2,030 research outputs found
Estimation of the spectral measure of multivariate regularly varying distributions
In the paper, the estimator for the spectral measure of multivariate stable
distributions introduced by Davydov and co-workers are extended to the
regularly varying distributions. The sampling method is modified to optimize
the rate of convergence of estimator. An estimator of the total mass of
spectral measure is proposed. The consistency and the asymptotic normality of
estimators are proved.Comment: 23 pages, 3 figure
Illustration par quelques exemples des lois strictement stables dans un c\^one convexe
The stability of random variables can be generalized in any convex cone. In
this case the principal results about the LePage representation and the domains
of attraction are analogous but different to those well known for general
Banach spaces. Some examples of strictly stable distributions and max-stable
distributions are presented in this paper in order to exhibit the relationship
between the Poisson process and the stable distributions on convex cones.Comment: 24 pages, 5 figures, in Frenc
Transformation of worst weed into N-, S-, and P-tridoped carbon nanorings as metal-free electrocatalysts for the oxygen reduction reaction
Substituting sustainable/cost-effective catalysts for scarce and costly metal ones is currently among the major targets of sustainable chemistry. Herein we report the synthesis of N-, S-, and P-tridoped, worst-weed-derived carbon nanorings (WWCNRs) that can serve as metal-free and selective electrocatalyst for the oxygen reduction reaction (ORR). The WWCNRs are synthesized via activation-free polymerization of worst weed, Eclipta prostrate, and then removal of the metallic residues by HCl. The WWCNRs exhibit good catalytic activity towards the 4 electron-transfer ORR with low onset potential and high kinetic limiting current density, along with high selectivity (introducing CO, the sample loses onl
Influence on Habitual versus Goal-Directed Decision Making
Different systems for habitual versus goal-directed control are thought to
underlie human decision-making. Working memory is known to shape these
decision-making systems and their interplay, and is known to support goal-
directed decision making even under stress. Here, we investigated if and how
decision systems are differentially influenced by breaks filled with diverse
everyday life activities known to modulate working memory performance. We used
a within-subject design where young adults listened to music and played a
video game during breaks interleaved with trials of a sequential two-step
Markov decision task, designed to assess habitual as well as goal-directed
decision making. Based on a neurocomputational model of task performance, we
observed that for individuals with a rather limited working memory capacity
video gaming as compared to music reduced reliance on the goal-directed
decision-making system, while a rather large working memory capacity prevented
such a decline. Our findings suggest differential effects of everyday
activities on key decision-making processes
Extracellular Matrix Protein Tenascin C Increases Phagocytosis Mediated by CD47 Loss of Function in Glioblastoma.
Glioblastomas (GBM) are highly infiltrated by myeloid-derived innate immune cells that contribute to the immunosuppressive nature of the brain tumor microenvironment (TME). CD47 has been shown to mediate immune evasion, as the CD47-SIRPα axis prevents phagocytosis of tumor cells by macrophages and other myeloid cells. In this study, we established CD47 homozygous deletion (CD47-/-) in human and mouse GBM cells and investigated the impact of eliminating the "don't eat me" signal on tumor growth and tumor-TME interactions. CD47 knockout (KO) did not significantly alter tumor cell proliferation in vitro but significantly increased phagocytosis of tumor cells by macrophages in cocultures. Compared with CD47 wild-type xenografts, orthotopic xenografts derived from CD47-/- tumor cells grew significantly slower with enhanced tumor cell phagocytosis and increased recruitment of M2-like tumor-associated microglia/macrophages (TAM). CD47 KO increased tumor-associated extracellular matrix protein tenascin C (TNC) in xenografts, which was further examined in vitro. CD47 loss of function upregulated TNC expression in tumor cells via a Notch pathway-mediated mechanism. Depletion of TNC in tumor cells enhanced the growth of CD47-/- xenografts in vivo and decreased the number of TAM. TNC knockdown also inhibited phagocytosis of CD47-/- tumor cells in cocultures. Furthermore, TNC stimulated release of proinflammatory factors including TNFα via a Toll-like receptor 4 and STAT3-dependent mechanism in human macrophage cells. These results reveal a vital role for TNC in immunomodulation in brain tumor biology and demonstrate the prominence of the TME extracellular matrix in affecting the antitumor function of brain innate immune cells. SIGNIFICANCE: These findings link TNC to CD47-driven phagocytosis and demonstrate that TNC affects the antitumor function of brain TAM, facilitating the development of novel innate immune system-based therapies for brain tumors
Differential effects of wakeful rest, music and video game playing on working memory performance in the n-back task
The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game “Angry Birds” before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the “Angry Birds” video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of their relevance to everyday activity.Peer Reviewe
Activity and expression of ADP-glucose pyrophosphorylase during rhizome formation in lotus (Nelumbo nucifera Gaertn.)
Additional file 7: Figure S6. Comparison of NnAGPS against AGPS of other species
Positive and negative experiences with the COVID-19 pandemic among lonely and non-lonely populations in Germany
The COVID-19 pandemic is causing an epidemic of loneliness. Previous studies have shown the differences in positive and negative experiences of lonely and non-lonely people in a non-pandemic setting. However, it is unclear how the drastic alteration of the COVID-19 pandemic may influence peoples' reactions and beliefs, especially among those who feel lonely. Our study aims to examine the positive and negative experiences among lonely and non-lonely people. We undertook a cross-sectional online survey of the general population in Germany (N = 1,758) from May 2020 to May 2022. We assessed their feelings of loneliness with the short eight-item UCLA Loneliness Scale (ULS-8), their positive and negative experience of living in the COVID-19 pandemic as well as their psychological distress regarding the pandemic with the COVID-19 Peritraumatic Distress Index (CPDI). We found lonely individuals (ULS-8 score ≥ 16) reported fewer positive experiences of living in the COVID-19 pandemic, for example, less time with loved ones [z(1,756) = −2.5, p = 0.012] and less sense of togetherness [z(1,756) = −2.39, p = 0.017] as compared to non-lonely individuals. Meanwhile, they experienced more negative experiences, for example, worry and fear [z(1,756) = 6.31, p < 0.001] compared with non-lonely individuals. Interestingly, lonely people were less likely to view the pandemic as a conspiracy than non-lonely people were [z(1,756) = −3.35, p < 0.001]. Our results may give insight into attribution bias and the negative affect of lonely people during the COVID-19 pandemic as well as highlight the experience of non-lonely people and raise the question of differences in conspiracy beliefs. For pandemic preparedness and response, decision-makers may focus on interventions to foster social cohesion, empower people, build resilience, and most importantly provide timely social care
Short-term effects of video gaming on brain response during working memory performance
Breaks filled with different break activities often interrupt cognitive performance in everyday life. Previous studies have reported that both enhancing and deteriorating effects on challenging ongoing tasks such as working memory updating, depend on the type of break activity. However, neural mechanisms of these break-related alterations in working memory performance have not been studied, to date. Therefore, we conducted a brain imaging study to identify the neurobiological correlates of effects on the n-back working memory task related to different break activities. Before performing the n-back task in the magnetic resonance imaging (MRI) scanner, young adults were exposed to break activities in the MRI scanner involving (i) eyes-open resting, (ii) listening to music, and (iii) playing the video game “Angry Birds”. Heart rate was measured by a pulse oximeter during the experiment. We found that increased heart rate during gaming as well as decreased relaxation levels after a video gaming break was related to poorer n-back task performance, as compared to listening to music. On the neural level, video gaming reduced supplementary motor area activation during working memory performance. These results may indicate that video gaming during a break may affect working memory performance by interfering with arousal state and frontal cognitive control functions
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