45 research outputs found

    Wild chimpanzees modify modality of gestures according to the strength of social bonds and personal network size

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    Primates form strong and enduring social bonds with others and these bonds have important fitness consequences. However, how different types of communication are associated with different types of social bonds is poorly understood. Wild chimpanzees have a large repertoire of gestures, from visual gestures to tactile and auditory gestures. We used social network analysis to examine the association between proximity bonds (time spent in close proximity) and rates of gestural communication in pairs of chimpanzees when the intended recipient was within 10 m of the signaller. Pairs of chimpanzees with strong proximity bonds had higher rates of visual gestures, but lower rates of auditory long-range and tactile gestures. However, individual chimpanzees that had a larger number of proximity bonds had higher rates of auditory and tactile gestures and lower rates of visual gestures. These results suggest that visual gestures may be an efficient way to communicate with a small number of regular interaction partners, but that tactile and auditory gestures may be more effective at communicating with larger numbers of weaker bonds. Increasing flexibility of communication may have played an important role in managing differentiated social relationships in groups of increasing size and complexity in both primate and human evolution

    International Consensus Statement on Rhinology and Allergy: Rhinosinusitis

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    Background: The 5 years since the publication of the first International Consensus Statement on Allergy and Rhinology: Rhinosinusitis (ICAR‐RS) has witnessed foundational progress in our understanding and treatment of rhinologic disease. These advances are reflected within the more than 40 new topics covered within the ICAR‐RS‐2021 as well as updates to the original 140 topics. This executive summary consolidates the evidence‐based findings of the document. Methods: ICAR‐RS presents over 180 topics in the forms of evidence‐based reviews with recommendations (EBRRs), evidence‐based reviews, and literature reviews. The highest grade structured recommendations of the EBRR sections are summarized in this executive summary. Results: ICAR‐RS‐2021 covers 22 topics regarding the medical management of RS, which are grade A/B and are presented in the executive summary. Additionally, 4 topics regarding the surgical management of RS are grade A/B and are presented in the executive summary. Finally, a comprehensive evidence‐based management algorithm is provided. Conclusion: This ICAR‐RS‐2021 executive summary provides a compilation of the evidence‐based recommendations for medical and surgical treatment of the most common forms of RS

    Am I better in VR with a real audience?

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    International audienceWe present an experimental study using virtual reality (VR) to investigate the effects of a real audience on social inhibition. The study compares a multiuser application, locally or remotely shared. The application engages one user and a real audience (i.e., local or remote conditions) and a control condition where the user is alone (i.e., alone condition). The differences have been explored by analyzing the objective performance (i.e., type and answering time) of users when performing a categorization of numbers task in VR. Moreover, the subjective feelings and perceptions (i.e., perceptions of others, stress, cognitive workload, presence) of each user have been compared in relation to the location of the real audience. The results showed that in the presence of a real audience (in the local and remote conditions), user performance is affected by social inhibitions. Furthermore, users are even more influenced when the audience does not share the same room, despite others are less perceived

    Do Distant or Colocated Audiences Affect User Activity in VR?

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    International audienceWe explore the impact of distant or colocated real audiences on social inhibition through a user study in virtual reality (VR). The study investigates, in an application, the differences among two multi-user configurations (i.e., the local and distant conditions) and one control condition where the user is alone (i.e., the alone condition). In the local condition, a single user and a real audience share the same real room. Conversely, in the distant condition, the user and the audience are separated into two different real rooms. The user performed a categorization of numbers task in VR, for which the users’ performance results (i.e., type and answering time) are extracted as subjective feelings and perceptions (i.e., perceptions of others, stress, cognitive workload, presence). The differences between the local and distant configurations are explored. Furthermore, we investigate any gender biases in the objective and subjective results. During the local and distant conditions, the presence of a real audience affects the user’s performance due to social inhibition. The users are even more influenced when the audience does not share the same room, despite the audience being less directly perceived in this condition
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