714 research outputs found

    Evaluating prediction systems in software project estimation

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    This is the Pre-print version of the Article - Copyright @ 2012 ElsevierContext: Software engineering has a problem in that when we empirically evaluate competing prediction systems we obtain conflicting results. Objective: To reduce the inconsistency amongst validation study results and provide a more formal foundation to interpret results with a particular focus on continuous prediction systems. Method: A new framework is proposed for evaluating competing prediction systems based upon (1) an unbiased statistic, Standardised Accuracy, (2) testing the result likelihood relative to the baseline technique of random ‘predictions’, that is guessing, and (3) calculation of effect sizes. Results: Previously published empirical evaluations of prediction systems are re-examined and the original conclusions shown to be unsafe. Additionally, even the strongest results are shown to have no more than a medium effect size relative to random guessing. Conclusions: Biased accuracy statistics such as MMRE are deprecated. By contrast this new empirical validation framework leads to meaningful results. Such steps will assist in performing future meta-analyses and in providing more robust and usable recommendations to practitioners.Martin Shepperd was supported by the UK Engineering and Physical Sciences Research Council (EPSRC) under Grant EP/H050329

    Integrate the GM(1,1) and Verhulst models to predict software stage effort

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    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.Software effort prediction clearly plays a crucial role in software project management. In keeping with more dynamic approaches to software development, it is not sufficient to only predict the whole-project effort at an early stage. Rather, the project manager must also dynamically predict the effort of different stages or activities during the software development process. This can assist the project manager to reestimate effort and adjust the project plan, thus avoiding effort or schedule overruns. This paper presents a method for software physical time stage-effort prediction based on grey models GM(1,1) and Verhulst. This method establishes models dynamically according to particular types of stage-effort sequences, and can adapt to particular development methodologies automatically by using a novel grey feedback mechanism. We evaluate the proposed method with a large-scale real-world software engineering dataset, and compare it with the linear regression method and the Kalman filter method, revealing that accuracy has been improved by at least 28% and 50%, respectively. The results indicate that the method can be effective and has considerable potential. We believe that stage predictions could be a useful complement to whole-project effort prediction methods.National Natural Science Foundation of China and the Hi-Tech Research and Development Program of Chin

    Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics

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    © 2015 IEEE. Personal use is permitted, but republication/redistribution requires IEEE permission. See http://www.ieee.org/publications_standards/publications/rights/index.html for more information

    Conic state extrapolation

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    The Conic State Extrapolation Routine provides the capability to conically extrapolate any spacecraft inertial state vector either backwards or forwards as a function of time or as a function of transfer angle. It is merely the coded form of two versions of the solution of the two-body differential equations of motion of the spacecraft center of mass. Because of its relatively fast computation speed and moderate accuracy, it serves as a preliminary navigation tool and as a method of obtaining quick solutions for targeting and guidance functions. More accurate (but slower) results are provided by the Precision State Extrapolation Routine

    Class movement and re-location: An empirical study of Java inheritance evolution

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    This is the post-print version of the final paper published in Journal of Systems and Software. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2009 Elsevier B.V.Inheritance is a fundamental feature of the Object-Oriented (OO) paradigm. It is used to promote extensibility and reuse in OO systems. Understanding how systems evolve, and specifically, trends in the movement and re-location of classes in OO hierarchies can help us understand and predict future maintenance effort. In this paper, we explore how and where new classes were added as well as where existing classes were deleted or moved across inheritance hierarchies from multiple versions of four Java systems. We observed first, that in one of the studied systems the same set of classes was continuously moved across the inheritance hierarchy. Second, in the same system, the most frequent changes were restricted to just one sub-part of the overall system. Third, that a maximum of three levels may be a threshold when using inheritance in a system; beyond this level very little activity was observed, supporting earlier theories that, beyond three levels, complexity becomes overwhelming. We also found evidence of ‘collapsing’ hierarchies to bring classes up to shallower levels. Finally, we found that larger classes and highly coupled classes were more frequently moved than smaller and less coupled classes. Statistical evidence supported the view that larger classes and highly coupled classes were less cohesive than smaller classes and lowly coupled classes and were thus more suitable candidates for being moved (within an hierarchy)

    Software defect prediction: do different classifiers find the same defects?

