21 research outputs found

    Peningkatan Prestasi Belajar Tema Peristiwa Alam melalui Metode Demonstrasi dengan Berbantuan Media Pembelajaran Microsoft Sway di Sekolah Dasar

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    Penelitian ini dilatarbelakangi oleh belum tuntasnya pemahaman siswa dalam muatan matematika, sehingga memerlukan perbaikan dari segi sistem pembelajaran. Adapun yang menjadi tujuan dari penelitian ini ialah untuk mengetahui metode demonstrasi dengan berbantuan media pembelajaran microsoft sway dapat meningkatkan prestasi belajar siswa kelas 1 pada tema Peristiwa Alam. Metode penelitian ini adalah Penelitian Tindakan Kelas yang dilakukan dengan melalui 2 siklus dengan tahapan perencanaan, pelaksanaan tindakan, pengamatan, serta refleksi. Hasil dari penelitian ini menunjukkan bahwa terjadi peningkatan prestasi belajar siswa, dari pra-siklus, siklus I ke siklus II. Pada pra-skilus, rata-rata nilai prestasi belajar siswa hanya sebesar 65,71 dengan presentase ketuntasan 32,14%. Setelah diberikan tindakan berupa pembelajaran melalui metode demonstrasi dengan berbantuan media pembelajaran microsoft sway ketuntasan prestasi belajar siswa pada siklus I mencapai hingga 73,21 dengan presentase ketuntasan sebesar 50%. Pada siklus II mengalami peningkatan prestasi belajar siswa hingga diperoleh rata-rata nilai mencapai 80,36 dengan presentase ketuntasan sebesar 75%. Dengan demikian, dari hasil penelitian dapat ditarik kesimpulan bahwa melalui metode demonstrasi dengan berbantuan media pembelajaran microsoft sway dapat meningkatkan prestasi belajar siswa kelas 1 pada tema Peristiwa Ala

    Implementation of Geometry Multimedia Based on Van Hiele's Thinking Theory for Enhancing Critical Thinking Ability for Grade V Students

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    This study is a advances study of the development of geometry multimedia based on Van Hiele's thinking theory with the aim of for enhancing critical thinking ability using the ADDIE development model. In this study, a difference test was conducted to determine the effect of using geometry multimedia on students' critical thinking abilities. This experiment was conducted at SDN Mojoroto 1 and SDN Mojoroto 6 Kota Kediri. The results of the t-test analysis show that there are significant differences between the critical thinking abilities of students who use geometry multimedia based on Van Hiele's thinking theory and those who do not use geometry multimedia based on Van Hiele's Thinking Theory

    PENGEMBANGAN MULTIMEDIA GEOMETRI BERBASIS TEORI BERPIKIR VAN HIELE GUNA MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V

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    AbstrakPenelitian ini merupakan penelitian pengembangan dengan merancang multimedia geometri yang disesuaikan dengan tahapan yang ada pada proses berpikir van Hiele sehingga dapat meningkatkan kemampuan berpikir kritis siswa kelas V SD. Indikator berpikir kritis yang digunakan pada penelitian ini adalah mengidentifikasi masalah, mengumpulkan informasi yang relevan, menyusun alternatif pemecahan masalah, dan membuat kesimpulan. Prosedur pengembangan dalam penelitian ini mengadaptasi model pengembangan ADDIE yang hanya sampai pada tahap development. Penelitian ini bertujuan untuk mengetahui kelayakan multimedia geometri berbasis teori berpikir van Hiele dalam meningkatkan kemampuan berpikir kritis siswa. Meteri geometri yang digunakan dalam penelitian ini adalah materi luas dan keliling lingkaran. Hasil dari uji kelayakan produk menyatakan bahwa produk multimedia geometri ini valid, praktis, dan efektif.Kata Kunci : pengembangan, multimedia, geometri, teori berpikir, van Hiele, berpikir kriti

