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    Hispanic Hallyu: Comparing Boys Over Flowers Directed By Jeon Ki-Sang With Latino Telenovelas

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    The term hallyu, meaning Korean wave, was originally coined in the 1990s to describe the proliferation of South Korean popular culture throughout the world. This project focuses specifically on Hispanic populations within North and South America where--despite lack of geographical or cultural proximity to South Korea--Korean movies, dramas, and music have obtained widespread popularity. With respect to K-dramas, this project juxtaposes thematic elements between the K-drama Boys over Flowers directed by Jeon Ki-Sang and Latino telenovelas to determine if K-drama popularity can be ascribed to similarities in motifs between K-dramas and telenovelas

    Cloud for Gaming

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    Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user's experience and enable new business models.Comment: Encyclopedia of Computer Graphics and Games. Newton Lee (Editor). Springer International Publishing, 2015, ISBN 978-3-319-08234-

    Online gaming addiction: the role of sensation seeking, self-control, neuroticism, aggression, state anxiety and trait anxiety

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    Research into online gaming has steadily increased over the last decade, although relatively little research has examined the relationship between online gaming addiction and personality factors. This study examined the relationship between a number of personality traits (sensation seeking, self-control, aggression, neuroticism, state anxiety, and trait anxiety) and online gaming addiction. Data were collected over a 1-month period using an opportunity sample of 123 university students at an East Midlands university in the United Kingdom. Gamers completed all the online questionnaires. Results of a multiple linear regression indicated that five traits (neuroticism, sensation seeking, trait anxiety, state anxiety, and aggression) displayed significant associations with online gaming addiction. The study suggests that certain personality traits may be important in the acquisition, development, and maintenance of online gaming addiction, although further research is needed to replicate the findings of the present study

    Microcooling Channel Effect on a Monopropellant Microelectromechanical System Thruster Performance

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    AS MICROELECTROMECHANICAL system fabrication technology advances, the aerospace industry, in pursuing smaller, faster, and cheaper satellites, sees several opportunities for effective satellite operations. Miniature satellites with 1–10 and 10–100 kg masses are called nanosatellites and microsatellites, respectively; and they offer the advantages of faster and cheaper operation. With formation flight using several small satellites, the revisit time can be drastically improved, and almost real-time Earth observation is expected to be possible in the near future.This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korean government (MSIP) (no. NRF-2015R1A2A1A15055373)

    Construction of the Hill48 and Yld89 for Auto-body Steel Sheets considering the Strain Rate

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    This paper deals with the anisotropic material properties and the initial yield locus considering the strain rate. Uni-axial tensile tests are performed with variation of the strain rate in order to obtain flow stress curves and the tensile properties. The R-values have been measured with a high speed camera by analyzing the deformation history during the tensile test. Anisotropy of auto-body steel sheets have been described by using Hill48 and Yld89 (Barlat89) yield functions according to the strain rate ranged from 0.001/sec to 100/sec. Hill48 and Yld89 yield loci of auto-body steel sheets at various strain rates have been constructed in order to visualize the initial yield state. The performance of two yield criteria is evaluated by comparing yield loci constructed in the principal stress plane. The initial yield locus becomes different from the static one when the strain rate is considered to describe the anisotropy of the steel sheets

    Haptic search with the Smart Suction Cup on adversarial objects

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    Suction cups are an important gripper type in industrial robot applications, and prior literature focuses on using vision-based planners to improve grasping success in these tasks. Vision-based planners can fail due to adversarial objects or lose generalizability for unseen scenarios, without retraining learned algorithms. We propose haptic exploration to improve suction cup grasping when visual grasp planners fail. We present the Smart Suction Cup, an end-effector that utilizes internal flow measurements for tactile sensing. We show that model-based haptic search methods, guided by these flow measurements, improve grasping success by up to 2.5x as compared with using only a vision planner during a bin-picking task. In characterizing the Smart Suction Cup on both geometric edges and curves, we find that flow rate can accurately predict the ideal motion direction even with large postural errors. The Smart Suction Cup includes no electronics on the cup itself, such that the design is easy to fabricate and haptic exploration does not damage the sensor. This work motivates the use of suction cups with autonomous haptic search capabilities in especially adversarial scenarios

    Initial Analysis of Data-Driven Haptic Search for the Smart Suction Cup

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    Suction cups offer a useful gripping solution, particularly in industrial robotics and warehouse applications. Vision-based grasp algorithms, like Dex-Net, show promise but struggle to accurately perceive dark or reflective objects, sub-resolution features, and occlusions, resulting in suction cup grip failures. In our prior work, we designed the Smart Suction Cup, which estimates the flow state within the cup and provides a mechanically resilient end-effector that can inform arm feedback control through a sense of touch. We then demonstrated how this cup's signals enable haptically-driven search behaviors for better grasping points on adversarial objects. This prior work uses a model-based approach to predict the desired motion direction, which opens up the question: does a data-driven approach perform better? This technical report provides an initial analysis harnessing the data previously collected. Specifically, we compare the model-based method with a preliminary data-driven approach to accurately estimate lateral pose adjustment direction for improved grasp success
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