1,200 research outputs found
LTL Parameter Synthesis of Parametric Timed Automata
The parameter synthesis problem for parametric timed automata is undecidable
in general even for very simple reachability properties. In this paper we
introduce restrictions on parameter valuations under which the parameter
synthesis problem is decidable for LTL properties. The investigated bounded
integer parameter synthesis problem could be solved using an explicit
enumeration of all possible parameter valuations. We propose an alternative
symbolic zone-based method for this problem which results in a faster
computation. Our technique extends the ideas of the automata-based approach to
LTL model checking of timed automata. To justify the usefulness of our
approach, we provide experimental evaluation and compare our method with
explicit enumeration technique.Comment: 23 pages, extended versio
Language Emptiness of Continuous-Time Parametric Timed Automata
Parametric timed automata extend the standard timed automata with the
possibility to use parameters in the clock guards. In general, if the
parameters are real-valued, the problem of language emptiness of such automata
is undecidable even for various restricted subclasses. We thus focus on the
case where parameters are assumed to be integer-valued, while the time still
remains continuous. On the one hand, we show that the problem remains
undecidable for parametric timed automata with three clocks and one parameter.
On the other hand, for the case with arbitrary many clocks where only one of
these clocks is compared with (an arbitrary number of) parameters, we show that
the parametric language emptiness is decidable. The undecidability result
tightens the bounds of a previous result which assumed six parameters, while
the decidability result extends the existing approaches that deal with
discrete-time semantics only. To the best of our knowledge, this is the first
positive result in the case of continuous-time and unbounded integer
parameters, except for the rather simple case of single-clock automata
Modelling Clock Synchronization in the Chess gMAC WSN Protocol
We present a detailled timed automata model of the clock synchronization
algorithm that is currently being used in a wireless sensor network (WSN) that
has been developed by the Dutch company Chess. Using the Uppaal model checker,
we establish that in certain cases a static, fully synchronized network may
eventually become unsynchronized if the current algorithm is used, even in a
setting with infinitesimal clock drifts
The Complexity of Codiagnosability for Discrete Event and Timed Systems
In this paper we study the fault codiagnosis problem for discrete event
systems given by finite automata (FA) and timed systems given by timed automata
(TA). We provide a uniform characterization of codiagnosability for FA and TA
which extends the necessary and sufficient condition that characterizes
diagnosability. We also settle the complexity of the codiagnosability problems
both for FA and TA and show that codiagnosability is PSPACE-complete in both
cases. For FA this improves on the previously known bound (EXPTIME) and for TA
it is a new result. Finally we address the codiagnosis problem for TA under
bounded resources and show it is 2EXPTIME-complete.Comment: 24 pages
Optimal Reachability in Divergent Weighted Timed Games
Weighted timed games are played by two players on a timed automaton equipped
with weights: one player wants to minimise the accumulated weight while
reaching a target, while the other has an opposite objective. Used in a
reactive synthesis perspective, this quantitative extension of timed games
allows one to measure the quality of controllers. Weighted timed games are
notoriously difficult and quickly undecidable, even when restricted to
non-negative weights. Decidability results exist for subclasses of one-clock
games, and for a subclass with non-negative weights defined by a semantical
restriction on the weights of cycles. In this work, we introduce the class of
divergent weighted timed games as a generalisation of this semantical
restriction to arbitrary weights. We show how to compute their optimal value,
yielding the first decidable class of weighted timed games with negative
weights and an arbitrary number of clocks. In addition, we prove that
divergence can be decided in polynomial space. Last, we prove that for untimed
games, this restriction yields a class of games for which the value can be
computed in polynomial time
Optimal Scheduling Using Branch and Bound with SPIN 4.0
The use of model checkers to solve discrete optimisation problems is appealing. A model checker can first be used to verify that the model of the problem is correct. Subsequently, the same model can be used to find an optimal solution for the problem. This paper describes how to apply the new PROMELA primitives of SPIN 4.0 to search effectively for the optimal solution. We show how Branch-and-Bound techniques can be added to the LTL property that is used to find the solution. The LTL property is dynamically changed during the verification. We also show how the syntactical reordering of statements and/or processes in the PROMELA model can improve the search even further. The techniques are illustrated using two running examples: the Travelling Salesman Problem and a job-shop scheduling problem
Shifting attention in viewer- and object-based reference frames after unilateral brain injury
The aims of the present study were to investigate the respective roles that object- and viewer-based reference frames play in reorienting visual attention, and to assess their influence after unilateral brain injury. To do so, we studied 16 right hemisphere injured (RHI) and 13 left hemisphere injured (LHI) patients. We used a cueing design that manipulates the location of cues and targets relative to a display comprised of two rectangles (i.e., objects). Unlike previous studies with patients, we presented all cues at midline rather than in the left or right visual fields. Thus, in the critical conditions in which targets were presented laterally, reorienting of attention was always from a midline cue. Performance was measured for lateralized target detection as a function of viewer-based (contra- and ipsilesional sides) and object-based (requiring reorienting within or between objects) reference frames. As expected, contralesional detection was slower than ipsilesional detection for the patients. More importantly, objects influenced target detection differently in the contralesional and ipsilesional fields. Contralesionally, reorienting to a target within the cued object took longer than reorienting to a target in the same location but in the uncued object. This finding is consistent with object-based neglect. Ipsilesionally, the means were in the opposite direction. Furthermore, no significant difference was found in object-based influences between the patient groups (RHI vs. LHI). These findings are discussed in the context of reference frames used in reorienting attention for target detection
- …