    PENGEMBANGAN BAHAN AJAR BERBASIS BUDAYA LOKAL JOMBANG DALAM PRESPEKTIF ETNOMATEMATIKA PADA MATERI BANGUN DATAR

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    This study aims to develop teaching materials based on the local culture of Jombang in an ethnomathematics perspective on the material for flat shapes used in mathematics learning for class IV on the circumference and area of ​​flat shapes. The research method used is development (R&D) with the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, evaluation. The data collected is related to the effectiveness of teaching materials. The subject of the product trial was carried out on 20 class IV students of SD Negeri Mlancu 2. The instrument used was student learning outcomes. From the results of trials that have been carried out, the effectiveness of teaching materials based on Jombang local culture in an ethnomathematics perspective on flat shape material is 85% with effective details. From the results of this study, it can be concluded that teaching materials based on the local culture of Jombang in an ethnomathematics perspective on flat shape material can be used in learning mathematics on the circumference and area of ​​flat shapes.   Keywords: elementary mathematics, ethnomatematics, local culture of jomban

    Pengembangan Media Video Scribe pada Materi Rantai Makanan Kelas V SDN Mojorot 4 Kota Kediri

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    This research is motivated by the results of observations made in class V SDN MOJOROT 4 Kediri City, and the absence of learning media that can increase students' learning motivation, because in the learning process teachers tend to teach learning only theoretically and concepts. Abstract concepts. So that students get bored easily and find it difficult to understand the material presented by the teacher during the learning process. With the existence of this video scribe learning media, it is hoped that the teacher will be able to increase the learning motivation of elementary school students. The purpose of this study was to determine the validity, practicality and effectiveness of using video scribe media on food chain materials for class V students. This research is a development study using the ADDIE model. The ADDIE model consists of 5 stages, namely the stages of Analysis, Design, Development, Implementation, Evaluation. The data collection instruments used were material expert validation sheets, medical experts, teacher practicality questionnaires, student effectiveness questionnaires and written tests / evaluation questions. Data from the validation of questionnaires and written tests/evaluation questions used a Likert scale. The results of the research on the development of video scribe media are (1) the video scribe media is said to be valid by obtaining a percentage of 90% material experts. While the results of media experts are 81%. (2) the video scribe media is said to be practical by obtaining results from teacher questionnaires of 92.5% and student response questionnaires of 93%. (3) the video scribe media is said to be effective after a limited trial by giving post-test questions to get 80% results so that the video scribe media can be said to be effective to us

    PENGEMBANGAN BAHAN AJAR BERBASIS BUDAYA LOKAL JOMBANG DALAM PRESPEKTIF ETNOMATEMATIKA PADA MATERI BANGUN DATAR

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    This study aims to develop teaching materials based on the local culture of Jombang in an ethnomathematics perspective on the material for flat shapes used in mathematics learning for class IV on the circumference and area of ​​flat shapes. The research method used is development (R&D) with the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, evaluation. The data collected is related to the effectiveness of teaching materials. The subject of the product trial was carried out on 20 class IV students of SD Negeri Mlancu 2. The instrument used was student learning outcomes. From the results of trials that have been carried out, the effectiveness of teaching materials based on Jombang local culture in an ethnomathematics perspective on flat shape material is 85% with effective details. From the results of this study, it can be concluded that teaching materials based on the local culture of Jombang in an ethnomathematics perspective on flat shape material can be used in learning mathematics on the circumference and area of ​​flat shapes.   Keywords: elementary mathematics, ethnomatematics, local culture of jomban

    Pengembangan Media Video Scribe pada Materi Rantai Makanan Kelas V SDN Mojoroto 4 Kota Kediri

