27 research outputs found

    Call playback artificially generates a temporary cultural style of high affiliation in marmosets

    Get PDF
    Cultural variation can be conceptualised in two main ways: as culture-specific qualitative differences in behavioural form, and also as quantitative variation in performance of constellations of universal behaviours (cultural style). Despite observation of both types in wild non-human primates, diffusion of qualitative culture has been scrutinised extensively experimentally whilst within-species transmission of cultural style has remained entirely unexplored. Here we investigated whether a cultural style of high affiliation could be artificially generated in a nonhuman primate (Callithrix jacchus), by daily playback of conspecific affiliative calls simulating nearby amicable individuals. We found that vocalisation playback influenced monkeys to spend more time in affiliative behaviours outwith playback hours, relative to silent playback. The effect was specific to affiliation, with no impact on other categories of affect. This change did not persist into the final phase of observation after all playbacks were complete. Findings are consistent with a temporary shift in cultural style effected through vocalisation playback, supporting existence of this conception of culture in wild primates and indicating auditory social contagion as a potential diffusion mechanism. The method presented here will allow researchers to test hypotheses concerning cultural transmission of cultural style, and the underlying processes, across a range of contexts and species

    Construction and validation of the Touch Experiences and Attitudes Questionnaire (TEAQ): a self-report measure to determine attitudes to and experiences of positive touch

    Get PDF
    Despite growing interest in the beneficial effects of positive touch experiences throughout our lives, and individual differences in how these experiences are perceived, a contemporary self-report measure of touch experiences and attitudes for which the factor structure has been validated, is as yet not available. This article describes four studies carried out during the construction and validation of the Touch Experiences and Attitudes Questionnaire (TEAQ). The original TEAQ, containing 117 items relating to positive touch experiences was systematically constructed. Principal component analysis reduced this measure to 57 items and identified six components relating to touch experiences during childhood (ChT) and adult experiences relating to current intimate touch (CIT) and touch with friends and family (FFT). Three attitudinal components were identified, relating to attitude to intimate touch (AIT), touch with unfamiliar people (AUT) and self-care (ASC). The structure of this questionnaire was confirmed through confirmatory factor analysis carried out on data obtained from a second sample. Good concurrent and predictive validity of the TEAQ compared to other physical touch measures currently available was identified. Known-group validity in terms of gender, marital status and age was determined, with expected group differences identified. This study demonstrates the TEAQ to have good face validity, internal consistency, construct validity in terms of discriminant validity, known-group validity and convergent validity, and criterion-related validity in terms of predictive validity and concurrent validity. We anticipate this questionnaire will be a valuable tool for the field of physical touch research

    Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions

    No full text
    International audienceVirtual Reality (VR) offers unlimited possibilities to create virtual populated environments in which a user can be immersed and experience social interactions with virtual humans. A better understanding of these interactions is required to improve the realism of the interactions as well as user’s experience. Using an approach based on Interactionist Sociology, we wondered whether the social settings within which the individual interact has an impact on proxemics norms in real conditions and if these norms apply in VR. We conducted an experiment in real and virtual conditions where individuals experienced a transgression of proxemics norms at a train station and in a sports fan zone. Our results suggest that proxemics norms vary according to the subjective relationship of the individual to the social settings. This variation would translate directly into a modulation of bodily sensitivity to the proximity of the body of others. While we were able to show that social norms still exist in VR, our results did not show a main effect of the social settings on participants’ sensitivity to the transgression of proxemics norms. We discuss our results in the frame of the cross-fertilization between Sociology and VR. © 2020, Springer Nature Switzerland AG

    Perceptions of Debater Effectiveness and Appropriateness as a Function of Decreasingly Polite Strategies for Responding to Nonverbal Disparagement in Televised Political Debates

    No full text
    Scholars\u27 attention to televised political debaters\u27 nonverbal behavior has grown in recent years. The purpose of this study is to examine the effects of a variety of strategies, varying in degree of politeness, for responding to an opponent engaging in strong nonverbal disagreement during a televised political debater\u27s speaking turn. Four hundred eight participants watched a purported televised political debate between candidates for mayor. In each of six versions, one debater engaged in strong nonverbal disagreement during his opponent\u27s opening statement. The opponent then responded with one of six decreasingly polite attempts to stop the debater from engaging in the nonverbal behavior. In general, direct, but not personally attacking, responses resulted in higher levels of perceived argumentation effectiveness and appropriateness when compared to not responding to the nonverbal behavior. The results for debater effectiveness were moderated by audience level of verbal aggressiveness
    corecore