42,395 research outputs found

    Geometric Surface-Based Tracking Control of a Quadrotor UAV

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    New quadrotor UAV control algorithms are developed, based on nonlinear surfaces composed of tracking errors that evolve directly on the nonlinear configuration manifold, thus inherently including in the control design the nonlinear characteristics of the SE(3) configuration space. In particular, geometric surface-based controllers are developed and are shown, through rigorous stability proofs, to have desirable almost global closed loop properties. For the first time in regards to the geometric literature, a region of attraction independent of the position error is identified and its effects are analyzed. The effectiveness of the proposed "surface based" controllers are illustrated by simulations of aggressive maneuvers in the presence of disturbances and motor saturation.Comment: 2018 26th Mediterranean Conference on Control and Automation (MED

    Geometric Convolutional Neural Network for Analyzing Surface-Based Neuroimaging Data

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    The conventional CNN, widely used for two-dimensional images, however, is not directly applicable to non-regular geometric surface, such as a cortical thickness. We propose Geometric CNN (gCNN) that deals with data representation over a spherical surface and renders pattern recognition in a multi-shell mesh structure. The classification accuracy for sex was significantly higher than that of SVM and image based CNN. It only uses MRI thickness data to classify gender but this method can expand to classify disease from other MRI or fMRI dataComment: 29 page

    Use of Remote Surface Based Tools for Visualizing Integrated Brain Imaging Data

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    We describe a surface-based approach to 3D visualization of integrated neuroimaging data. Our web-enabled software allows researchers to use these visualization tools over the Internet. We present examples of brain imaging studies where such remote surface-based visualization techniques have proven to be quite effective

    Surface-based GICP

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    In this paper we present an extension of the Generalized ICP algorithm for the registration of point clouds for use in lidar-based SLAM applications. As opposed to the plane-to-plane cost function, which assumes that each point set is locally planar, we propose to incorporate additional information on the underlying surface into the GICP process. Doing so, we are able to deal better with the artefacts that are typically present in lidar point clouds, including an inhomogeneous and sparse point density, noise and missing data. Experiments on lidar sequences of the KITTI benchmark demonstrate that we are able to substantially reduce the positional error compared to the original GICP algorithm

    A Surface-based In-House Network Medium for Power, Communication and Interaction

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    Recent advances in communication and signal processing methodologies have paved the way for a high speed home network Power Line Communication (PLC) system. The development of powerline communications and powerline control as a cost effective and rapid mechanism for delivering communication and control services are becoming attractive in PLC application, to determine the best mix of hard and software to support infrastructure development for particular applications using power line communication. Integrating appliances in the home through a wired network often proves to be impractical: routing cables is usually difficult, changing the network structure afterwards even more so, and portable devices can only be connected at fixed connection points. Wireless networks aren’t the answer either: batteries have to be regularly replaced or changed, and what they add to the device’s size and weight might be disproportionate for smaller appliances. In Pin&Play, we explore a design space in between typical wired and wireless networks, investigating the use of surfaces to network objects that are attached to it. This article gives an overview of the network model, and describes functioning prototypes that were built as a proof of concept. The first phase of the development is already demonstrated both in appropriate conferences and publications. [1] The intention of researchers is to introduce this work to powerline community; as this research enters phase II of the Pin&Play architecture to investigate, develop prototype systems, and conduct studies in two concrete application areas. The first area is user-centric and concerned with support for collaborative work on large surfaces. The second area is focused on exhibition spaces and trade fairs, and concerned with combination of physical media such as movable walls and digital infrastructure for fast deployment of engaging installations. In this paper we have described the functionality of the Pin&Play architecture and introduced the second phase together with future plans. Figure 1 shows technical approach, using a surface with simple layered structure Pushpin connectors, dual pin or coaxial

    Surface-based constraints on target selection and distractor rejection: Evidence from preview search

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    In preview search when an observer ignores an early appearing set of distractors, there can subsequently be impeded detection of new targets that share the colour of this preview. This “negative carry-over effect” has been attributed to an active inhibitory process targeted against the old items and inadvertently their features. Here we extend negative carry-over effects to the case of stereoscopically defined surfaces of coplanar elements without common features. In Experiment 1 observers previewed distractors in one surface (1000 ms), before being presented with the target and new distractors divided over the old and a new surface either above or below the old one. Participants were slower and less efficient to detect targets in the old surface. In Experiment 2 in both the first and second display the items were divided over two planes in the proportion 66/33% such that no new planes appeared following the preview, and there was no majority of items in any one plane in the final combined display. The results showed that participants were slower to detect the target when it occurred in the old majority surface. Experiment 3 held constant the 2D properties of the stimuli while varying the presence of binocular depth cues. The carry-over effect only occurred in the presence of binocular depth cues, ruling out any account of the results in terms of 2-D cues. The results suggest well formed surfaces in addition to simple features may be targets for inhibition in search
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