977 research outputs found
Event-based prospective remembering in a virtual world
Most laboratory-based prospective memory (PM) paradigms pose problems that are very different from those encountered in the real world. Several PM studies have reported conflicting results when comparing laboratory with naturalistic based studies (e.g., Bailey,Henry, Rendell, Phillips & Kliegel, 2010). One key contrast is that for the former, how and when the PM cue is encountered typically is determined by the experimenter, whereas in the latter case, cue availability is determined by participant actions. However, participant-driven access to the cue has not been examined in laboratory studies focused on healthy young
adults, and its relationship with planned intentions is poorly understood. Here we report a study of PM performance in a controlled, laboratory setting, but with participant-driven actions leading to the availability of the PM cue. This uses a novel PM methodology based upon analysis of participant movements as they attempted a series of errands in a large virtual building on the computer screen. A PM failure was identified as a situation in which a
participant entered and exited the “cue” area outside an errand related room without performing the required errand whilst still successfully remembering that errand post-test.
Additional individual difference measures assessed retrospective and working memory capacity, planning ability and PM. Multiple regression analysis showed that the independent measures of verbal working memory span, planning ability and PM were significant predictors of PM failure. Correlational analyses with measures of planning suggest that sticking with an original plan (good or bad) is related to better overall PM performance
Electromagnetic Simulation and Design of a Novel Waveguide RF Wien Filter for Electric Dipole Moment Measurements of Protons and Deuterons
The conventional Wien filter is a device with orthogonal static magnetic and
electric fields, often used for velocity separation of charged particles. Here
we describe the electromagnetic design calculations for a novel waveguide RF
Wien filter that will be employed to solely manipulate the spins of protons or
deuterons at frequencies of about 0.1 to 2 MHz at the COoler SYnchrotron COSY
at J\"ulich. The device will be used in a future experiment that aims at
measuring the proton and deuteron electric dipole moments, which are expected
to be very small. Their determination, however, would have a huge impact on our
understanding of the universe.Comment: 10 pages, 10 figures, 4 table
Crowd behaviour during high-stress evacuations in an immersive virtual environment
Understanding the collective dynamics of crowd movements during stressful
emergency situations is central to reducing the risk of deadly crowd disasters.
Yet, their systematic experimental study remains a challenging open problem due
to ethical and methodological constraints. In this paper, we demonstrate the
viability of shared 3D virtual environments as an experimental platform for
conducting crowd experiments with real people. In particular, we show that
crowds of real human subjects moving and interacting in an immersive 3D virtual
environment exhibit typical patterns of real crowds as observed in real-life
crowded situations. These include the manifestation of social conventions and
the emergence of self-organized patterns during egress scenarios. High-stress
evacuation experiments conducted in this virtual environment reveal movements
characterized by mass herding and dangerous overcrowding as they occur in crowd
disasters. We describe the behavioral mechanisms at play under such extreme
conditions and identify critical zones where overcrowding may occur.
Furthermore, we show that herding spontaneously emerges from a density effect
without the need to assume an increase of the individual tendency to imitate
peers. Our experiments reveal the promise of immersive virtual environments as
an ethical, cost-efficient, yet accurate platform for exploring crowd behaviour
in high-risk situations with real human subjects.Comment: 17 pages, 5 figure
Detecting cognitive impairment through an age-friendly serious game: The development and usability of the Spatial Performance Assessment for Cognitive Evaluation (SPACE)
The Spatial Performance Assessment for Cognitive Evaluation (SPACE) is a novel iPad serious game designed to identify differences in spatial ability indicative of early signs of cognitive impairment. This paper reports on the development of SPACE and presents the results from three usability studies across different ages. Study 1 compared the traditional tap and swipe control interface with a semiautomated interface. Study 2 investigated the benefits of a UI widget that displayed the rotation performed in the Virtual Environment (VE). Study 3 evaluated the effects of a simplified configuration of landmarks explored in the VE. Findings across the studies indicated that age was the primary factor influencing performance. Younger participants consistently outperformed older ones across various tasks and reported higher usability and lower workload. Despite notable performance improvements for the tasks in SPACE, the new control interface, UI widget, and simplified configuration only had a minimal impact on usability. Younger participants rated SPACE above the level of mature products, while older participants found it useable but not always engaging. Critically, the significant interactions between age and experimental conditions indicated that younger and older participants benefited differently from the design modifications. Here, the semi-automated control, the simplified configuration, and, to a lesser extent, the UI widget showed promise in mitigating age-related performance differences while maintaining the level of challenge necessary to assess differences in cognitive status. This research showcases the potential of SPACE as a serious game and emphasises the importance of balancing simplicity with task demands for future unsupervised deployment.</p
Interaction imaging with amplitude-dependence force spectroscopy
Knowledge of surface forces is the key to understanding a large number of
processes in fields ranging from physics to material science and biology. The
most common method to study surfaces is dynamic atomic force microscopy (AFM).
