91 research outputs found

    implementation of tactile sensors on a 3 fingers robotiq adaptive gripper and visualization in vr using arduino controller

    Get PDF
    Abstract Tactile sensors are essential components for the implementation of complex manipulation tasks using robot grippers, allowing to directly control the grasping force according to the object properties. Virtual Reality represents an effective tool capable of visualizing complex systems in full details and with a high level of interactivity. After the implementation of cost-effective tactile arrays on a 3-finger Robotiq ® gripper using an ARDUINO controller, it is presented an innovative VR interface capable of visualizing the pressure values at the fingertips in a 3D environment, providing an effective tool aimed at supporting the programming and the visualization of the gripper VR

    Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality

    Get PDF
    Field studies on public displays can be difficult, expensive, and time-consuming. We investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments of public displays. Specifically, we investigate whether results from virtual field studies, conducted in a virtual public space, would match the results from a corresponding real-world setting. We report on two empirical user studies where we compared audience behavior around a virtual public display in the virtual world to audience behavior around a real public display. We found that virtual field studies can be a powerful research tool, as in both studies we observed largely similar behavior between the settings. We discuss the opportunities, challenges, and limitations of using virtual reality to conduct field studies, and provide lessons learned from our work that can help researchers decide whether to employ VR in their research and what factors to account for if doing so

    Virtuelles Montagetraining durch nahtlose Integration von Produkt- und Produktionsdaten

    No full text
    Virtual assembly training systems show a high potential to reduce time and costs associated with the physical setups for training of assembly processes in and beyond the automotive industry. We present a system design approach taken during the development of a game-based, virtual training system for procedural assembly knowledge in the EU-FP7 project VISTRA

    Introduction and establishment of virtual training in the factory of the future

    No full text
    In order to make the factory of the future vision a reality, various requirements need to be met. There is a need to continuously qualify the human worker about new and changing technology trends since the human is the most flexible entity in the production system. This demands introducing novel approaches for knowledge-delivery and skill transfer. This paper introduces the design, implementation and evaluation of an advanced virtual training system, which has been developed in the EU-FP7 project VISTRA. The domain of interest is automotive manufacturing since it is one of the leading industries in adopting future factory concepts and technologies such as cyber-physical systems and internet of things. First of all, the authors motivate the topic based on the state-of-the-art concerning training systems for manual assembly and relevant technologies. Then, the main challenges and research questions are presented followed by the design and implementation of the VISTRA project including its methodologies. Furthermore, the results of experimental and technical evaluation of the system are described and discussed. In the conclusion, the authors give an outlook at the implementation and evaluation of the example application in related industries
    • …
    corecore