55 research outputs found

    Studying the Impact of Negotiation Environments on Negotiation Teams' Performance

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    [EN] In this article we study the impact of the negotiation environment on the performance of several intra-team strategies (team dynamics) for agent-based negotiation teams that negotiate with an opponent. An agent-based negotiation team is a group of agents that joins together as a party because they share common interests in the negotiation at hand. It is experimentally shown how negotiation environment conditions like the deadline of both parties, the concession speed of the opponent, similarity among team members, and team size affect performance metrics like the minimum utility of team members, the average utility of team members, and the number of negotiation rounds. Our goal is identifying which intra-team strategies work better in different environmental conditions in order to provide useful knowledge for team members to select appropriate intra-team strategies according to environmental conditions.This work is supported by TIN2011-27652-C03-01, TIN2009-13839-C03-01, CSD2007-00022 of the Spanish Government, and FPU Grant AP2008-00600 awarded to Victor Sanchez-Anguix. We would also like to thank anonymous reviewers and assistants of AAMAS 2011 who helped us to improve our previous work, making this present work possible.Sanchez-Anguix, V.; Julian Inglada, VJ.; Botti, V.; García-Fornes, A. (2013). Studying the impact of negotiation environments on negotiation teams' performance. Information Sciences. 219:17-40. https://doi.org/10.1016/j.ins.2012.07.017S174021

    Reaching unanimous agreements within agent-based negotiation teams with linear and monotonic utility functions

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    [EN] In this article, an agent-based negotiation model for negotiation teams that negotiate a deal with an opponent is presented. Agent-based negotiation teams are groups of agents that join together as a single negotiation party because they share an interest that is related to the negotiation process. The model relies on a trusted mediator that coordinates and helps team members in the decisions that they have to take during the negotiation process: which offer is sent to the opponent, and whether the offers received from the opponent are accepted. The main strength of the proposed negotiation model is the fact that it guarantees unanimity within team decisions since decisions report a utility to team members that is greater than or equal to their aspiration levels at each negotiation round. This work analyzes how unanimous decisions are taken within the team and the robustness of the model against different types of manipulations. An empirical evaluation is also performed to study the impact of the different parameters of the model.This work is supported by TIN2008-04446, PROMETEO/2008/051, TIN2009-13839-C03-01, CSD2007-00022 of the Spanish government, and FPU Grant AP2008-00600 awarded to Victor Sanchez-Anguix. This paper was recommended by Associate Editor X. Wang.Sanchez-Anguix, V.; Julian Inglada, VJ.; Botti, V.; García-Fornes, A. (2012). Reaching unanimous agreements within agent-based negotiation teams with linear and monotonic utility functions. IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics. 42(3):778-792. https://doi.org/10.1109/TSMCB.2011.2177658S77879242

    Artificial intelligence tools for academic management: assigning students to academic supervisors

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    [EN] In the last few years, there has been a broad range of research focusing on how learning should take place both in the classroom and outside the classroom. Even though academic dissertations are a vital step in the academic life of both students, as they get to employ all their knowledge and skills in an original project, there has been limited research on this topic. In this paper we explore the topic of allocating students to supervisors, a time-consuming and complex task faced by many academic departments across the world. Firstly, we discuss the advantages and disadvantages of employing different allocation strategies from the point of view of students and supervisors. Then, we describe an artificial intelligence tool that overcomes many of the limitations of the strategies described in the article, and that solves the problem of allocating students to supervisors. The tool is capable of allocating students to supervisors by considering the preferences of both students and supervisors with regards to research topics, the maximum supervision quota of supervisors, and the workload balance of supervisors.Sanchez-Anguix, V.; Chalumuri, R.; Alberola Oltra, JM.; Aydogan, R. (2020). Artificial intelligence tools for academic management: assigning students to academic supervisors. IATED. 4638-4644. https://doi.org/10.21125/inted.2020.1284S4638464

    Changing students' attitudes towards statistics through project-based learning in aerospace engineering

