17,623 research outputs found
Multiplicity fluctuations in hadron-hadron and nucleus-nucleus collisions and percolation of strings
We argue that recent NA49 results on multiparticle distributions and
fluctuations, as a function of the number of participant nucleons, suggest that
percolation plays an important role in particle production at high densities.Comment: 13 pages, 5 eps figures, late
Coherence in scale-free networks of chaotic maps
We study fully synchronized states in scale-free networks of chaotic logistic
maps as a function of both dynamical and topological parameters. Three
different network topologies are considered: (i) random scale-free topology,
(ii) deterministic pseudo-fractal scale-free network, and (iii) Apollonian
network. For the random scale-free topology we find a coupling strength
threshold beyond which full synchronization is attained. This threshold scales
as , where is the outgoing connectivity and depends on the
local nonlinearity. For deterministic scale-free networks coherence is observed
only when the coupling strength is proportional to the neighbor connectivity.
We show that the transition to coherence is of first-order and study the role
of the most connected nodes in the collective dynamics of oscillators in
scale-free networks.Comment: 9 pages, 8 figure
Uso de forum no ensino cooperativo de programação
A utilização de Tecnologias da Informação e Comunicação no âmbito de actividades de ensino / aprendizagem, necessita de aliar, à disponibilidade efectiva dessas tecnologias, estratégias de integração nas actividades lectivas que permitam a satisfação das expectactivas dos docentes e dos alunos. Este artigo descreve a utilização de um forum numa disciplina de introdução à programação numa perspectiva de partilha de boas práticas, e discute alguns problemas e possíveis soluções
Integrating DGSs and GATPs in an Adaptative and Collaborative Blended-Learning Web-Environment
The area of geometry with its very strong and appealing visual contents and
its also strong and appealing connection between the visual content and its
formal specification, is an area where computational tools can enhance, in a
significant way, the learning environments.
The dynamic geometry software systems (DGSs) can be used to explore the
visual contents of geometry. This already mature tools allows an easy
construction of geometric figures build from free objects and elementary
constructions. The geometric automated theorem provers (GATPs) allows formal
deductive reasoning about geometric constructions, extending the reasoning via
concrete instances in a given model to formal deductive reasoning in a
geometric theory.
An adaptative and collaborative blended-learning environment where the DGS
and GATP features could be fully explored would be, in our opinion a very rich
and challenging learning environment for teachers and students.
In this text we will describe the Web Geometry Laboratory a Web environment
incorporating a DGS and a repository of geometric problems, that can be used in
a synchronous and asynchronous fashion and with some adaptative and
collaborative features.
As future work we want to enhance the adaptative and collaborative aspects of
the environment and also to incorporate a GATP, constructing a dynamic and
individualised learning environment for geometry.Comment: In Proceedings THedu'11, arXiv:1202.453
Object segmentation in depth maps with one user click and a synthetically trained fully convolutional network
With more and more household objects built on planned obsolescence and
consumed by a fast-growing population, hazardous waste recycling has become a
critical challenge. Given the large variability of household waste, current
recycling platforms mostly rely on human operators to analyze the scene,
typically composed of many object instances piled up in bulk. Helping them by
robotizing the unitary extraction is a key challenge to speed up this tedious
process. Whereas supervised deep learning has proven very efficient for such
object-level scene understanding, e.g., generic object detection and
segmentation in everyday scenes, it however requires large sets of per-pixel
labeled images, that are hardly available for numerous application contexts,
including industrial robotics. We thus propose a step towards a practical
interactive application for generating an object-oriented robotic grasp,
requiring as inputs only one depth map of the scene and one user click on the
next object to extract. More precisely, we address in this paper the middle
issue of object seg-mentation in top views of piles of bulk objects given a
pixel location, namely seed, provided interactively by a human operator. We
propose a twofold framework for generating edge-driven instance segments.
First, we repurpose a state-of-the-art fully convolutional object contour
detector for seed-based instance segmentation by introducing the notion of
edge-mask duality with a novel patch-free and contour-oriented loss function.
Second, we train one model using only synthetic scenes, instead of manually
labeled training data. Our experimental results show that considering edge-mask
duality for training an encoder-decoder network, as we suggest, outperforms a
state-of-the-art patch-based network in the present application context.Comment: This is a pre-print of an article published in Human Friendly
Robotics, 10th International Workshop, Springer Proceedings in Advanced
Robotics, vol 7. The final authenticated version is available online at:
https://doi.org/10.1007/978-3-319-89327-3\_16, Springer Proceedings in
Advanced Robotics, Siciliano Bruno, Khatib Oussama, In press, Human Friendly
Robotics, 10th International Workshop,
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