397 research outputs found

    Refinement Calculus of Reactive Systems

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    Refinement calculus is a powerful and expressive tool for reasoning about sequential programs in a compositional manner. In this paper we present an extension of refinement calculus for reactive systems. Refinement calculus is based on monotonic predicate transformers, which transform sets of post-states into sets of pre-states. To model reactive systems, we introduce monotonic property transformers, which transform sets of output traces into sets of input traces. We show how to model in this semantics refinement, sequential composition, demonic choice, and other semantic operations on reactive systems. We use primarily higher order logic to express our results, but we also show how property transformers can be defined using other formalisms more amenable to automation, such as linear temporal logic (suitable for specifications) and symbolic transition systems (suitable for implementations). Finally, we show how this framework generalizes previous work on relational interfaces so as to be able to express systems with infinite behaviors and liveness properties

    The earlier the better: a theory of timed actor interfaces

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    Programming embedded and cyber-physical systems requires attention not only to functional behavior and correctness, but also to non-functional aspects and specifically timing and performance constraints. A structured, compositional, model-based approach based on stepwise refinement and abstraction techniques can support the development process, increase its quality and reduce development time through automation of synthesis, analysis or verification. For this purpose, we introduce in this paper a general theory of timed actor interfaces. Our theory supports a notion of refinement that is based on the principle of worst-case design that permeates the world of performance-critical systems. This is in contrast with the classical behavioral and functional refinements based on restricting or enlarging sets of behaviors. An important feature of our refinement is that it allows time-deterministic abstractions to be made of time-non-deterministic systems, improving efficiency and reducing complexity of formal analysis. We also show how our theory relates to, and can be used to reconcile a number of existing time and performance models and how their established theories can be exploited to represent and analyze interface specifications and refinement steps.\u

    The earlier the better: a theory of timed actor interfaces

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    Programming embedded and cyber-physical systems requires attention not only to functional behavior and correctness, but also to non-functional aspects and specifically timing and performance. A structured, compositional, model-based approach based on stepwise refinement and abstraction techniques can support the development process, increase its quality and reduce development time through automation of synthesis, analysis or verification. Toward this, we introduce a theory of timed actors whose notion of refinement is based on the principle of worst-case design that permeates the world of performance-critical systems. This is in contrast with the classical behavioral and functional refinements based on restricting sets of behaviors. Our refinement allows time-deterministic abstractions to be made of time-non-deterministic systems, improving efficiency and reducing complexity of formal analysis. We show how our theory relates to, and can be used to reconcile existing time and performance models and their established theories

    Monitoring, Fault Diagnosis and Testing Real-time Systems using Analog and Digital Clocks

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    We give an overview of known methods for monitoring, fault diagnosis and testing problems for real-time systems using timed automata as the main model. We present techniques for constructing monitors/diagnosers/testers with analog or digital clocks. We list a number of open problems in the field
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