Dynamic AFM has been enormously successful in imaging surface topography, even
to atomic resolution, but the force between the AFM tip and the surface remains
unknown during imaging. Here, we present a new approach that combines high
accuracy force measurements and high resolution scanning. The method, called
amplitude-dependence force spectroscopy (ADFS) is based on the
amplitude-dependence of the cantilever's response near resonance and allows for
separate determination of both conservative and dissipative tip-surface
interactions. We use ADFS to quantitatively study and map the nano-mechanical
interaction between the AFM tip and heterogeneous polymer surfaces. ADFS is
compatible with commercial atomic force microscopes and we anticipate its
wide-spread use in taking AFM toward quantitative microscopy
Distance dependence of force and dissipation in non-contact atomic force microscopy on Cu(100) and Al(111)
The dynamic characteristics of a tip oscillating in the nc-AFM mode in close
vicinity to a Cu(100)-surface are investigated by means of phase variation
experiments in the constant amplitude mode. The change of the quality factor
upon approaching the surface deduced from both frequency shift and excitation
versus phase curves yield to consistent values. The optimum phase is found to
be independent of distance. The dependence of the quality factor on distance is
related to 'true' damping, because artefacts related to phase misadjustment can
be excluded. The experimental results, as well as on-resonance measurements at
different bias voltages on an Al(111) surface, are compared to Joule
dissipation and to a model of dissipation in which long-range forces lead to
viscoelastic deformations
Phase Transitions of an Oscillator Neural Network with a Standard Hebb Learning Rule
Studies have been made on the phase transition phenomena of an oscillator
network model based on a standard Hebb learning rule like the Hopfield model.
The relative phase informations---the in-phase and anti-phase, can be embedded
in the network. By self-consistent signal-to-noise analysis (SCSNA), it was
found that the storage capacity is given by , which is better
than that of Cook's model. However, the retrieval quality is worse. In
addition, an investigation was made into an acceleration effect caused by
asymmetry of the phase dynamics. Finally, it was numerically shown that the
storage capacity can be improved by modifying the shape of the coupling
function.Comment: 10 pages, 6 figure
Motivation moderates gender differences in navigation performance.
Gender differences in navigation performance are a recurrent and controversial topic. Previous research suggests that men outperform women in navigation tasks and that men and women exhibit different navigation strategies. Here, we investigate whether motivation to complete the task moderates the relationship between navigation performance and gender. Participants learned the locations of landmarks in a novel virtual city. During learning, participants could trigger a top-down map that depicted their current position and the locations of the landmarks. During testing, participants were divided into control and treatment groups and were not allowed to consult the map. All participants were given 16Â minutes to navigate to the landmarks, but those in the treatment group were monetarily penalized for every second they spent completing the task. Results revealed a negative relationship between physiological arousal and the time required to locate the landmarks. In addition, gender differences in strategy were found during learning, with women spending more time with the map and taking 40% longer than men to locate the landmarks. Interestingly, an interaction between gender and treatment group revealed that women in the control group required more time than men and women in the treatment group to retrieve the landmarks. During testing, women in the control group also took more circuitous routes compared to men in the control group and women in the treatment group. These results suggest that a concurrent and relevant stressor can motivate women to perform similarly to men, helping to diminish pervasive gender differences found in the navigation literature
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