408 research outputs found

    La Sindicatura de Comptes i els seus informes de fiscalització

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    Desarrollo de un videojuego multijugador en red con Unity 3D

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    [ES] El presente trabajo recoge el desarrollo de un juego multijugador y en red sobre Unity, con el propósito de determinar cuáles son los pasos necesarios para convertir un juego local en un juego en red. Abordamos dicho desarrollo con el objetivo de que nuestro trabajo sirva como referencia a futuros desarrolladores de videojuegos multijugador acerca de las posibilidades y técnicas a utilizar en un campo en pleno cambio. Primero estudiaremos las modificaciones que ha sufrido a lo largo de los últimos años la solución de Unity, analizando la obsolescencia de UNet y cómo esta ha llevado a Unity a apostar por la solución de MLAPI. A continuación, presentaremos un juego de carrera infinita 2D que incluirá todos los aspectos básicos de un juego moderno. A partir de este ejemplo, procederemos a detallar el proceso de adaptación del mismo a una versión multijugador en línea basada en UNet. Uno de los propósitos de un juego multijugador es conectar a las personas en un entorno de diversión. Con esta idea en mente y reforzada por la actual situación global, nos plantearemos expandir la versión multijugador básica para la incorporación de funcionalidades que aprovechen la conectividad para enriquecer la experiencia, como la transmisión tanto de vídeo como de audio para explorar las capacidades de UNet en este ámbito y permitir a los jugadores una mayor capacidad de comunicación. Finalmente, procederemos a la transición del proyecto a MLAPI. De esta manera, exploraremos la perspectiva de futuro para los juegos multijugador en Unity y las capacidades del nuevo paquete de desarrollo. Gracias a estos desarrollos, podremos estudiar las diferentes técnicas y funciones que permiten tanto UNet como MLAPI para abordar aspectos como la lógica de juego, la sincronización de jugadores en tiempo real y la interacción entre jugadores mediante chat de texto, audio y vídeo. Para terminar, obtendremos los resultados de los desarrollos llevados a cabo y haremos hincapié en los pasos a seguir en el desarrollo de juegos multijugador en línea.[EN] This work exposes the development of a multiplayer networked game in Unity, with the purpose of determining which are the required steps to convert a local game into a networked game. We approach this development with the aim of offering with our work a reference to future multiplayer videogame developers about the possibilities and techniques to be used in a field in process of changing. First, we will study the changes that Unity¿s networking solution has undergone in recent years, analyzing the depreciation of UNet and how it has led Unity to bet on the MLAPI solution. Next, we will present a 2D infinite run game that will include all the basics of a modern game. From this example, we will proceed to detail the process of adapting it to an online multiplayer version based on UNet. One of the purposes of a multiplayer game is to connect people in a fun and enjoyable environment. With this idea in mind and reinforced by the current global situation, we will consider expanding the basic multiplayer version to incorporate functionalities that take advantage of connectivity to enrich the experience, such as the transmission of both video and audio to explore the capabilities of UNet in this area and give players better communication tools. Finally, we will proceed to migrate the project to MLAPI. In this way, we will explore the future for multiplayer games in Unity and the capabilities of the new API. Thanks to these developments, we will be able to study the different techniques and functions that both UNet and MLAPI allow to address aspects such as game logic, synchronization of the players in real time and allowing the interaction between players through text chat, audio and video. To conclude, we will expose the results obtained from the developments carried out and we will remark the steps to follow in the development of networked multiplayer games.[CA] L’actual treball recull el desenvolupament d'un joc multijugador i en xarxa sobre Unity, amb el propòsit de determinar quins són els passos necessaris per convertir un joc local en un joc en xarxa. Abordem aquest desenvolupament amb l'objectiu que la nostra feina servisca com a referència per a futurs desenvolupadors de videojocs multijugador sobre les possibilitats i tècniques a utilitzar en un camp en ple canvi. Primer estudiarem les modificacions que ha sofrit al llarg dels últims anys la solució d'Unity, analitzant l’obsolescència d’UNet i com aquesta ha portat a Unity a apostar per la solució de MLAPI. A continuació, presentarem un joc de carrera infinita 2D que inclourà tots els aspectes bàsics d'un joc modern. A partir d'aquest exemple, procedirem a detallar el procés d'adaptació del mateix a una versió multijugador en línia basada en UNet. Un dels propòsits d'un joc multijugador és connectar a les persones en un entorn de diversió. Amb aquesta idea en ment i reforçada per l'actual situació global, ens plantejarem expandir la versió multijugador bàsica per a la incorporació de funcionalitats que aprofiten la connectivitat per enriquir l'experiència, com la transmissió tant de vídeo com d'àudio per explorar les capacitats d’UNet en aquest àmbit i permetre als jugadors una major capacitat de comunicació. Finalment, procedirem a la transició del projecte a MLAPI. D'aquesta manera, explorarem la perspectiva de futur per als jocs multijugador en Unity i les capacitats del nou paquet de desenvolupament. Gràcies a aquests desenvolupaments, podrem estudiar les diferents tècniques i funcions que permeten tant UNet com MLAPI per abordar aspectes com la lògica de joc, la sincronització de jugadors en temps real i la interacció entre jugadors mitjançant xat de text, àudio i vídeo. Per acabar, obtindrem els resultats dels desenvolupaments duts a terme i farem èmfasi en els passos a seguir en el desenvolupament de jocs multijugador en línia.Colom Colom, J. (2021). Desarrollo de un videojuego multijugador en red con Unity 3D. Universitat Politècnica de València. http://hdl.handle.net/10251/171237TFG