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    Open Access: This article is distributed under the terms of the Creative Commons Attribution 4.0 International License CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.During the last 10 years, hundreds of different defect prediction models have been published. The performance of the classifiers used in these models is reported to be similar with models rarely performing above the predictive performance ceiling of about 80% recall. We investigate the individual defects that four classifiers predict and analyse the level of prediction uncertainty produced by these classifiers. We perform a sensitivity analysis to compare the performance of Random Forest, Naïve Bayes, RPart and SVM classifiers when predicting defects in NASA, open source and commercial datasets. The defect predictions that each classifier makes is captured in a confusion matrix and the prediction uncertainty of each classifier is compared. Despite similar predictive performance values for these four classifiers, each detects different sets of defects. Some classifiers are more consistent in predicting defects than others. Our results confirm that a unique subset of defects can be detected by specific classifiers. However, while some classifiers are consistent in the predictions they make, other classifiers vary in their predictions. Given our results, we conclude that classifier ensembles with decision-making strategies not based on majority voting are likely to perform best in defect prediction.Peer reviewedFinal Published versio

    An empirical investigation of inheritance trends in Java OSS evolution

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    Inheritance is a salient feature of Object-Oriented (OO) paradigm which facilitates reuse and improves system comprehensibility in OO systems. The overall aim of inheritance is to model classes in a structured hierarchy where classes residing lower in the hierarchy (subclasses) can inherit the pre-existing functionality in the classes located higher up (superclasses) in the same line of hierarchy. Software maintenance and evolution are the process of making any modifications to a software system and upgrading its dynamic behaviour. In this Thesis, we empirically investigate the trends of evolution of eight Java Open-Source Systems (OSS) from an inheritance perspective and model the propensity for changes of inheritance in those systems. The systems used as testbed in this Thesis represent a variety of application domains with varying sizes and amount of inheritance employed. There are several levels of granularity for inheritance evolution that may manifest a particular trend. This starts from the highest level (package) to lower class, method an attribute levels; and each level may show a different and yet an important pattern of evolution. We empirically investigate the changes of inheritance in the form of increases (additions) and decreases (deletions) in number of classes, methods and attributes. Our analysis also includes the movement of classes within and across an inheritance hierarchy which is another compelling facet of evolution of inheritance and may not be extrapolated through incremental changes only. It requires a finer-grained scrutiny of evolutionary traits of inheritance. In addition, the Thesis also explores the trends of class interaction within and across an inheritance hierarchy and problems embedded in a system that may lead to faults, from an inheritance perspective. The results demonstrate how inheritance is used in practice, problems associated with inheritance and how inheritance hierarchies evolve as opposed to that of a ‘system’. Overall results informed our understanding of the trends in changes of inheritance in the evolution of Java systems.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    A wide band gap metal-semiconductor-metal nanostructure made entirely from graphene

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    A blueprint for producing scalable digital graphene electronics has remained elusive. Current methods to produce semiconducting-metallic graphene networks all suffer from either stringent lithographic demands that prevent reproducibility, process-induced disorder in the graphene, or scalability issues. Using angle resolved photoemission, we have discovered a unique one dimensional metallic-semiconducting-metallic junction made entirely from graphene, and produced without chemical functionalization or finite size patterning. The junction is produced by taking advantage of the inherent, atomically ordered, substrate-graphene interaction when it is grown on SiC, in this case when graphene is forced to grow over patterned SiC steps. This scalable bottomup approach allows us to produce a semiconducting graphene strip whose width is precisely defined within a few graphene lattice constants, a level of precision entirely outside modern lithographic limits. The architecture demonstrated in this work is so robust that variations in the average electronic band structure of thousands of these patterned ribbons have little variation over length scales tens of microns long. The semiconducting graphene has a topologically defined few nanometer wide region with an energy gap greater than 0.5 eV in an otherwise continuous metallic graphene sheet. This work demonstrates how the graphene-substrate interaction can be used as a powerful tool to scalably modify graphene's electronic structure and opens a new direction in graphene electronics research.Comment: 11 pages, 7 figure
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