198 research outputs found
Fighting the statusquo : how plantbased producers support their competitive advantage via visual and informative cues
In recent years, there has been a substantial growth of plantbased alternatives to meat. This
factor represents an opportunity for producers to develop plantbased alternatives. This
dissertation aims to understand how plantbased producers decide upon branding cues,
specifically visual and informative cues, in order to support competitive advantage. This
dissertation has the secondary goal to understand the context of plantbased alternatives in the
Portuguese market and provide recommendations for plantbased companies concerning
branding cues. By conducting 8 semistructured interviews to plantbased producers and one
focus group with 7 consumers of plantbased product, three themes were identified related to
challenges coping with “vegan” products reputation, managing consumer resistance and
making favorable branding decisions. It was possible to understand the branding attributes that
support competitive advantage in a plantbased product, when it comes to visual and
informative cues, and recommendations to companies were provided, as this dissertation aims
to help managers of plantbased brands understand how they should apply different branding
cues.Nos últimos anos temonos deparado com um crescimento substancial de produtos à base de
plantas. Este facto representa uma oportunidade para produtores de produtos à base de plantas.
O objetivo desta dissertação é perceber como é que estes produtores tomam decisões sobre os
atributos visuais e informativos a aplicar aos seus produtos, de maneira a fomentar uma
vantagem competitiva. O objetivo secundário desta dissertação é compreender o contexto das
alternativas à base de plantas em Portugal e providenciar recomendações para produtores.
Através da realização de 8 entrevistas semiestruturadas a produtores e de um focus group com
7 consumidores de produtos à base de plantas, foram identificados três principais temas
relacionados com os desafios com a reputação de produtos “Vegan”, gestão da resistência dos
consumidores, e com decisões de marca favoráveis. Desta maneira, foi possível concluir sobre
atributos de marca que contribuem para a vantagem competitiva dos produtores, tal como
providenciar recomendações a marcas de produtos à base de plantas
Digital storytelling approaches in virtual museums: umbrella review of systematic reviews
Museums have the mission of promoting and safeguarding objects of historical value and have
undergone several modifications over time to take the focus off the object and give more importance to
information and the visitor. Currently they encompass different types of experiences, either through
digital and interactive elements, or through new approaches, such as storytelling, which has acted as
a protagonist of these transformations. In this sense, the museum in the digital mode, known as virtual
museum, plays an important role in this sharing of information and experiences. However, by having
different modalities for navigation and interaction, especially in formats that simulate the physical visit,
like virtual tours, they present some problems that have been identified in the literature, such as, solitary
visit, lack of script to follow and little interaction with the exhibited objects.
This literature review was conducted between 2013-2021 and 14 papers were selected for analysis.
The results support the understanding of the role of narratives and the way museums use them in the
virtual space and highlights the gaps of knowledge on the use of storytelling in this context.This work is financed by the ERDF – European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme, and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia, within project PTDC/HAR-HIS/3024/2020.info:eu-repo/semantics/publishedVersio
Motivos e memória da viagem de D. Afonso, filho de D. João I
O filho de D. João I, D. Afonso, viajou. A viagem de D. Afonso levanta-nos três questões principais: Existiu? Quais foram os motivos da mesma? Qual é a nossa memória desse acontecimento?
As respostas, que serão dadas nesta dissertação, passam em grande parte por compreender D. Afonso, uma figura incontornável da Baixa Idade Média portuguesa. D. Afonso, o filho ilegítimo de D. João I, casou-se com a filha do condestável Nuno Álvares Pereira. Tornou-se no 8º conde de Barcelos, 1º senhor de Neiva e 1º duque de Bragança. Hostilizou-se com o seu irmão, o infante D. Pedro, e deu origem à Casa de Bragança, que chegou no século XVII ao trono português. Apesar de sabermos todos estes aspetos da sua vida, desconhecemos muito sobre a viagem que realizou entre 1405 e 1408.The son of John the 1st, Afonso, travelled. The voyage that he made brings up three main questions: Did it actually happen? What were the motives behind it? And what is our memory of this event?
The answers that will be given in this dissertation demand that we understand Afonso, who was a major figure in the Portuguese late middle ages. Afonso was the illegitimate son of John the 1st and he married the daughter of Constable Nuno Álvares Pereira. He would become the 8th count of Barcelos, the 1st lord of Neiva and the 1st duke of Braganza. He strongly opposed himself to his brother Pedro, who was at the time the regent of Portugal. Afonso also started the Braganza house and the line that rose to the Portuguese throne in the 17th century. We know all about these aspects of his life, but we don’t know that much about the voyage that he undertook between 1405 and 1408
O design de produto aplicado às zonas sem acesso a eletricidade
Dissertação de Mestrado em Design, com a especialização em Design de Produto apresentada na Faculdade de Arquitetura da Universidade de Lisboa para obtenção do grau de Mestre.Na atualidade, e referenciando os objetivos de desenvolvimento sustentável
estabelecidos pelas Nações Unidas em 2015, identifica-se a falta de energia
como um dos problemas a resolver a nível mundial, ocupando a sétima posição
do relatório.
Neste momento, 1.1 biliões de pessoas continuam sem ter acesso à eletricidade,
desencadeando problemas relacionados com a pobreza, a saúde, a educação,
a igualdade de géneros e a sustentabilidade ambiental.
A partir do problema identificado, torna-se imperativo apresentar soluções
que visem uma melhoria a nível social, pessoal e económico, oferecendo melhorias
quanto à eficácia energética, e abordando questões relacionadas com
o impacte ambiental e com a vida útil do produto.