    European Workplace and Alcohol Project

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    Introduction Alcohol and heavy drinking increase the risk of unemployment, absence from work and poor performance on the job (presenteeism). All of these cost employers and lead to lost productivity, with presenteeism having the greatest negative impact. Work place structures and stress at work increase the risk of heavy drinking and alcohol use disorders. Alcohol policies at work should be embedded in overall well-being at work programmes, all of which show a good return on investment. There are two important target groups: the young who are starting their working careers, because they are most vulnerable, and run much greater risks of unemployment; the older middle age because they have accumulated enormous work experience and capital, yet are the age group at greatest risk in absolute terms of an alcohol-related death. There is an enormous breadth and depth of experience in implementing work place based policies for alcohol, and broader well-being. These have been poorly researched, yet need to be identified and tapped into, so that lessons learnt (good and bad) can be widely disseminated and shared. General objective of the project The primary aim of EWA is to develop effective methods of engaging with workplaces, and their workforces, to raise awareness and bring about individual and organisational change that leads to reduced alcohol consumption and alcohol-related harm. It will inform the development of alcohol-related health policies at European, regional, country and local levels. EWA aims to engage with workplaces: -                 to evidence existing good practice in workplace-based methods of raising awareness and changing behaviour to reduce alcohol-related harm -                 to engage in each of 12 pilot areas at least 5 workplaces and at least 750 employees in innovative, evidence-based alcohol-focused interventions -                 to assess new and innovative methods for reducing alcohol-related harm -                 to prepare and disseminate a tool kit and policy recommendations for better workplace practice to reduce alcohol-related harm     EWA targets medium to large workplaces in the public and private sectors and their workforces – including multi-national companies and firms employing manual workers.   EWA will, in 12 member states, including 3 eastern European countries and 3 southern European countries, pilot, assess and disseminate the lessons from innovative interventions that engage workplaces and their workforces in addressing alcohol-related health issues.   The overall objective of the project is to culminate in the development and dissemination of a practical and robust cross-cultural tool-kit able to support the delivery of workplace-based interventions that will bring about reduced alcohol consumption and alcohol-related problems amongst the European workforce. The project will also produce a report identifying best practice and recommendations for European, national, regional and local policy-makers. Finally, the project will improve the health and well-being of European citizens, contribute to the objectives of the Lisbon agenda, and enable workplaces to mitigate the potential negative consequences of the economic recession on alcohol-related harm. Strategic relevance and contribution to the EC programme The European Workplace and Alcohol project will bring new and added value to existing knowledge of work place policies that reduce alcohol-related harm, ensuring widespread and practical implementation of this knowledge throughout workplaces, large and global companies, as well as small and medium enterprises. By collecting and documenting information on relevant laws and infrastructures on work place and employment polices across Europe as they relate to alcohol, the project should inform on opportunities for harmonization of relevant work place laws, enabling a common work space for a supportive environment to promote wellness at work. By identifying and bringing together good practice for effective actions, and by developing possibilities of how to implement good practice on a wider scale through the involvement of employers and their organizations, trade unions and health professionals, the project is fully consistent with the 2009 Work Plan. By contributing to the reduction of alcohol-related harm at the workplace, and by promoting workplace related actions, the project directly supports the European Commission’s strategy to support Member States in reducing alcohol related harm.   Methods and means The project comprises a series of integrated activities structured around five sequential phases: following a common protocol, all associated partners will prepare at least two workplace case studies that demonstrate good practice from their own country; based on developed guidelines for pilot interventions, each pilot intervention partner will prepare a pilot work plan; pilot interventions will be carried out in twelve countries, each engaging at least 5 companies and at least 750 employees over a period of 12 months; analyses of each pilot intervention to assess the effectiveness of the process of workplace engagement, identify outputs, assess impact and health outcomes and highlight good practice; based on previous phases, development of a tool-kit and policy recommendations. Expected outcomes A cross-cultural tool-kit that will provide a Europe-wide resource to support the implementation of alcohol-focused interventions that involve workplaces and their workforces; a project report that will provide evidence-based recommendations, derived from the project’s experience and findings, to influence alcohol and workplace policies at European, national, regional and local levels; increased number of workplaces with comprehensive alcohol policies; increased number of workplace managers trained in good practice for supporting workplaces and workforces to address alcohol-related health issues; reduced alcohol-related absenteeism, presenteeism and work site accidents and injuries; improved health and well-being of European citizens; and contribution to the goals of the Lisbon agenda. Preliminary conclusions -                 Alcohol consumption has a very negative impact on work: globally, alcohol is the world’s number one risk factor for ill-health and premature death amongst the 25-59 year old age group, the core of the working age population. -                 Workplace alcohol consumption has economic, safety and legal implications. Overall, lost productivity costs feature as the dominant element in social costs studies arising from the harm done by alcohol, being about half of the total social cost of alcohol to the European Union. -                 Evidence suggest that prevention activities at the work place to reduce the harm done by alcohol should be embedded in broader workplace health promotion and well-being at work initiatives. -                 Alcohol affects all environments thus a percentage of the workforce will have alcohol problems: a proactive approach to addressing the situation with professional expertise is the best way to benefit both the company and the employees. -                 Benefits for companies for undertaking a workplace intervention: Improved safety: especially important if risk to third parties is an issueImproved productivity: by reducing absenteeism, presenteeism and injuries.Improved corporate image and working environment (social corporate responsibility) -                 Doing a basic intervention is better than not doing anything, and might be a good first step. Quality has to be assured, though, and in enterprises with significant resources comprehensive   programmes should be encouraged. A transparent process within a trusting and confidential environment will help overcome potentially initial hostility / suspicion. -                 Good team work, high participation and commitment of the whole company including employees, workers\u27 representatives, management, production departments, human resources, occupational medicine and health and safety departments, and health and safety committee are very important. In particular, including employees\u27 representatives in this process is likely to increase success, and the occupational health professionals will often be the best situated for confidentially dealing with the medical aspects of the case. -                 One of the most cost effective single interventions is to design and implement an alcohol policy: if well planned and conceived, it should not generate much cost; implementing it in itself has a lasting, on-going effect unlike other one-off activities; its mere existence might act as a deterrent too;policies make procedures clearer and fairer as the same rules will apply to everybody and avoid improvisation;policies should have clear disciplinary procedures, but should include supporting mechanisms too (both medical and occupational). -                 To improve effectiveness: the target group for the intervention should be clearly defined.   If the intervention is addressed to several target groups, the content will have to be adapted accordingly. Managers, in particular, should have enough training (knowledge and skills) so as to act appropriately on alcohol issues.an implementation schedule should be carefully designed and planned as the most useful interventions are long term, on-going and developed in stages. -                 Evaluation is of utmost importance to assess the effectiveness of the intervention and adjust objectives accordingly: a baseline assessment should be performed for comparison reasons

