149,426 research outputs found

    SCIENTIFIC AND METHODOLOGICAL FEATURES OF QUALIFYING AND EARLY ORIENTATION FOR SPORTS WRESTLING TYPES

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    This article presents information about the selection methodology and early orientation by types of wrestling (judo, freestyle wrestling, Greco-Roman wrestling, belt wrestling, wrestling), as well as about the age periods of selection by types of wrestling, training features, the role and significance in the selection and orientation of physical qualities

    STRENGTH CONTRIBUTION LEG MUSCLE, EXPLOSIVE POWER ARM AND BACK TO THE ABILITY FLEXIBILITY TOGOK DINGS KAYANG GULAT GULAT SULAWESI ATHLETES IN SOUTH

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    Abstract: JUHANIS, 2013. Contribution Limbs Muscle Strength , Explosive Power arm and flexibility Rear Togok against dings ability of Kayang Wrestling Athlete Wrestling at South Sulawesi. Independent Research. Faculty of Sport Sciences, State University of Makassar. This study aimed to determine : (1) Is there a leg muscle strength contribute to the ability of an athlete slam wrestling of Wrestling kayang in South Sulawesi ; (2) Is there a contribution to the explosive power arm wrestling ability kayang dings in South Sulawesi Wrestling athletes , (3) Is no contribution flexibility togok back against dings kayang wrestling ability of athletes of wrestling in South Sulawesi. (4) Is there a contribution of leg muscle strength, explosive power and flexibility togok arm back against dings kayang wrestling ability of Wrestling of athletes in South Sulawesi. It’s population is around Wrestling athletes in South Sulawesi . The sample used was 40 male athlete. Sampling technique is the total sampling technique. The data analysis technique used is descriptive analysis, analysis of the Pearson product moment correlation coefficient (r) , regression analysis and correlation analysis of double (R) via the SPSS 19 program at the significant level α = 0.05. The results showed that: 1). There is a significant contribution to the ability of leg muscle strength dings kayang Wrestling athlete in South Sulawesi, with r values of 0.733 (Pvalue < 0.05) with a contribution of 53.70 % ; 2). There's significant contribution eof xplosive power arm wrestling ability kayang dings in South Sulawesi wrestling athletes, with r values of 0.724 (Pvalue < 0.05) with a contribution of 52.40 % ; 3). There is a significant contribution to the ability of flexibility rear togok dings on the wrestling kayang of Wrestling athlete of South Sulawesi , with r values of 0.738 (Pvalue < 0.05) with a contribution of 54.40 % , (4) There is a significant contribution limb muscle strength , explosive power and flexibility togok arm back together on the ability of kickback kayang wrestling wrestling athlete of South Sulawesi , with a value of RO 0.848 (Pvalue < 0.05) with a contribution of 71.90 %

    Wrestling 1969-70

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    Contents: --1969-70 Wrestling Schedule--1968-69 Results--Wrestling Coach Chuck Patten NCAA Coach of Year--Reiland Leads Panther Tornado Troops--The Panther Look--UNl\u27s National Wrestling Champions--East-West All-Star Wrestling--All-Time Wrestling Results--From Cheney to Osboe...UNl\u27s 15 National Champions--UNI Wrestling Rosterhttps://scholarworks.uni.edu/amg/1042/thumbnail.jp

    Wrestling for a Blessing

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    Fake rules, real fiction : professional wrestling and videogames

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    Emerging from a legitimate contest regulated by a set of rules, professional wrestling is today a fictional product, where no actual competition takes place. Those same rules serve as a setting for a particular kind of narration: the kayfabe, the fictional framework for all professional wrestling’s narrative, a fictional world with the characteristic of having a 1:1 ratio between real time and fictional time. Professional wrestling and videogames deal in different contexts with the same elements: rules and fiction (Juul 2005) [13]. By combining aspects of narrative theory and game studies research, this paper will analyze the narrative of professional wrestling utilizing the tools commonly used or specifically developed for videogames. An understanding of professional wrestling elements is necessary to explain and criticize the different approaches that videogame designer have used when creating wrestling videogames, a popular sub-genre that present specific peculiarities. The first chapter will provide a background to the history and the evolution of professional wrestling tracing the transformation from wrestling as a legitimate contest to a constructed media spectacle. The on-going constructed nature of contemporary wrestling will be addressed using Chatman’s concept of narrative. We will then use the theory of scripted narrative and alterbiography (Calleja 2009) [4] to explain how the pre-designed elements in a staged match are only partially scripted. This will be the ground for three subsequent passages, each one enlarging the view on the object of study: what happens in the ring, what happens just outside of the ring, and what happens in the fictional world of professional wrestling. By considering the transmediality (Jenkins 2003, 2004) [11, 12] of professional wrestling, we will analyze those conclusions and see how they are used by professional wrestling videogames: the territory where real rules have to be fleshed out in order to simulate the “fake rules” of professional wrestling. The paper concludes that theoretical frameworks developed within game studies have produced useful tools that can be deployed in different contexts, in this case to understand the constructed story that so deeply informs the agonistic (Caillois, 1962) [5] aspects of professional wrestling. The concept of scripted narrative and alterbiography clarifies how the narrative is enacted in and outside of the ring, integrating previous studies about wrestler fan behaviour (Ford 2007) [8], and claryfing the role of the wrestler as both a storyteller and an actor. By considering wrestling as a serialized fictional product, it is possible to analyze the kayfabe as a unique narrative frame, capable of keeping narrative coherence operating with a 1:1 ratio between real time and fictional time. The concept of transmediality, also discussed in game studies, proves to be deeply affected by the kayfabe. Wrestling has strong transmedial narrative elements: it is sufficient to feature few elements of the wrestling enviroment to project the contents of the kayfabe. With that said, making a game out of the mixture of dramatization, physical performance, and symbolical meaning of professional wrestling is no easy task. A theoretical framework can be useful to approach design issues: wrestling fictional elements appears in videogames thanks to its deep rooted transmediality, but the subtleties of professional wrestling’s narrative are still understated in wrestling videogames.peer-reviewe

