaching. The first workshop took place in July 2000 at Porvoo, Finland. The second workshop was held in cooperation with ACM SIGCSE and took place at HornstrupCentret, Denmark in June 2002, immediately following the ITiCSE 2002 Conference in Aarhus, Denmark

    Students\u27 View on Instant Online Feedback for Presentations

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    This paper presents an empirical study investigating the use of instant online feedback on face-to-face presentations. This innovative way of using information technology for the specific communication purpose of giving feedback was researched in the context of a university course on “Human-Computer Interaction and Psychology”. A total sum of 80 students majoring in Computer Science participated in the instant online feedback activity and 907 feedbacks were given. 72 students returned the questionnaire for evaluating this educational scenario. Quantitative and qualitative analysis revealed that students seem to prefer giving feedback online in addition to a face-to-face setting for reasons like possible anonymity and more honesty. Study results further demonstrate that instant online feedback may facilitate students\u27 interest in and commitment to their presentations, finally also increasing their contributions\u27 quality

    Utilizing educational technology in computer science and programming courses : theory and practice

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    There is one thing the Computer Science Education researchers seem to agree: programming is a difficult skill to learn. Educational technology can potentially solve a number of difficulties associated with programming and computer science education by automating assessment, providing immediate feedback and by gamifying the learning process. Still, there are two very important issues to solve regarding the use of technology: what tools to use, and how to apply them? In this thesis, I present a model for successfully adapting educational technology to computer science and programming courses. The model is based on several years of studies conducted while developing and utilizing an exercise-based educational tool in various courses. The focus of the model is in improving student performance, measured by two easily quantifiable factors: the pass rate of the course and the average grade obtained from the course. The final model consists of five features that need to be considered in order to adapt technology effectively into a computer science course: active learning and continuous assessment, heterogeneous exercise types, electronic examination, tutorial-based learning, and continuous feedback cycle. Additionally, I recommend that student mentoring is provided and cognitive load of adapting the tools considered when applying the model. The features are classified as core components, supportive components or evaluation components based on their role in the complete model. Based on the results, it seems that adapting the complete model can increase the pass rate statistically significantly and provide higher grades when compared with a “traditional” programming course. The results also indicate that although adapting the model partially can create some improvements to the performance, all features are required for the full effect to take place. Naturally, there are some limits in the model. First, I do not consider it as the only possible model for adapting educational technology into programming or computer science courses. Second, there are various other factors in addition to students’ performance for creating a satisfying learning experience that need to be considered when refactoring courses. Still, the model presented can provide significantly better results, and as such, it works as a base for future improvements in computer science education.Ohjelmoinnin oppimisen vaikeus on yksi harvoja asioita, joista lähes kaikki tietojenkäsittelyn opetuksen tutkijat ovat jokseenkin yksimielisiä. Opetusteknologian avulla on mahdollista ratkaista useita ohjelmoinnin oppimiseen liittyviä ongelmia esimerkiksi hyödyntämällä automaattista arviointia, välitöntä palautetta ja pelillisyyttä. Teknologiaan liittyy kuitenkin kaksi olennaista kysymystä: mitä työkaluja käyttää ja miten ottaa ne kursseilla tehokkaasti käyttöön? Tässä väitöskirjassa esitellään malli opetusteknologian tehokkaaseen hyödyntämiseen tietojenkäsittelyn ja ohjelmoinnin kursseilla. Malli perustuu tehtäväpohjaisen oppimisjärjestelmän runsaan vuosikymmenen pituiseen kehitys- ja tutkimusprosessiin. Mallin painopiste on opiskelijoiden suoriutumisen parantamisessa. Tätä arvioidaan kahdella kvantitatiivisella mittarilla: kurssin läpäisyprosentilla ja arvosanojen keskiarvolla. Malli koostuu viidestä tekijästä, jotka on otettava huomioon tuotaessa opetusteknologiaa ohjelmoinnin kursseille. Näitä ovat aktiivinen oppiminen ja jatkuva arviointi, heterogeeniset tehtävätyypit, sähköinen tentti, tutoriaalipohjainen oppiminen sekä jatkuva palautesykli. Lisäksi opiskelijamentoroinnin järjestäminen kursseilla ja järjestelmän käyttöönottoon liittyvän kognitiivisen kuorman arviointi tukevat mallin käyttöä. Malliin liittyvät tekijät on tässä työssä lajiteltu kolmeen kategoriaan: ydinkomponentteihin, tukikomponentteihin ja arviontiin liittyviin komponentteihin. Tulosten perusteella vaikuttaa siltä, että mallin käyttöönotto parantaa kurssien läpäisyprosenttia tilastollisesti merkittävästi ja nostaa arvosanojen keskiarvoa ”perinteiseen” kurssimalliin verrattuna. Vaikka mallin yksittäistenkin ominaisuuksien käyttöönotto voi sinällään parantaa kurssin tuloksia, väitöskirjaan kuuluvien tutkimusten perusteella näyttää siltä, että parhaat tulokset saavutetaan ottamalla malli käyttöön kokonaisuudessaan. On selvää, että malli ei ratkaise kaikkia opetusteknologian käyttöönottoon liittyviä kysymyksiä. Ensinnäkään esitetyn mallin ei ole tarkoituskaan olla ainoa mahdollinen tapa hyödyntää opetusteknologiaa ohjelmoinnin ja tietojenkäsittelyn kursseilla. Toiseksi tyydyttävään oppimiskokemukseen liittyy opiskelijoiden suoriutumisen lisäksi paljon muitakin tekijöitä, jotka tulee huomioida kurssien uudelleensuunnittelussa. Esitetty malli mahdollistaa kuitenkin merkittävästi parempien tulosten saavuttamisen kursseilla ja tarjoaa sellaisena perustan entistä parempaan opetukseen

    Service-oriented flexible and interoperable assessment: towards a standardised e-assessment system

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    Free-text answers assessment has been a field of interest during the last 50 years. Several free-text answers assessment tools underpinned by different techniques have been developed. In most cases, the complexity of the underpinned techniques has caused those tools to be designed and developed as stand-alone tools. The rationales behind using computers to assist learning assessment are mainly to save time and cost, as well as to reduce staff workload. However, utilising free-text answers assessment tools separately form the learning environment may increase the staff workload and increase the complexity of the assessment process. Therefore, free-text answers scorers have to have a flexible design to be integrated within the context of the e-assessment system architectures taking advantages of software-as-a-service architecture. Moreover, flexible and interoperable e-assessment architecture has to be utilised in order to facilitate this integration. This paper discusses the importance of flexible and interoperable e-assessment. Moreover, it proposes a service-oriented flexible and interoperable architecture for futuristic e-assessment systems. Nevertheless, it shows how such architecture can foster the e-assessment process in general and the free-text answers assessment in particular
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