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    [EN] The application of project-based learning (PBL) in a course of statistics in the BSc. Degree in Aerospace Engineering at the Higher Technical School of Design Engineering at Universitat Politècnica de València has led to a significant and positive change in students¿ attitude towards learning and acquisition of statistical concepts. More specifically, PBL has provided the opportunity for students to overcome the limitations and preconceived barriers of classic learning methodologies and lectures, by applying statistical tools to improve the design of a cardboard glider. The PBL strategy is implemented by means of a long-term project that is carried out in teams ranging from three to four students. The project is closely supervised by the laboratory lecturers, who act as mentors to the students throughout the whole term. At the initial stage, all the teams are given the same initial design of a cardboard glider, and students apply descriptive statistics to characterize and describe the flight of the original design. Then, students are given a flight benchmark that they should improve with their final designs. By applying inference, regression, and design of experiment tools, students modify the original design to beat the benchmark. The results of a survey that has been conducted suggest that, through this methodology, students not only apply and experiment with the concepts that they learn, but their motivation, engagement, and interest in statistics is also increased.The authors would like to thank the UPV and their support by funding this article with Education Improvement and Innovation Project (PIME-185).Trull, O.; Sempere-Ferre, F.; Martínez Alzamora, MN.; Sanchez-Anguix, V. (2021). Changing students' attitudes towards statistics through project-based learning in aerospace engineering. IATED Academy. 11540-11545. https://doi.org/10.21125/edulearn.2021.2416S115401154

    A board game-based virtual environment for intelligent bots programming,

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    [EN] Nowadays, there are few virtual environments based on board games with a didactic purpose. In fact, a new board game-based environment is rarely created for training bots unless it is necessary for a study. However, the development of intelligent bots applied to such games would be a stimulus to motivate disciplines such as programming or Artificial Intelligence. In this paper, we present a virtual environment based on a well-known board game such as Catan, which allows the incorporation of bots that can play against each other. In this sense, the virtual environment allows the development of new bots with their respective own strategies and algorithms, so that simulations of games can be carried out to measure their effectiveness. In addition, it also allows the simulation of multiple games to develop bots that incorporate learning techniques based on Artificial Intelligence or Machine Learning. In this sense, the virtual environment offers a very interesting tool to be used in subjects related to these disciplinesHeras, A.; Sanchez-Anguix, V.; Alberola Oltra, JM.; Pérez Pascual, MA. (2023). A board game-based virtual environment for intelligent bots programming,. IATED. 1-7. https://doi.org/10.21125/inted.2023.08511

    Towards a Persuasive Recommender for Bike Sharing Systems: A Defeasible Argumentation Approach

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    [EN] This work proposes a persuasion model based on argumentation theory and users' characteristics for improving the use of resources in bike sharing systems, fostering the use of the bicycles and thus contributing to greater energy sustainability by reducing the use of carbon-based fuels. More specifically, it aims to achieve a balanced network of pick-up and drop-off stations in urban areas with the help of the users, thus reducing the dedicated management trucks that redistribute bikes among stations. The proposal aims to persuade users to choose different routes from the shortest route between a start and an end location. This persuasion is carried out when it is not possible to park the bike in the desired station due to the lack of parking slots, or when the user is highly influenceable. Differently to other works, instead of employing a single criteria to recommend alternative stations, the proposed system can incorporate a variety of criteria. This result is achieved by providing a defeasible logic-based persuasion engine that is capable of aggregating the results from multiple recommendation rules. The proposed framework is showcased with an example scenario of a bike sharing system.This work was supported by the projects TIN2015-65515-C4-1-R and TIN2017-89156-R of the Spanish government, and by the grant program for the recruitment of doctors for the Spanish system of science and technology (PAID-10-14) of the Universitat Politècnica de València.Diez-Alba, C.; Palanca Cámara, J.; Sanchez-Anguix, V.; Heras, S.; Giret Boggino, AS.; Julian Inglada, VJ. (2019). Towards a Persuasive Recommender for Bike Sharing Systems: A Defeasible Argumentation Approach. Energies. 12(4):1-19. https://doi.org/10.3390/en12040662S119124Erdoğan, G., Laporte, G., & Wolfler Calvo, R. (2014). The static bicycle relocation problem with demand intervals. European Journal of Operational Research, 238(2), 451-457. doi:10.1016/j.ejor.2014.04.013Alvarez-Valdes, R., Belenguer, J. M., Benavent, E., Bermudez, J. D., Muñoz, F., Vercher, E., & Verdejo, F. (2016). Optimizing the level of service quality of a bike-sharing system. Omega, 62, 163-175. doi:10.1016/j.omega.2015.09.007Schuijbroek, J., Hampshire, R. C., & van Hoeve, W.-J. (2017). Inventory rebalancing and vehicle routing in bike sharing systems. European Journal of Operational Research, 257(3), 992-1004. doi:10.1016/j.ejor.2016.08.029Li, L., & Shan, M. (2016). Bidirectional Incentive Model for Bicycle Redistribution of a Bicycle Sharing System during Rush Hour. Sustainability, 8(12), 1299. doi:10.3390/su8121299Anagnostopoulou, E., Bothos, E., Magoutas, B., Schrammel, J., & Mentzas, G. (2018). Persuasive Technologies for Sustainable Mobility: State of the Art and Emerging Trends. Sustainability, 10(7), 2128. doi:10.3390/su10072128Galbrun, E., Pelechrinis, K., & Terzi, E. (2016). Urban navigation beyond shortest route: The case of safe paths. Information Systems, 57, 160-171. doi:10.1016/j.is.2015.10.005Ferrara, J. (2013). Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification. Games and Culture, 8(4), 289-304. doi:10.1177/1555412013496891Fei, X., Shah, N., Verba, N., Chao, K.-M., Sanchez-Anguix, V., Lewandowski, J., … Usman, Z. (2019). CPS data streams analytics based on machine learning for Cloud and Fog Computing: A survey. Future Generation Computer Systems, 90, 435-450. doi:10.1016/j.future.2018.06.042Faed, A., Hussain, O. K., & Chang, E. (2013). A methodology to map customer complaints and measure customer satisfaction and loyalty. Service Oriented Computing and Applications, 8(1), 33-53. doi:10.1007/s11761-013-0142-6Xu, W., Li, Z., Cheng, C., & Zheng, T. (2012). Data mining for unemployment rate prediction using search engine query data. Service Oriented Computing and Applications, 7(1), 33-42. doi:10.1007/s11761-012-0122-2GARCÍA, A. J., & SIMARI, G. R. (2004). Defeasible logic programming: an argumentative approach. Theory and Practice of Logic Programming, 4(1+2), 95-138. doi:10.1017/s147106840300167