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    This research is motivated by the results of observations made in class V SDN MOJOROTO 4 Kediri City, and the absence of learning media that can increase students' learning motivation, because in the learning process teachers tend to teach learning only theoretically and concepts. Abstract concepts. So that students get bored easily and find it difficult to understand the material presented by the teacher during the learning process. With the existence of this video scribe learning media, it is hoped that the teacher will be able to increase the learning motivation of elementary school students. The purpose of this study was to determine the validity, practicality and effectiveness of using video scribe media on food chain materials for class V students. This research is a development study using the ADDIE model. The ADDIE model consists of 5 stages, namely the stages of Analysis, Design, Development, Implementation, Evaluation. The data collection instruments used were material expert validation sheets, medical experts, teacher practicality questionnaires, student effectiveness questionnaires and written tests / evaluation questions. Data from the validation of questionnaires and written tests/evaluation questions used a Likert scale. The results of the research on the development of video scribe media are (1) the video scribe media is said to be valid by obtaining a percentage of 90% material experts. While the results of media experts are 81%. (2) the video scribe media is said to be practical by obtaining results from teacher questionnaires of 92.5% and student response questionnaires of 93%. (3) the video scribe media is said to be effective after a limited trial by giving post-test questions to get 80% results so that the video scribe media can be said to be effective to use

    PENGEMBANGAN MEDIA PEMBELAJARAN KERANJANG BUAH BILANGAN BULAT (KERAH BIBU) UNTUK MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN BULAT BAGI SISWA KELAS V

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    The problems in the research include, how is the product validity, product practicality, effectiveness of Integer Fruit Basket (Bibu collar) media products on the material of subtraction and addition of integers. The purpose of this study is to determine the validity, practicality, effectiveness of the product. This study uses the development method (Research and Development R&D) with the ADDIE development model which includes, analyze, design, development, implementation, evaluation. Data collection techniques through the validation of material and media experts, teacher and student response questionnaires. This study produced the Bibu collar media in the integer math subject for fifth grade students. The validity was proven by material validation obtaining 85%, media experts obtaining 90% (categorized as very valid), limited trial teacher response obtaining 91.6%, broad test obtaining 95.8%, the limited test students' responses obtained 93% (categorized as very practical), the broad test obtained 93.5%. Limited test pretest obtained 61%, posttest 80%. Pretest area trials 63%, area gain 84%. (categorized as very effective)

    Pengembangan Multimedia Berbasis Articulate Storyline Pada Materi Membandingkan Dan Mengurutkan Bilangan Untuk Siswa Kelas I

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    Keterampilan berhitung merupakan kemampuan dasar untuk menyelesaikan persoalan lebih lanjut, namun banyak siswa kurang menguasai pelajaran matematika. Menurut hasil observasi di kelas 1 SD Islam Terpadu Darul Falah, guru menyampaikan materi tidak menggunakan media pembelajaran, tetapi hanya menggunakan buku ajar sekolah yang disampaikan secara verbal. Oleh karena itu, diperlukan adanya pengembangan media pembelajaran untuk membantu peserta didik dalam memahami materi dan pembelajaran tidak berpusat pada guru sehingga peserta didik semakin aktif dan dapat meningkatkan hasil belajar. Penggunaan Multimedia Berbasis Articulate Storyline dinilai dapat menarik perhatian peserta didik karena terdapat video,file, gambar, musik, dan animasi. Tujuan penelitian ini adalah untuk meneliti kevalidan, kepraktisan, dan kefektifan Multimedia Berbasis Articulate Storyline dalam penggunaannya. Penelitian ini menggunakan model pengembangan Research and Development (R&D). Teknik analisis yang digunakan adalah dengan menghitung nilai rata-rata dari banyaknya responden yang menjawab angket mengenai penyampaian materi membandingkan dan mengurutkan bilangan berbasis Articulate Storyline. Hasil penelitian menunjukkan bahwa Multimedia Berbasis Articulate Storyline sangat baik, praktis, dan efektif untuk digunakan dimana siswa sanggup menjelaskan dan memahami materi membandingkan dan mengurutkan bilangan menggunakan Multimedia Berbasis Articulate Storyline
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