71 research outputs found

    Die Bedeutung der flexiblen Nutzung verschiedener Repräsentationen für das Lösen problemhaltiger Textaufgaben

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    Flexible Reaktionen auf Anforderungen des alltäglichen Lebens werden häufig als vorteilhaft und erfolgsversprechend erachtet. Dies trifft auch für den Bereich mathematischer Bildung zu. Betrachtet man bspw. das Lösungsvorgehen von Schülerinnen und Schülern bei der Bearbeitung mathematischer (Problem)aufgaben, so wird die flexible Nutzung verschiedener Repräsentationsformen häufig als bedeutsam für den Lösungserfolg diskutiert (z.B. Heinze, Star & Verschaffel, 2009). Nach wie vor gibt es jedoch wenig empirische Befunde zur flexiblen Nutzung von Repräsentationen. Die vorliegende Forschungsarbeit soll diesbezüglich etwas Licht ins Dunkel bringen

    Multimedia: How to Combine Language and Visuals

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    In the last decade, advanced computer technology has allowed for development of information systems and learning environments that combine language with other forms of human communication in innovative ways. Language in the form of written texts, for example, can be combined not only with static pictures or graphs as in printed material, but also with animation or video

    Assessment of visual and verbal literacy

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    Regulating distance to the screen while engaging in difficult tasks

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    Regulation of distance to the screen (i.e., head-to-screen distance, fluctuation of head-to-screen distance) has been proved to reflect the cognitive engagement of the reader. However, it is still not clear (a) whether regulation of distance to the screen can be a potential parameter to infer high cognitive load and (b) whether it can predict the upcoming answer accuracy. Configuring tablets or other learning devices in a way that distance to the screen can be analyzed by the learning software is in close reach. The software might use the measure as a person-specific indicator of need for extra scaffolding. In order to better gauge this potential, we analyzed eye-tracking data of children (N = 144, Mage = 13 years, SD = 3.2 years) engaging in multimedia learning, as distance to the screen is estimated as a by-product of eye tracking. Children were told to maintain a still seated posture while reading and answering questions at three difficulty levels (i.e., easy vs. medium vs. difficult). Results yielded that task difficulty influences how well the distance to the screen can be regulated, supporting that regulation of distance to the screen is a promising measure. Closer head-to-screen distance and larger fluctuation of head-to-screen distance can reflect that participants are engaging in a challenging task. Only large fluctuation of head-to-screen distance can predict the future incorrect answers. The link between distance to the screen and processing of cognitive task can obtrusively embody reader’s cognitive states during system usage, which can support adaptive learning and testing

    Multimedia: How to Combine Language and Visuals

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    In the last decade, advanced computer technology has allowed for development of information systems and learning environments that combine language with other forms of human communication in innovative ways. Language in the form of written texts, for example, can be combined not only with static pictures or graphs as in printed material, but also with animation or video
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