4,721 research outputs found

    A note on minimal matching covered graphs

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    A graph is called matching covered if for its every edge there is a maximum matching containing it. It is shown that minimal matching covered graphs contain a perfect matching.Comment: 4 page

    A characterization of consistent marked graphs

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    A marked graph is obtained from a graph by giving each point either a positive or a negative sign. Beineke and Harary raised the problem of characterzing consistent marked graphs in which the product of the signs of the points is positive for every cycle. In this paper a characterization is given in terms of fundamental cycles of a cycle basis

    On trees with a maximum proper partial 0-1 coloring containing a maximum matching

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    I prove that in a tree in which the distance between any two endpoints is even, there is a maximum proper partial 0-1 coloring such that the edges colored by 0 form a maximum matching.Comment: 4 page

    On Edge-Disjoint Pairs Of Matchings

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    For a graph G, consider the pairs of edge-disjoint matchings whose union consists of as many edges as possible. Let H be the largest matching among such pairs. Let M be a maximum matching of G. We show that 5/4 is a tight upper bound for |M|/|H|.Comment: 8 pages, 2 figures, Submitted to Discrete Mathematic

    The t-improper chromatic number of random graphs

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    We consider the tt-improper chromatic number of the Erd{\H o}s-R{\'e}nyi random graph G(n,p)G(n,p). The t-improper chromatic number χt(G)\chi^t(G) of GG is the smallest number of colours needed in a colouring of the vertices in which each colour class induces a subgraph of maximum degree at most tt. If t=0t = 0, then this is the usual notion of proper colouring. When the edge probability pp is constant, we provide a detailed description of the asymptotic behaviour of χt(G(n,p))\chi^t(G(n,p)) over the range of choices for the growth of t=t(n)t = t(n).Comment: 12 page

    On the Lengths of Symmetry Breaking-Preserving Games on Graphs

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    Given a graph GG, we consider a game where two players, AA and BB, alternatingly color edges of GG in red and in blue respectively. Let l(G)l(G) be the maximum number of moves in which BB is able to keep the red and the blue subgraphs isomorphic, if AA plays optimally to destroy the isomorphism. This value is a lower bound for the duration of any avoidance game on GG under the assumption that BB plays optimally. We prove that if GG is a path or a cycle of odd length nn, then Ω(logn)l(G)O(log2n)\Omega(\log n)\le l(G)\le O(\log^2 n). The lower bound is based on relations with Ehrenfeucht games from model theory. We also consider complete graphs and prove that l(Kn)=O(1)l(K_n)=O(1).Comment: 20 page

    Quantifying fault recovery in multiprocessor systems

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    Various aspects of reliable computing are formalized and quantified with emphasis on efficient fault recovery. The mathematical model which proves to be most appropriate is provided by the theory of graphs. New measures for fault recovery are developed and the value of elements of the fault recovery vector are observed to depend not only on the computation graph H and the architecture graph G, but also on the specific location of a fault. In the examples, a hypercube is chosen as a representative of parallel computer architecture, and a pipeline as a typical configuration for program execution. Dependability qualities of such a system is defined with or without a fault. These qualities are determined by the resiliency triple defined by three parameters: multiplicity, robustness, and configurability. Parameters for measuring the recovery effectiveness are also introduced in terms of distance, time, and the number of new, used, and moved nodes and edges

    The harmonious chromatic number of almost all trees

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