69 research outputs found

    The ‘responsibility’ factor in imagining the future of education in China

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    Design and creativity have been a considerable force for improving life conditions. A lot of effort has been invested in explaining the design process and creativity mainly through the design thinking methodology, but design accountability and responsible actions in the design process are, yet, to be fully explored. The concept of design ethics is now increasingly scrutinized on both the level of business organization and of the individual designer. A 4-day design workshop that involved creativity techniques provided the base to explore responsibility in the fuzzy front end of the design process. The future of education in 2030 was defined as the workshop's theme and fifty-six students from China were asked to create detailed alternative scenarios. A number of imagination exercises, implementation of technological innovations and macro-environment evolutions employed in the workshop are discussed. The aim was to incite moral and responsible actions among students less familiar with creative educational contexts of student-led discovery and collaborative learning. This paper reflects on the use of creativity methods to stimulate anticipation in (non)design students

    Trial evalution protocol: Evaluation of empowering parents and professionals using Video Interactive Guidance (VIG) programme (Babies 1st)

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    The Video Interaction Guidance (VIG) programme is being implemented between March 2021 (with intake from July 2021) and June 2022 in four English Local Authorities (LAs). VIG is a relationship based parenting intervention in which a VIG practitioner films a parent and child interacting in short, one-to-one sessions. By providing feedback on these sessions based on edited clips of better than usual moments, VIG aims to promote parental sensitivity, child attachment and longer term social and emotional development

    Next Steps for Human-Computer Integration

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    Human-Computer Integration (HInt) is an emerging paradigm in which computational and human systems are closely interwoven. Integrating computers with the human body is not new. however, we believe that with rapid technological advancements, increasing real-world deployments, and growing ethical and societal implications, it is critical to identify an agenda for future research. We present a set of challenges for HInt research, formulated over the course of a five-day workshop consisting of 29 experts who have designed, deployed and studied HInt systems. This agenda aims to guide researchers in a structured way towards a more coordinated and conscientious future of human-computer integration

    Next steps for Human-Computer Integration

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    Human-Computer Integration (HInt) is an emerging paradigm in which computational and human systems are closely interwoven. Integrating computers with the human body is not new. However, we believe that with rapid technological advancements, increasing real-world deployments, and growing ethical and societal implications, it is critical to identify an agenda for future research. We present a set of challenges for HInt research, formulated over the course of a five-day workshop consisting of 29 experts who have designed, deployed, and studied HInt systems. This agenda aims to guide researchers in a structured way towards a more coordinated and conscientious future of human-computer integration

    Quality of human-computer interaction - results of a national usability survey of hospital-IT in Germany

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    <p>Abstract</p> <p>Background</p> <p>Due to the increasing functionality of medical information systems, it is hard to imagine day to day work in hospitals without IT support. Therefore, the design of dialogues between humans and information systems is one of the most important issues to be addressed in health care. This survey presents an analysis of the current quality level of human-computer interaction of healthcare-IT in German hospitals, focused on the users' point of view.</p> <p>Methods</p> <p>To evaluate the usability of clinical-IT according to the design principles of EN ISO 9241-10 the IsoMetrics Inventory, an assessment tool, was used. The focus of this paper has been put on suitability for task, training effort and conformity with user expectations, differentiated by information systems. Effectiveness has been evaluated with the focus on interoperability and functionality of different IT systems.</p> <p>Results</p> <p>4521 persons from 371 hospitals visited the start page of the study, while 1003 persons from 158 hospitals completed the questionnaire. The results show relevant variations between different information systems.</p> <p>Conclusions</p> <p>Specialised information systems with defined functionality received better assessments than clinical information systems in general. This could be attributed to the improved customisation of these specialised systems for specific working environments. The results can be used as reference data for evaluation and benchmarking of human computer engineering in clinical health IT context for future studies.</p

    Perspectives on engineering more usable context-aware systems

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    The expectations of the abilities of context-aware systems (C-AS) often differ from reality. It becomes difficult to program contextual services that react adequately to the circumstantial needs of users as developers need to know, beforehand: the set of contextual states that may exist, what information could accurately determine a contextual state within that set, and what appropriate action should be taken in that particular state. Although there exist many frameworks and tools which support the design and implementation of C-AS, there is less conceptual help for developers to inform them of what contextual situations and services are appropriate (or feasible) to be implemented. This report reviews the state-of-the-art conceptualisation of context, which is more focused on the representational interpretation of the concept, to introduce a perspective that also acknowledges its interactional interpretation. A combination of revised and new definitions is introduced, which give key insights for the development of more useful C-AS. By acknowledging situations as a dynamic phenomenon that arises from action (interaction), and needs to be understood by the developers, it facilitates the analysis of these subjective interpretations into programming constructs (representation). The conceptualisation is also complemented with a set of guidelines for developers, an illustration of their usage, and a further discussion on the future directions for the engineering of more usable C-AS. The introduced conceptualisation is targeted towards the creation of an open-source tool supported framework for the engineering of C-AS

    In Search of Metaphors for Tangible User Interfaces

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    In this paper, we seek to identify interesting sources of metaphor for tangible user interfaces (TUIs). We begin by doing a systematic exploration of the design space that results from constructing simple TUI devices. From this we argue that a new set of metaphors are needed for this domain. From usability tests of simple tangible devices, we suggest that magic and paranormal phenomena could be a fruitful place to look for new metaphors for TUIs
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