    Alcohol, drogues i addiccions comportamentals: reptes abans i després de la COVID-19

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    Coronavirus SARS-CoV-2; COVID-19; 2019-nCoV; Drogues; Addiccions comportamentals; Benestar emocionalCoronavirus SARS-CoV-2; COVID-19; 2019-nCoV; Drogas; Adicciones comportamentales; Bienestar emocionalCoronavirus SARS-CoV-2; COVID-19; 2019-nCoV; Drugs; Behavioral addictions; Emotional well-beingComunicació sobre les conseqüències negatives de la pandèmia i de les mesures per contenir els rebrots en el benestar emocional, a partir dels resultats de l'enquesta de "Salut durant el confinament". A més, es reflexiona sobre com abordar el repte que aquest context suposa per la implementació del Nou Pla de Drogues i Addiccions Comportamentals i l'elaboració de la nova Llei d'Addiccions

    Social Network monitoring

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    Aquest Treball Final de Grau implementa una eina per monitoritzar els comentaris i mencions que es fan sobre les fotografies que publiquem en la compte d'Instagram. Durant el procés de monitorització s'obtenen diverses dades i metadades associades als recursos monitoritzats (comentaris i mencions). Per tal d'obtindre major suport i fiabilitat, hem fet ús de l'API oficial d'Instagram (Facebook), la Graph API. Aquesta API està en constant evolució i va incorporant noves funcionalitats. L'arquitectura del sistema implementat permetrà que aquestes es puguin incorporar de manera fàcil, així com poder modificar les dades i metadades que s'obtenen durant el procés de monitorització. Així doncs, el nostre sistema és fàcil de mantenir i ampliar.Monitoring consists on continuously checking the status of a system due to ensure the reliability, security or, simply, giving information to the user. This is a process that requires many resources, both software and hardware. Depending on the information received by the system user, the user may decide one or another course of action. Assuming the fact of monitoring various social networks, how could an efficient software architecture be used and allow these social networks monitoring? Based on this premise, this TFG tries to give a response to this fact

    Restauració de l’Estany del Coll o de les Granotes

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