55 research outputs found
Recall of Landmarks in Information Space
Research on navigation and landmarks in physical space, information space and virtual reality environments indicates that landmarks play an important role in all types of navigation. This dissertation tackles the problem of defining and evaluating the characteristics of landmarks in information space. This work validates a recent theory that three types of characteristics, structural, visual and semantic, are important for effective landmarks.This dissertation applies concepts and techniques from the extensive body of research on physical space navigation to the investigation of landmarks on a web site in the World Wide Web. Data was collected in two experiments to examine characteristics of web pages on the University of Pittsburgh web site. In addition, objective measurements were made to examine the characteristics of web pages with relation to the experimental data. The two experiments examined subjects' knowledge, use and evaluation of web pages. This research is unique in research on web navigation in its use of experimental techniques that ask subjects to recall from memory possible navigation paths and URLs.Two measures of landmark quality were used to examine the characteristics of landmarks; one, an algorithm that incorporated objective measures of the structural, visual and semantic characteristics of each web page, and the second, a measure based on the experimental data regarding subjects' knowledge and evaluation of the page.Analysis of this data from a web space confirms the tri-partite theory of characteristics of landmarks. Significant positive correlations were found between the objective and subjective landmark measures, indicating that this work is an important step toward the ability to objectively evaluate web pages and web site design in terms of landmarks. This dissertation further suggests that researchers can utilize the characteristics to analyze and improve the design of information spaces, leading to more effective navigation
The Acts Way: Returning to the Original Plan A of Church Planting
This article examines the question: Is there a way to plant gospel-centered churches faster? Building off of Donald McGavranâs homogeneous unit theory, this article explores the biblical basis, the varied methodologies, and the successful implementation of a micro-church planting strategy in the Colorado Rockies. It evaluates the validity of micro-church planting alongside our current methods of church planting. The article calls for consideration to return to the Acts model of church planting through disciple-making that will help the Church go deep and reach wide
The Acts Way: Returning to the Original Plan A of Church Planting
This article examines the question: Is there a way to plant gospel-centered churches faster? Building off of Donald McGavranâs homogeneous unit theory, this article explores the biblical basis, the varied methodologies, and the successful implementation of a micro-church planting strategy in the Colorado Rockies. It evaluates the validity of micro-church planting alongside our current methods of church planting. The article calls for consideration to return to the Acts model of church planting through disciple-making that will help the Church go deep and reach wide
My neighbourhood: Studying perceptions of urban space and neighbourhood with moblogging
We describe a novel methodology that examines perceptions of urban space, and present a study using this methodology that explores peopleâs perceptions of their neighbourhood. Previous studies of spatial cues have involved a variety of tasks such as pointing and sketching to externalise participantsâ internal spatial maps. Our methodology extends these approaches by introducing mobile technologies alongside traditional materials and tasks. Participants use mobile phones to carry out self-guided neighbourhood tours. We collected rich qualitative data from 15 participants during two workshops and a self-directed neighbourhood tour. Our study highlights the use of public and private landmarks, differences in spatial maps of rural versus urban dwellers, and individual variance in orientation strategies. These themes suggest guidelines for the design of technologies with personalised spatial profiles
A dialogue based mobile virtual assistant for tourists: The SpaceBook Project
Ubiquitous mobile computing offers innovative approaches in the delivery of information that can facilitate free roaming of the city, informing and guiding the tourist as the city unfolds before them. However making frequent visual reference to mobile devices can be distracting, the user having to interact via a small screen thus disrupting the explorative experience. This research reports on an EU funded project, SpaceBook, that explored the utility of a hands-free, eyes-free virtual tour guide, that could answer questions through a spoken dialogue user interface and notify the user of interesting features in view while guiding the tourist to various destinations. Visibility modelling was carried out in real-time based on a LiDAR sourced digital surface model, fused with a variety of map and crowd sourced datasets (e.g. Ordnance Survey, OpenStreetMap, Flickr, Foursquare) to establish the most interesting landmarks visible from the user's location at any given moment. A number of variations of the SpaceBook system were trialled in Edinburgh (Scotland). The research highlighted the pleasure derived from this novel form of interaction and revealed the complexity of prioritising route guidance instruction alongside identification, description and embellishment of landmark information – there being a delicate balance between the level of information ‘pushed’ to the user, and the user's requests for further information. Among a number of challenges, were issues regarding the fidelity of spatial data and positioning information required for pedestrian based systems – the pedestrian having much greater freedom of movement than vehicles
Interactive positioning based on object visibility
In this paper we describe a new method and user interface for interactive positioning of a mobile device. The key element of this method is a question-answer style dialogue between system and user about the visibility of nearby objects and landmarks; answers given by the user provide clues about the relative position of the user and allow the verification or falsification of hypotheses about the users absolute location. This new approach combines the respective strengths of a human user (i. e. fast and reliable object recognition) and a mobile system (i. e. fast computation of numerical data). It enables accurate positioning without requiring any other positioning technologies. A particular advantage of this approach is that it lends itself to the implementation on camera-equipped mobile phones, where it can be used to increase the accuracy of cell-based localisation methods
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