8 research outputs found
Investigation of Key Barriers Regarding Adoption and Implementation of Augmented Reality in Industrial Organizations – A Delphi Study
Augmented Reality (AR) holds significant potential for enhancing processes in industrial organizations, but its widespread adoption is hindered by many barriers and concerns. By conducting a Delphi study, 19 industry experts using AR solutions identified relevant barriers to adoption and implementation of AR and ranked them according to their relative importance. Organizational factors like “Functional benefits of AR”, “Organizational fit of AR” and “Costs” were ranked as the most important barriers. As one of the first studies to provide a comprehensive view on relevant barriers from an organizational decision maker’s perspective, our results helps both researchers and practitioners to understand and address them, promoting the successful adoption and implementation of AR technology in industry
The Importance of Separation in the Creation and Usage Phases of Augmented Reality Content Using Social Cognitive Theory
Although Augmented Reality (AR) based Process Guidance Systems (PGS) bring enormous potential savings to organizations, this technology is often not used beyond prototyping. One possible reason is that creating AR content requires advanced programming skills and deep spatial knowledge, which many SMEs lack. To address this challenge, AR authoring tools should enable novice users to create AR content. In this DSR project, we propose an AR authoring tool that novice users can apply as an innovative artifact to solve this problem. We elaborate on the third theoretical grounded design principle based on the social cognitive theory to understand the demands of creating and using AR content. We evaluated the developed software artifact in a field study with 12 participants. Our results show the different sources of self-efficacy in the creation and usage phase of AR content, highlighting the need for separation
Designing a User-Metaverse Interface for the Industrial-Metaverse
The Industrial-Metaverse will create interactions between the physical and virtual worlds to extend operations in the physical industry. This particularity and the demand for increasing immersion in the Metaverse require using XR technologies called User-Metaverse interfaces (UMI). How such a UMI must be designed for the industrial-Metaverse is unknown. This study adopts a design science approach to design a UMI based on social cognitive theory (SCT). According to SCT, creating user-generated Metaverse content is crucial to the UMI design. It empowers users to generate content through their efforts, leading to higher self-efficacy and user engagement. We formulate two theoretically based design principles and instantiate a software artifact, which we evaluate in a laboratory experiment with 57 participants. Our study shows the importance of belief in success in the design of future UMI. Furthermore, our design principles show significant positive outcome expectations of users in their interaction with the software artifact
Drosophila FoxP Mutants Are Deficient in Operant Self-Learning
Intact function of the Forkhead Box P2 (FOXP2) gene is necessary for normal development of speech and language. This important role has recently been extended, first to other forms of vocal learning in animals and then also to other forms of motor learning. The homology in structure and in function among the FoxP gene members raises the possibility that the ancestral FoxP gene may have evolved as a crucial component of the neural circuitry mediating motor learning. Here we report that genetic manipulations of the single Drosophila orthologue, dFoxP, disrupt operant self-learning, a form of motor learning sharing several conceptually analogous features with language acquisition. Structural alterations of the dFoxP locus uncovered the role of dFoxP in operant self-learning and habit formation, as well as the dispensability of dFoxP for operant world-learning, in which no motor learning occurs. These manipulations also led to subtle alterations in the brain anatomy, including a reduced volume of the optic glomeruli. RNAi-mediated interference with dFoxP expression levels copied the behavioral phenotype of the mutant flies, even in the absence of mRNA degradation. Our results provide evidence that motor learning and language acquisition share a common ancestral trait still present in extant invertebrates, manifest in operant self-learning. This ‘deep’ homology probably traces back to before the split between vertebrate and invertebrate animals