1,108 research outputs found

    Evidence for a circumplanetary disk around protoplanet PDS 70 b

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    We present the first observational evidence for a circumplanetary disk around the protoplanet PDS~70~b, based on a new spectrum in the KK band acquired with VLT/SINFONI. We tested three hypotheses to explain the spectrum: Atmospheric emission from the planet with either (1) a single value of extinction or (2) variable extinction, and (3) a combined atmospheric and circumplanetary disk model. Goodness-of-fit indicators favour the third option, suggesting circumplanetary material contributing excess thermal emission --- most prominent at λ2.3μ\lambda \gtrsim 2.3 \mum. Inferred accretion rates (107.8\sim 10^{-7.8}--107.3MJ10^{-7.3} M_J yr1^{-1}) are compatible with observational constraints based on the Hα\alpha and Brγ\gamma lines. For the planet, we derive an effective temperature of 1500--1600 K, surface gravity log(g)4.0\log(g)\sim 4.0, radius 1.6RJ\sim 1.6 R_J, mass 10MJ\sim 10 M_J, and possible thick clouds. Models with variable extinction lead to slightly worse fits. However, the amplitude (ΔAV3\Delta A_V \gtrsim 3mag) and timescale of variation (\lesssim~years) required for the extinction would also suggest circumplanetary material.Comment: 8 pages, 2 figures, 1 table. This is a pre-copyedited, author-produced PDF of an article accepted for publication in ApJL on 2019 May 1

    Shoot at first sight! First person shooter players display reduced reaction time and compromised inhibitory control in comparison to other video game players

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    Studies have shown that regular video game use might improve cognitive and social skills. In contrast, other studies have documented the negative outcomes of excessive gaming vis-à-vis health and socioprofessional spheres. Both positive and negative outcomes of video game use were linked to their structural characteristics (i.e., features that make the game appealing or are inducements for all gamers to keep playing regularly). The current study tested whether active video gamers from main genres (massively multiplayer online role-playing games, online first person shooter, multiplayer online battle arena) differed in a laboratory task that measured inhibitory control. Eighty-one gamers performed the Hybrid-Stop Task, assessing restraint (go/no-go trials) and cancellation (stop-signal trials) processes of a prepotent response. They completed additional self-reported questionnaires measuring demographics, problematic video game use, impulsivity traits, and depressive symptoms. Results showed that when confounding variables were controlled for, participants who favored online first person shooter were characterized by accelerated motor responses yet reduced abilities to cancel a prepotent response. No differences between groups were identified regarding the restraint process. The findings of this pilot study might have clear implications for video gaming research by supporting the critical importance of distinguishing between video game genres when considering their specific potential benefits and detrimental effects

    Double-Stranded RNA Technology to Control Insect Pests: Current Status and Challenges

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    Exploiting the RNA interference (RNAi) gene mechanism to silence essential genes in pest insects, leading to toxic effects, has surfaced as a promising new control strategy in the past decade. While the first commercial RNAi-based products are currently coming to market, the application against a wide range of insect species is still hindered by a number of challenges. In this review, we discuss the current status of these RNAi- based products and the different delivery strategies by which insects can be targeted by the RNAi-triggering double-stranded RNA (dsRNA) molecules. Furthermore, this review also addresses a number of physiological and cellular barriers, which can lead to decreased RNAi efficacy in insects. Finally, novel non-transgenic delivery technologies, such as polymer or liposomic nanoparticles, peptide-based delivery vehicles and viral- like particles, are also discussed, as these could overcome these barriers and lead to effective RNAi-based pest control

    Double-stranded RNA technology to control insect pests : current status and challenges

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    Exploiting the RNA interference (RNAi) gene mechanism to silence essential genes in pest insects, leading to toxic effects, has surfaced as a promising new control strategy in the past decade. While the first commercial RNAi-based products are currently coming to market, the application against a wide range of insect species is still hindered by a number of challenges. In this review, we discuss the current status of these RNAi-based products and the different delivery strategies by which insects can be targeted by the RNAi-triggering double-stranded RNA (dsRNA) molecules. Furthermore, this review also addresses a number of physiological and cellular barriers, which can lead to decreased RNAi efficacy in insects. Finally, novel non-transgenic delivery technologies, such as polymer or liposomic nanoparticles, peptide-based delivery vehicles and viral-like particles, are also discussed, as these could overcome these barriers and lead to effective RNAi-based pest control
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