144 research outputs found

    Locating leak detecting sensors in a water distribution network by solving prize-collecting Steiner arborescence problems

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    We consider the problem of optimizing a novel acoustic leakage detection system for urban water distribution networks. The system is composed of a number of detectors and transponders to be placed in a choice of hydrants such as to provide a desired coverage under given budget restrictions. The problem is modeled as a particular Prize-Collecting Steiner Arborescence Problem. We present a branch-and-cut-and-bound approach taking advantage of the special structure at hand which performs well when compared to other approaches. Furthermore, using a suitable stopping criterion, we obtain approximations of provably excellent quality (in most cases actually optimal solutions). The test bed includes the real water distribution network from the Lausanne region, as well as carefully randomly generated realistic instance

    On non-rank facets of the stable set polytope of claw-free graphs and circulant graphs

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    We deal with non-rank facets of the stable set polytope of claw-free graphs. We extend results of Giles and Trotter [7] by (i) showing that for any nonnegative integer a there exists a circulant graph whose stable set polytope has a facet-inducing inequality with (a,a+1)-valued coefficients (rank facets have only coefficients 0, 1), and (ii) providing new facets of the stable set polytope with up to five different non-zero coefficients for claw-free graphs. We prove that coefficients have to be consecutive in any facet with exactly two different non-zero coefficients (assuming they are relatively prime). Last but not least, we present a complete description of the stable set polytope for graphs with stability number 2, already observed by Cook [3] and Shepherd [18

    A generalization of distinct element method to tridimensional particles with complex shapes

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    The distinct element method was originally designed to handle spherical particles. Here, this method is generalized to a wider range of particle shapes called spherosimplices. A contact detection method is given as well which uses weighted Delaunay triangulations to detect contacts occurring in a population of particles with such shapes. Finally, a set of numerical experiments is performed indicating that the overall contact detection complexity is linear in the number of particles

    Computational Analysis of Mesh Simplification Using Global Error

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    Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such as efficient processing, compact storage and numerical robustness. A mesh having subdivision connectivity can be described using a tree structure and recent work exploits this inherent hierarchy in applications such as progressive terrain visualization, surface compression and transmission. We propose a hierarchical, fine to coarse (i.e., using vertex decimation) algorithm to reduce the number of vertices in meshes whose connectivity is based on quadrilateral quadrisection (e.g., subdivision surfaces obtained from Catmull–Clark or 4-8 subdivision rules). Our method is derived from optimal tree pruning algorithms used in modeling of adaptive quantizers for compression. The main advantage of our method is that it allows control of the global error of the approximation, whereas previous methods are based on local error heuristics only. We present a set of operations allowing the use of global error and use them to build an O(nlogn) simplification algorithm transforming an input mesh of n vertices into a multiresolution hierarchy. Note that a single approximation having k<n vertices is obtained in linear running time. We show that, without using these operations, mesh simplification using global error has O(n2) computational complexity in the RAM model. Our approach uses a generalized vertex decimation method which allows for choosing the optimal vertex in the rate-distortion sense. Additionally, our algorithm can also be applied to other types of subdivision connectivity such as triangular quadrisection, e.g., obtained from Loop subdivision

    Locating leak detecting sensors in a water distribution network by solving prize-collecting Steiner arborescence problems

    Get PDF
    We consider the problem of optimizing a novel acoustic leakage detection system for urban water distribution networks. The system is composed of a number of detectors and transponders to be placed in a choice of hydrants such as to provide a desired coverage under given budget restrictions. The problem is modeled as a particular Prize-Collecting Steiner Arborescence Problem. We present a branch-and-cut-and-bound approach taking advantage of the special structure at hand which performs well when compared to other approaches. Furthermore, using a suitable stopping criterion, we obtain approximations of provably excellent quality (in most cases actually optimal solutions). The test bed includes the real water distribution network from the Lausanne region, as well as carefully randomly generated realistic instances

    Computing and Counting Longest Paths on Circular-Arc Graphs in Polynomial Time

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    The longest path problem asks for a path with the largest number of vertices in a given graph. The first polynomial time algorithm (with running time O(n4)) has been recently developed for interval graphs. Even though interval and circular-arc graphs look superficially similar, they differ substantially, as circular-arc graphs are not perfect. In this paper, we prove that for every path P of a circular-arc graph G, we can appropriately “cut” the circle, such that the obtained (not induced) interval subgraph G′ of G admits a path P′ on the same vertices as P. This non-trivial result is of independent interest, as it suggests a generic reduction of a number of path problems on circular-arc graphs to the case of interval graphs with a multiplicative linear time overhead of O(n). As an application of this reduction, we present the first polynomial algorithm for the longest path problem on circular-arc graphs, which turns out to have the same running time O(n4) with the one on interval graphs, as we manage to get rid of the linear overhead of the reduction. This algorithm computes in the same time an n-approximation of the number of different vertex sets that provide a longest path; in the case where G is an interval graph, we compute the exact number. Moreover, our algorithm can be directly extended with the same running time to the case where every vertex has an arbitrary positive weight
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