135 research outputs found
Hybrid Rules with Well-Founded Semantics
A general framework is proposed for integration of rules and external first
order theories. It is based on the well-founded semantics of normal logic
programs and inspired by ideas of Constraint Logic Programming (CLP) and
constructive negation for logic programs. Hybrid rules are normal clauses
extended with constraints in the bodies; constraints are certain formulae in
the language of the external theory. A hybrid program is a pair of a set of
hybrid rules and an external theory. Instances of the framework are obtained by
specifying the class of external theories, and the class of constraints. An
example instance is integration of (non-disjunctive) Datalog with ontologies
formalized as description logics.
The paper defines a declarative semantics of hybrid programs and a
goal-driven formal operational semantics. The latter can be seen as a
generalization of SLS-resolution. It provides a basis for hybrid
implementations combining Prolog with constraint solvers. Soundness of the
operational semantics is proven. Sufficient conditions for decidability of the
declarative semantics, and for completeness of the operational semantics are
given
Efficient Equilibria in Polymatrix Coordination Games
We consider polymatrix coordination games with individual preferences where
every player corresponds to a node in a graph who plays with each neighbor a
separate bimatrix game with non-negative symmetric payoffs. In this paper, we
study -approximate -equilibria of these games, i.e., outcomes where
no group of at most players can deviate such that each member increases his
payoff by at least a factor . We prove that for these
games have the finite coalitional improvement property (and thus
-approximate -equilibria exist), while for this
property does not hold. Further, we derive an almost tight bound of
on the price of anarchy, where is the number of
players; in particular, it scales from unbounded for pure Nash equilibria ( to for strong equilibria (). We also settle the complexity
of several problems related to the verification and existence of these
equilibria. Finally, we investigate natural means to reduce the inefficiency of
Nash equilibria. Most promisingly, we show that by fixing the strategies of
players the price of anarchy can be reduced to (and this bound is tight)
Изменение микроструктуры пружинного Сr-Ni сплава после старения
Установлено, что старение закаленного сплава 47ХНМ при температуре 500 °С в течение 5...10 ч не приводит к распаду пересыщенного твердого раствора, при повышении температуры старения до 600 °С начинают проявляться признаки распада в частицах ?-фазы гомогенного типа. Показано, что после старения при 700 °С закаленных образцов интенсивно развивается прерывистый распад с выделением некогерентной ?-фазы на основе хрома, причем объемная доля его возрастает с увеличением времени старения, достигая максимальных значений за 5...10 ч старения
On completeness of logic programs
Program correctness (in imperative and functional programming) splits in
logic programming into correctness and completeness. Completeness means that a
program produces all the answers required by its specification. Little work has
been devoted to reasoning about completeness. This paper presents a few
sufficient conditions for completeness of definite programs. We also study
preserving completeness under some cases of pruning of SLD-trees (e.g. due to
using the cut).
We treat logic programming as a declarative paradigm, abstracting from any
operational semantics as far as possible. We argue that the proposed methods
are simple enough to be applied, possibly at an informal level, in practical
Prolog programming. We point out importance of approximate specifications.Comment: 20 page
Using global analysis, partial specifications, and an extensible assertion language for program validation and debugging
We discuss a framework for the application of abstract interpretation as an aid during program development, rather than in the more traditional application of program optimization. Program validation and detection of errors is first performed statically by comparing (partial) specifications written in terms of assertions against information obtained from (global) static analysis of the program. The results of this process are expressed in the user assertion language. Assertions (or parts of assertions) which cannot be checked statically are translated into run-time tests. The framework allows the use of assertions to be optional. It also allows using very general properties in assertions, beyond the predefined set understandable by the static analyzer and including properties defined by user programs. We also report briefly on an implementation of the framework. The resulting tool generates and checks assertions for Prolog, CLP(R), and CHIP/CLP(fd) programs, and integrates compile-time and run-time checking in a uniform way. The tool allows using properties such as types, modes, non-failure, determinacy,
and computational cost, and can treat modules separately, performing incremental analysis
Coalition Resilient Outcomes in Max k-Cut Games
We investigate strong Nash equilibria in the \emph{max -cut game}, where
we are given an undirected edge-weighted graph together with a set of colors. Nodes represent players and edges capture their mutual
interests. The strategy set of each player consists of the colors. When
players select a color they induce a -coloring or simply a coloring. Given a
coloring, the \emph{utility} (or \emph{payoff}) of a player is the sum of
the weights of the edges incident to , such that the color chosen
by is different from the one chosen by . Such games form some of the
basic payoff structures in game theory, model lots of real-world scenarios with
selfish agents and extend or are related to several fundamental classes of
games.