    CPS Data Streams Analytics based on Machine Learning for Cloud and Fog Computing: A Survey

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    Cloud and Fog computing has emerged as a promising paradigm for the Internet of things (IoT) and cyber-physical systems (CPS). One characteristic of CPS is the reciprocal feedback loops between physical processes and cyber elements (computation, software and networking), which implies that data stream analytics is one of the core components of CPS. The reasons for this are: (i) it extracts the insights and the knowledge from the data streams generated by various sensors and other monitoring components embedded in the physical systems; (ii) it supports informed decision making; (iii) it enables feedback from the physical processes to the cyber counterparts; (iv) it eventually facilitates the integration of cyber and physical systems. There have been many successful applications of data streams analytics, powered by machine learning techniques, to CPS systems. Thus, it is necessary to have a survey on the particularities of the application of machine learning techniques to the CPS domain. In particular, we explore how machine learning methods should be deployed and integrated in cloud and fog architectures for better fulfilment of the requirements, e.g. mission criticality and time criticality, arising in CPS domains. To the best of our knowledge, this paper is the first to systematically study machine learning techniques for CPS data stream analytics from various perspectives, especially from a perspective that leads to the discussion and guidance of how the CPS machine learning methods should be deployed in a cloud and fog architecture

    Unanimously acceptable agreements for negotiation teams in unpredictable domains

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    A negotiation team is a set of agents with common and possibly also conflicting preferences that forms one of the parties of a negotiation. A negotiation team is involved in two decision making processes simultaneously, a negotiation with the opponents, and an intra-team process to decide on the moves to make in the negotiation. This article focuses on negotiation team decision making for circumstances that require unanimity of team decisions. Existing agent-based approaches only guarantee unanimity in teams negotiating in domains exclusively composed of predictable and compatible issues. This article presents a model for negotiation teams that guarantees unanimous team decisions in domains consisting of predictable and compatible, and alsounpredictable issues. Moreover, the article explores the influence of using opponent, and team member models in the proposing strategies that team members use. Experimental results show that the team benefits if team members employ Bayesian learning to model their teammates’ preferences. 2014 Elsevier B.V. All rights reserved.This research is partially supported by TIN2012-36586-C03-01 of the Spanish government and PROMETEOII/2013/019 of Generalitat Valenciana. Other part of this research is supported by the Dutch Technology Foundation STW, applied science division of NWO and the Technology Program of the Ministry of Economic Affairs; the Pocket Negotiator Project with Grant No. VICI-Project 08075.Sánchez Anguix, V.; Aydogan, R.; Julian Inglada, VJ.; Jonker, C. (2014). Unanimously acceptable agreements for negotiation teams in unpredictable domains. Electronic Commerce Research and Applications. 13(4):243-265. https://doi.org/10.1016/j.elerap.2014.05.002S24326513
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