2,441 research outputs found

    The use of multiplayer game theory in the modeling of biological populations

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    The use of game theory in modeling the natural world is widespread. However, this modeling mainly involves two player games only, or "playing the field" games where an individual plays against an entire (infinite) population. Game-theoretic models are common in economics as well, but in this case the use of multiplayer games has not been neglected. This article outlines where multiplayer games have been used in evolutionary modeling and the merits and limitations of these games. Finally, we discuss why there has been so little use of multiplayer games in the biological setting and what developments might be useful

    A framework for modelling and analysing conspecific brood parasitism

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    Recently several papers that model parasitic egg-laying by birds in the nests of others of their own species have been published. Whilst these papers are concerned with answering different questions, they approach the problem in a similar way and have a lot of common features. In this paper a framework is developed which unifies these models, in the sense that they all become special cases of a more general model. This is useful for two main reasons; firstly in order to aid clarity, in that the assumptions and conclusions of each of the models are easier to compare. Secondly it provides a base for further similar models to start from. The basic assumptions for this framework are outlined and a method for finding the ESSs of such models is introduced. Some mathematical results for the general, and more specific, models are considered and their implications discussed. In addition we explore the biological consequences of the results that we have obtained and suggest possible questions which could be investigated using models within or very closely related to our framework

    A Hawk-Dove game in kleptoparasitic populations

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    Kleptoparasitism, the parasitism by theft, is a widespread biological phenomenon. In this paper we extend earlier models to investigate a population of conspecifics involved in foraging and, potentially, kleptoparasitism. We assume that the population is composed of two types of individuals, Hawks and Doves. The types differ according to their strategic choices when faced with an opportunity to steal and to resist a challenge. Hawks use every opportunity to steal and they resist all challenges. Doves never resist and never steal. The fitness of each type of individual depends upon various natural parameters, for example food density, the handling time of a food item, density of the population, as well as the duration of potential fights over the food. We find the Evolutionarily Stable States (ESSs) for all arameter combinations and show that there are three possible ESSs, pure Hawks, pure Doves, and a mixed population of Hawks and Doves. We show that for any set of parameter values there is exactly one ESS. We further investigate the relationship between our findings and the classical Hawk-Dove game as defined in Maynard Smith 1982. We also show how our model extends the classical on

    An evolutionarily stable joining policy for group foragers

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    For foragers that exploit patchily distributed resources that are challenging to locate, detecting discoveries made by others with a view to joining them and sharing the patch may often be an attractive tactic, and such behavior has been observed across many taxa. If, as will commonly be true, the time taken to join another individual on a patch increases with the distance to that patch, then we would expect foragers to be selective in accepting joining opportunities: preferentially joining nearby discoveries. If competition occurs on patches, then the profitability of joining (and of not joining) will be influenced by the strategies adopted by others. Here we present a series of models designed to illuminate the evolutionarily stable joining strategy. We confirm rigorously the previous suggestion that there should be a critical joining distance, with all joining opportunities within that distance being accepted and all others being declined. Further, we predict that this distance should be unaffected by the total availability of food in the environment, but should increase with decreasing density of other foragers, increasing speed of movement towards joining opportunities, increased difficulty in finding undiscovered food patches, and decreasing speed with which discovered patches can be harvested. We are further able to make predictions as to how fully discovered patches should be exploited before being abandoned as unprofitable, with discovered patches being more heavily exploited when patches are hard to find: patches can be searched for remaining food more quickly, forager density is low, and foragers are relatively slow in traveling to discovered patches
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