Very little is known about the existence of strong equilibria in max -cut
games. In this paper we make some steps forward in the comprehension of it. We
first show that improving deviations performed by minimal coalitions can cycle,
and thus answering negatively the open problem proposed in
\cite{DBLP:conf/tamc/GourvesM10}. Next, we turn our attention to unweighted
graphs. We first show that any optimal coloring is a 5-SE in this case. Then,
we introduce -local strong equilibria, namely colorings that are resilient
to deviations by coalitions such that the maximum distance between every pair
of nodes in the coalition is at most . We prove that -local strong
equilibria always exist. Finally, we show the existence of strong Nash
equilibria in several interesting specific scenarios.Comment: A preliminary version of this paper will appear in the proceedings of
the 45th International Conference on Current Trends in Theory and Practice of
Computer Science (SOFSEM'19
Specification and verification of atomic operations in GPGPU programs
We propose a specification and verification technique based on separation logic to reason about data race freedom and functional correctness of GPU kernels that use atomic operations as synchronisation mechanism. Our approach exploits the notion of resource invariant from Concurrent Separation Logic (CSL) to capture the behaviour of atomic operations. However, because of the different memory levels in the GPU architecture, we adapt this notion of resource invariant to these memory levels, i.e., group resource invariants capture the behaviour of atomic operations that access locations in local memory, while kernel resource invariants capture the behaviour of atomic operations that access locations in global memory. We show soundness of our approach and we provide tool support that enables us to verify kernels from standard benchmarks suites
The Impatient May Use Limited Optimism to Minimize Regret
Discounted-sum games provide a formal model for the study of reinforcement
learning, where the agent is enticed to get rewards early since later rewards
are discounted. When the agent interacts with the environment, she may regret
her actions, realizing that a previous choice was suboptimal given the behavior
of the environment. The main contribution of this paper is a PSPACE algorithm
for computing the minimum possible regret of a given game. To this end, several
results of independent interest are shown. (1) We identify a class of
regret-minimizing and admissible strategies that first assume that the
environment is collaborating, then assume it is adversarial---the precise
timing of the switch is key here. (2) Disregarding the computational cost of
numerical analysis, we provide an NP algorithm that checks that the regret
entailed by a given time-switching strategy exceeds a given value. (3) We show
that determining whether a strategy minimizes regret is decidable in PSPACE
Stability of oligosaccharides derived from lactulose during the processing of milk and apple juice
The scientific evidence on the bioactivity of oligosaccharides from lactulose has encouraged us to study their physicochemical modifications during the processing of milk and apple juice. The carbohydrate fraction with a degree of polymerization ≥3 was stable in milk heated at temperatures up to 100°C for 30 min and in apple juice heated up to 90°C for 15 min. An assessment of the Maillard reaction in heated milk pointed out a higher formation of furosine in milk with oligosaccharides from lactulose as compared to its counterpart without this ingredient, due to a higher presence of galactose. The organoleptic properties of juice with oligosaccharides from lactulose were acceptable and similar to those of apple juice with commercial galactooligosaccharides. The results presented herein demonstrate that oligosaccharides from lactulose can be used as prebiotic ingredients in a wide range of functional foods, including those intended for diabetics and lactose intolerant individuals.This work has been supported by project AGL2011-27884 from Spanish Ministerio de Economía y Competitividad.Peer Reviewe
Maximising Influence in Non-blocking Cascades of Interacting Concepts
Abstract. In large populations of autonomous individuals, the propa-gation of ideas, strategies or infections is determined by the composite effect of interactions between individuals. The propagation of concepts in a population is a form of influence spread and can be modelled as a cascade from a set of initial individuals through the population. Un-derstanding influence spread and information cascades has many appli-cations, from informing epidemic control and viral marketing strategies to understanding the emergence of conventions in multi-agent systems. Existing work on influence spread has mainly considered single concepts, or small numbers of blocking (exclusive) concepts. In this paper we focus on non-blocking cascades, and propose a new model for characterising concept interaction in an independent cascade. Furthermore, we propose two heuristics, Concept Aware Single Discount and Expected Infected, for identifying the individuals that will maximise the spread of a partic-ular concept, and show that in the non-blocking multi-concept setting our heuristics out-perform existing methods.
- …