Como proposta, e no desencadear da dissertação em forma de projeto final,
desenvolveu-se um produto que armazena energia e emita luz sempre que
necessário, de baixo custo e elevada portabilidade, e que sobretudo assegura
aos seus utilizadores maior segurança nas atividades a desenvolver no seu
dia-a-dia.
Com base num projeto desenvolvido na UC de Projeto de Produto e Serviços
II, conduziu-se uma investigação ativa, apoiada numa metodologia mista de
caráter qualitativo, fazendo uso de métodos como a Crítica da Literatura, o Estudo
de Casos, o Desenvolvimento de Projeto e a Validação de Protótipos. Para
além disso espera-se desenvolver contato profícuo com entidades relevantes
para o projeto, como é o caso das ONG na esperança de haver uma possibilidade
de concretização efetiva do projeto.
Pretende-se por fim, que no final desta investigação o público-alvo para o qual
este produto se destina – contextos onde a energia seja inexistente nomeadamente
os países subdesenvolvidos, as áreas que tenham sofrido de catástrofes
naturais, as zonas militares ou de guerra, as situações de campismo e
lazer - consiga alcançar níveis de autonomia adequados ao exercício das suas
atividades de forma segura.ABSTRACT: Presently, and referring to the Sustainable Development Goals put forth by
the United Nations in 2015, the lack of energy has been identified as one of
the problems in need of resolution on a global scale, currently occupying the
seventh position in the before mentioned report.
At the moment, 1.1 billion people continue without access to electricity, triggering
problems directly linked to poverty, health, education, gender equality
and environmental sustainability.
Stemming from the previously identified problem, it then becomes imperative
to put forward solutions that aim to improve the social, personal and
economic level, offering enhancements to energy efficiency, and dealing
with questions related to the environmental impact and the useful life of the
product.
As a proposal, and with the unfolding of the present dissertation in the form
of a final project, was developed a product that stores energy and emit light
when necessary, priced with a low cost budget and elevated portability,
which will confer to its users safety in the activities developed in their dayto-
day.
Based on a project produced for the Product and Services Project II Curse
Unit, conducted by an active investigation, supported by a mixed methodology
of a qualitative nature, addressing methods such as Critical Review
of Literature, Case Studies, Project Development and Prototype Validation,
wishing to establish contact with relevant entities to the project, such is the
case with NGOs.
Lastly, at the end of this investigation, the target population for which it is
intended – contexts where energy is non-existing, encompassing underdeveloped
countries, areas which have been hit by natural disasters, military
and war zones, camping and leisure activities - will be capable of obtaining
sufficient autonomy to perform their activities in a secure manner.N/
(Re)design da ficha de inventário online : Que contributos colaborativos e interactivos poderemos acrescentar num contexto científico de um objecto museológico
Tese de Mestrado. Multimédia. Faculdade de Engenharia. Universidade do Porto. 201
The development of children with down syndrome: the influence of maternal adaptation, mother-child interaction and early forms of support
In this paper, we present a longitudinal case study involving four dyads with babies
with Down syndrome from birth until the age of 7 years – the moment at which the
children were observed for the last time before they began compulsory schooling. At
each data collection point, the mother was given a semi-directive interview and we
filmed a free interaction situation. The objective of our study was to carry out an indepth
analysis of the ways in which mothers adapt to the birth of a ‘different baby’,
the evolution of their expectations in relation to the child’s development, mother–
child interaction and early support for both the child and the family, and the way in
which these aspects of the overall situation relate to the children’s development. The
data of our longitudinal study show that there is an interaction between children’s
development and family characteristics and patterns, particularly mother–child
interaction and the way in which the mother deals with the stress factors associated with
the fact that she has a disabled child. We found that the four dyads experienced different
models of early support, which to some extent reflect what really does happen in
Portugal in cases involving children with disabilities, and that the programmes’ impact
was not identical in every situation. The most successful was the one which best suited
the family’s wishes, and involved both the mother and later on the kindergarten teacher
Serious pervasive games
Serious Pervasive Games extend themagic circle (Huizinga, 1938) to the players’ context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay. From pervasive learning towards science communication with location-based games, this article presents research and case studies that exemplify their benefits and related problems. Pervasive learning can be defined as “learning at the speed of need through formal, informal and social learning modalities” (Pontefract, 2013). The first case study—the BEACONING project—aims to contextualize the teaching and learning process, connecting it with problem-based game mechanics within STEM. The main goal of this project is to provide the missing connection between STEM subjects and real-world interactions and applications. The pedagogical foundation is supported on problem-based learning (PBL), in which active learning is in the center, and learners have to work with different tools and resources in order to solve problems (quests). Teachers create, facilitate, and assess pervasive and gamified learning activities (missions). Furthermore, these quests are gamified in order to provide non-linear game plots. In a second case study, we demonstrate and evaluate how natural heritage can benefit from pervasive games. This study is based on a set of location-based games for an existing natural park, which have been developed in order to provide enhanced experiences, as well as additional information about some species that are more difficult to observe or that are seasonal. Throughout the research and development of these projects, we have encountered and identified several problems, of different nature, present in pervasive games.This work was financed by the ERDF - European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme and by National Funds through the Portuguese funding agency, FCT - Fundação para a Ciência e a Tecnologia
within project POCI-01-0145-FEDER-030740 - PTDC/CCICOM/30740/2017. Part of this work has also been supported by the European Union’s Horizon 2020 - The EU Framework Programme for Research and Innovation 2014–2020, under grant agreement No. 687676. We would also acknowledge the
research grant from the Operation NORTE-08-5369-FSE-000049 supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Social Fund (ESF), and also the FCT-Austin grant Ref. PD/BD/142893/2018.info:eu-repo/semantics/publishedVersio
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