234 research outputs found

    The Waking

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    Singing Serpent

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    https://digitalcommons.library.umaine.edu/mmb-me/1799/thumbnail.jp

    Ute Brandes, ed.: Zwischen gestern und morgen. Schriftstellerinnen aus der DDR aus amerikanischer Sicht

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    Berlin, Bern: Peter Lang, 1992. 288 p

    Loot Box Purchase Decisions in Digital Business Models: The Role of Certainty and Loss Experience

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    Game providers are increasingly employing and selling loot boxes, which can be considered virtual goods that consist of further virtual goods on a randomized basis. As such, game providers can foster profitability without impeding user experience. Drawing on prospect theory, we investigate ideas for the design of loot box menus to optimize revenue generation and user well-being. By conducting a contest-based online experiment with 159 participants, our analyses reveal that including certain (vs. uncertain) content in loot boxes can influence users’ purchase behaviors and thus increase revenues. Moreover, this effect increases when participants previously experienced a loss. Thus, our findings demonstrate that game providers can profit from offering certain content in loot boxes

    The Intricate Effects of Complexity and Personalization on Investment Intention in Robo-Advisory

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    Amongst the tremendous transformation of the financial services industry in recent years, robo-advisory has emerged as new technology and proven its potential to digitalize this industry. Robo-advisors grant their users access to wealth management services that were historically performed manually. In doing so, robo-advisors allow personalization of investment portfolios on an unprecedented scale. Simultaneously, investment decisions are inherently complex for average users. Understanding how personalization and complexity affect users is, therefore, crucial for robo-advisors. We examine these effects in an online experiment with a fictitious robo-advisor and 169 participants. Our results show that personalization lowers users’ intention to invest, while complexity has a significant positive effect on users’ investment intentions and attenuates the negative impact of personalization. We contribute to IS research by uncovering the intricate effects of combining complexity and personalization in digital environments that will gain importance with users facing increasingly complex digital products

    Lose Yourself in VR: Exploring the Effects of Virtual Reality on Individuals’ Immersion

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    Virtual reality (VR) technology generates an interactive virtual environment (VE) creating unique users’ experiences. A central part of VR experience is being immersed into a VE. Immersion factors, such as technological and perceptual features, are described in detail in non-immersive VR settings. However, advancements in VR technology, such as head-mounted displays with high resolution and precise motion tracking systems, that improve interactivity within the VE are not yet adequately considered. We conducted twelve semi-structured interviews immediately after respondents played highly immersive games using state-of-the-art VR equipment to identify novel immersion factors in this setting. The findings yield eleven immersion factors across three categories: (1) physical and physiological aspects, (2) cognitive and affective aspects, (3) social interaction and shared experience. Within these categories factors named “shared experience” and “translating actions from physical to virtual reality” were found as novel immersion factors in the VR context

    Inside Hollins (1942)

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    https://digitalcommons.hollins.edu/insideh/1002/thumbnail.jp

    Inside Hollins (1947)

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    https://digitalcommons.hollins.edu/insideh/1003/thumbnail.jp
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