1,162 research outputs found

    Influence of warmth and competence on the promotion of safe in-group selection. Stereotype content model and social categorization of faces

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    Categorizing an individual as a friend or foe plays a pivotal role in navigating the social world. According to the Stereotype Content Model, social perception relies on two fundamental dimensions, Warmth and Competence, which allow us to process the intentions of others and their ability to enact those intentions, respectively. Social cognition research indicates that, in categorization tasks, people tend to classify other individuals as more likely to belong to the out-group than the in-group (In-group Overexclusion Effect, IOE) when lacking diagnostic information, probably with the aim of protecting in-group integrity. Here, we explored the role of Warmth and Competence in group-membership decisions by testing 62 participants in a social-categorization task consisting of 150 neutral faces. We assessed whether (i) Warmth and Competence ratings could predict the in-group/out-group categorization, and (ii) the reliance on these two dimensions differed in low-IOE vs. high-IOE participants. Data showed that high ratings of Warmth and Competence were necessary to categorize a face as in-group. Moreover, while low-IOE participants relied on Warmth, high-IOE participants relied on Competence. This finding suggests that the proneness to include/exclude unknown identities in/from one's own in-group is related to individual differences in the reliance on SCM social dimensions. Furthermore, the primacy of Warmth effect seems not to represent a universal phenomenon adopted in the context of social evaluatio

    Midfrontal theta transcranial alternating current stimulation modulates behavioural adjustment after error execution

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    Cognitive control during conflict monitoring, error processing, and post-error adjustment appear to be associated with the occurrence of midfrontal theta (MFϴ). While this association is supported by correlational EEG studies, much less is known about the possible causal link between MFϴ and error and conflict processing. In the present study, we aimed to explore the role of band-specific effects in modulating the error system during a conflict resolution. In turn, we delivered transcranial alternating current stimulation (tACS) at different frequency bands (delta δ, theta θ, alpha α, beta β, gamma γ) and sham stimulation over the medial frontal cortex (MFC) in 36 healthy participants performing a modified version of the Flanker task. Task performance and reports about the sensations (e.g. visual flickering, cutaneous burning) induced by the different frequency bands, were also recorded. We found that online θ-tACS increased the response speed to congruent stimuli after error execution with respect to sham stimulation. Importantly, the accuracy following the errors did not decrease because of speed-accuracy trade off. Moreover, tACS evoked visual and somatosensory sensations were significantly stronger at α-tACS and β-tACS compared to other frequencies. Our findings suggest that theta activity plays a causative role in modulating behavioural adjustments during perceptual choices in a stimulus-response conflict task. © 2018 Federation of European Neuroscience Societies and John Wiley & Sons Lt

    How force perception changes in different refresh rate conditions

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    n this work we consider the role of different refresh rates of the force feedback physical engine for haptics environments, such as robotic surgery and virtual reality surgical training systems. Two experimental force feedback tasks are evaluated in a virtual environment. Experiment I is a passive contact task, where the hand-grip is held waiting for the force feedback perception given by the contact with virtual objects. Experiment II is an active contact task, where a tool is moved in a direction until the contact perception with a pliable object. Different stiffnesses and refresh rates are factorially manipulated. To evaluate differences in the two tasks, we account for latency time inside the wall, penetration depth, and maximum force exerted against the object surface. The overall result of these experiments shows an improved sensitivity in almost all variables considered with refresh rates of 500 and 1,000 Hz compared with a refresh rate of 250 Hz, but no improved sensitivity is showed among them

    How force perception changes in different refresh rate conditions

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    n this work we consider the role of different refresh rates of the force feedback physical engine for haptics environments, such as robotic surgery and virtual reality surgical training systems. Two experimental force feedback tasks are evaluated in a virtual environment. Experiment I is a passive contact task, where the hand-grip is held waiting for the force feedback perception given by the contact with virtual objects. Experiment II is an active contact task, where a tool is moved in a direction until the contact perception with a pliable object. Different stiffnesses and refresh rates are factorially manipulated. To evaluate differences in the two tasks, we account for latency time inside the wall, penetration depth, and maximum force exerted against the object surface. The overall result of these experiments shows an improved sensitivity in almost all variables considered with refresh rates of 500 and 1,000 Hz compared with a refresh rate of 250 Hz, but no improved sensitivity is showed among them

    Chemistry and light - part 2: light and energy

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    The conversion of solar energy into more useful forms of energy, such as chemical fuels or electricity, is one of the central problems facing modern science. Progress in photochemistry and chemical synthesis has led to a point where light energy conversion by means of artificial molecular devices can be rationally attempted. In this article, a general approach towards this challenging goal is presented

    What the study of spinal cord injured patients can tell us about the significance of the body in cognition

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    Although in the last three decades philosophers, psychologists and neuroscientists have produced numerous studies on human cognition, the debate concerning its nature is still heated and current views on the subject are somewhat antithetical. On the one hand, there are those who adhere to a view implying ‘disembodiment’ which suggests that cognition is based entirely on symbolic processes. On the other hand, a family of theories referred to as the Embodied Cognition Theories (ECT) postulate that creating and maintaining cognition is linked with varying degrees of inherence to somatosensory and motor representations. Spinal cord injury induces a massive body-brain disconnection with the loss of sensory and motor bodily functions below the lesion level but without directly affecting the brain. Thus, SCI may represent an optimal model for testing the role of the body in cognition. In this review, we describe post-lesional cognitive modifications in relation to body, space and action representations and various instances of ECT. We discuss the interaction between body-grounded and symbolic processes in adulthood with relevant modifications after body-brain disconnection

    Riscritture. Tutto parla di te tra found footage, documentario e finzione.

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    Al suo secondo numero, Lo stato delle cose. Cinema e altre derive torna a riflettere sui film della contemporaneit\ue0. Film di genere, opere d\u2019autore e produzioni per il grande pubblico trovano spazio in queste pagine, disegnando traiettorie che talora si intersecano alla luce di temi quali la memoria, la riscrittura, l\u2019ombra e la rappresentabilit\ue0 della morte. Il film di Alina Marazzi \ue8 riletto alla luce della pratica della riscrittura intesa come forma di rielaborazione del trauma

    Nelle sue mani. Luca Argentero tra medical drama, personal branding e impegno sociale

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    analisi della figura divistica di Luca Argentero in relazione alla modalità con cui la star si è fatta portatrice delle istanze legate alla Pandemia Covid 1

    Nuovi (?) mondi: la distopia secondo Godard

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    L’obiettivo di questo saggio è analizzare la trilogia distopica di Jean-Luc Godard. Le nouveau monde (1963), Alphaville. Une étrange aventure de Lemmy Caution (Agente Lemmy Caution: missione Alphaville, 1965) e Anticipation: l’amour en l’an 2000 (1967) rappresentano un viaggio in un futuro molto presente, privo di mostri, alieni o creature soprannaturali. L’immaginazione di Godard non si spinge oltre i confini di un reale che l’autore – soprattutto in Alphaville – si limita semplicemente a truccare per mezzo di un chiaroscuro espressionista, per poi svuotare Parigi – location di tutti i capitoli di questa trilogia – di quei colori, quei caffè e quelle insegne pubblicitarie che invece caratterizzano gli altri film urbani degli anni Karina. Questo saggio, in conclusione, dimostra come Godard collochi noi spettatori né nel presente né nel futuro, ma in una sorta di entre-deux: tra il figurativo e l’astratto, tra l’immaginazione e la realtà, tra la scienza e la fantascienza, tra il documentario e la finzione
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