    1971-72 Wrestling

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    Contents: --UNI Wrestling Schedule--1970-71 Results--Season No. 8 for UNl\u27s Patten--Competition for UNl\u27s Ten Lettermen--1971-1972 Panther Look--National Wrestling Champions--All-Time UNI Leaders--1971 NCC Tournament Results--All-time wrestling results--UNI Wrestling Rosterhttps://scholarworks.uni.edu/amg/1051/thumbnail.jp

    Factors Contributing to the Elimination of NCAA Division I Intercollegiate Wrestling Programs

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    NCAA Division I intercollegiate wrestling has lost more athletic teams to elimination since the early 1980\u27s than any other intercollegiate sport (Irick, 2016). Research exploring reasons behind intercollegiate wrestling program elimination is scant and much of what does exist is part of a broader discussion regarding Title IX regulation. This study sought to understand factors that exclusively contributed to the elimination of NCAA Division I intercollegiate wrestling programs. As a qualitative study, an interpretive framework with phenomenological methods were used to research this topic. A total of nine participants, three NCAA Division I head wrestling coaches, three NCAA Division I athletic directors, and three intercollegiate wrestling stakeholders were interviewed to gain an understanding of their experiences pertaining to the elimination of NCAA Division I intercollegiate wrestling programs. Coaches and athletic directors interviewed each represented different institutions. Findings from these interviews revealed four key themes: - gender considerations; - financial considerations; - culture; and - complexity. Collectively, these themes provided a focused representation of factors that have resulted in NCAA Division I intercollegiate wrestling program elimination, and of participant experiences related to these factors. Results from this study suggested the decision to eliminate an NCAA Division I intercollegiate wrestling program was often full of complexities. While financial considerations were most frequently cited, the ultimate decision to eliminate intercollegiate wrestling was filled with interrelationships among numerous factors. Moreover, these factors varied from institution to institution. Continuing to support the growth of women\u27s wrestling and advocating for women\u27s intercollegiate wrestling to gain NCAA emerging sport status could benefit men\u27s NCAA Division I intercollegiate wrestling. Additionally, the intercollegiate wrestling community should emphasize the strengthening and organizing of alumni groups that have a personal interest in supporting and solidifying the sport. Future studies should explore the impact of intercollegiate wrestling program elimination on first generation college students, and investigate further how administrative and campus culture play a role in the elimination of programs

    Menorah Review (No. 55, Spring/Summer, 2002)

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    Two Judaisms, Rabbinic and Christian, Invent Their Martyrdom Discourses -- PothoIes in the Jewish Landscape -- God Wrestling -- Remembrance of Things Past -- The Endless Diversity of Interpretation -- The Response to Uniqueness -- The Reference Shelf -- Noteworthy Book

    When was the Last Time that You Heard of Ian McKellen Blowing out His Knee? The Performance and Practice of Risk in British Professional Wrestling

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    Professional wrestling has a poor record of caring for athlete-artists’ health and wellbeing. The data gathered through the Health and Wellbeing in Professional Wrestling project aims to confront this issue. During the data collection process, we noted that interviewees’ reflections shifted the meaning of terms and ideas associated with wrestling but, until now, not fully understood. One such concept is risk. Wrestling has been criticised for being too risky by parents’ groups and teachers, and not risky enough by those who dismiss it as fake and phony. This article recognises that such miscomprehensions of wrestling risk have broader implications: an absence of suitable medical support, a lack of appreciation for its artistry, performing dangerous moves without professional training, and more. In order to comprehend wrestling risk in this deeper sense, this article reads it through the notion of edgework. Wrestling enables a reimagining of edgework more generally through the real-not-real spectrum, and as collaborative rather than competitive endeavor. There are broader implications here, then: a study of wrestling provides a model for comprehending the health and wellbeing benefits and challenges of contemporary risk. Finally, the article asks what difference this more nuanced and multifaceted version of risk makes to future innovations in wrestling health and wellbeing

    Editorial

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    In Hosea 12:3-4 the prophet interprets Jacob\u27s wrestling bout at Peniel (Gen. 32:24.ff.) as a wrestling with God\u27s mal\u27akh: God\u27s angel or messenger. The history of Christian exegesis contains its own record of a wrestling bout: the wrestling of Christian interpreters with God\u27s Old Testament messengers who recorded the Scriptures of the Old Covenant
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